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Tomas Akenine-Möller Profile
Tomas Akenine-Möller

@inversepixel

Followers
8K
Following
4K
Media
43
Statuses
2K

Researcher @ NVIDIA, professor @ Lund Uni, Real-Time Rendering, https://t.co/NtcN1BKX7H, Ray Tracing Gems, crime fiction book: Gamla kirurgen (https://t.co/zjOgTsMrcc)

Sweden
Joined October 2010
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@inversepixel
Tomas Akenine-Möller
7 years
Real-Time Rendering progress! (Note that both image and paper quality is much better in the 2nd print) @pointinpolygon @renderwonk @SebHillaire @kenpex @miwanicki
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@BartWronsk
Bart Wronski 🇺🇦🇵🇸
8 months
I'm excited to share our latest paper (work with Matt Pharr and @inversepixel ), "Improved Stochastic Texture Filtering Through Sample Reuse" accepted to I3D'2025. https://t.co/8N9dlSdplT https://t.co/WTtpMHfHlW 1/
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@_pandersson
Pontus Ebelin
2 years
FLIP v1.4 is out! It makes the Python implementation about 20-47x faster than before, and significantly more convenient to use. Code available at https://t.co/a5nWWuF2ua. Details in 🧵.
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@inversepixel
Tomas Akenine-Möller
2 years
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@inversepixel
Tomas Akenine-Möller
2 years
Single header FLIP.h, for both CPU-only and CUDA, has just been released: https://t.co/upem5dZD5m
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@pointinpolygon
Eric Haines
2 years
A Korean translation of "Real-Time Rendering" will be released July 31. See https://t.co/kvN9UQCGDY for bookstores carrying it.
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@aaronlefohn
Aaron Lefohn
3 years
We finally get to share our neural materials research. We created custom highly-realistic reference materials, we invented new neural models, and we built new graphics systems. End result is these neural materials run in a real-time path tracer. https://t.co/EOHnRbjjS1
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@aaronlefohn
Aaron Lefohn
3 years
NVIDIA is thrilled to share our SIGGRAPH 2023 papers. It is our best SIGGRAPH yet, with ~20 papers authored in partnership with over a dozen universities. Generative AI, 3D content creation, neural rendering, neural physics, and more... https://t.co/fN6f3g2eDQ
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@BartWronsk
Bart Wronski 🇺🇦🇵🇸
3 years
I'm super excited to finally share our work (with @karthikvnathan @marcosalvi @inversepixel @_pandersson @aaronlefohn ), accepted to Siggraph 2023: https://t.co/La6yaoB1PT Neural Texture Compression.
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@yoslber
yosl ber
3 years
Improved material & light separation in triangular 3D model extraction from images. Paper, video & code: https://t.co/oKr5UTjKeV #NeurIPS2022, @nvidia
@_akhaliq
AK
4 years
Shape, Light & Material Decomposition from Images using Monte Carlo Rendering and Denoising abs: https://t.co/Ql2q35kphz
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@Icare3D
Cyril Crassin
3 years
The #NVIDIA ADA GPU Architecture Whitepaper is available: New RT cores with Opacity Micromaps + Displaced Micro-Meshes, 2x Ray-Triangle intersect throughput, Shader Execution Reordering, 96MB L2 cache, 2x Optical Flow accel. perf, improved Tensor Cores... https://t.co/zy1cEq7fiy
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@inversepixel
Tomas Akenine-Möller
3 years
Lookit! Lookit!
@JCGT_announce
JCGT
3 years
Hansson-Söderlund, Evans, and Akenine-Möller, Ray Tracing of Signed Distance Function Grids. https://t.co/APZLQgxD5Y
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@yongyuanxi
Towaki Takikawa / 瀧川永遠希
3 years
We had a blast at #SIGGRAPH2022 last week demoing our new modular open source #neuralfields NeRF library, Kaolin Wisp. In case you missed the session... the video recording of the overview talk and the Wisp tutorial from @OrPerel is available online! https://t.co/bhql57Tf4R
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@aaronlefohn
Aaron Lefohn
3 years
The ReSTIR Path Tracing SIGGRAPH talk is now freely available on YouTube
@nmkettunen
Markus Kettunen
3 years
@MZyanide @_cwyman_ @DaqiLin Here you go – our SIGGRAPH talk for "Generalized Resampled Importance Sampling: Foundations of ReSTIR":
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@aaronlefohn
Aaron Lefohn
3 years
Now that real-time path tracing is here, what comes next for real-time rendering research? Slides + recording of Petrik Clarberg’s High Performance Graphics 2022 keynote are now available: “Real-Time Path Tracing and Beyond” https://t.co/VMWxI5rwiU (1/3)
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@pointinpolygon
Eric Haines
3 years
For about 38 years I mostly ignored physical units for emitters. Then, (wait for it...), I saw the light. Here's my in-depth post about physical lighting units (and the flawed web pages that try to describe them): https://t.co/wR0ubrWbtN - correct me if I've also erred!
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@inversepixel
Tomas Akenine-Möller
4 years
Nu finns "Gamla kirurgen" som ljudbok, inläst av den eminente Fredde Granberg. In och lyssna på valfri tjänst! https://t.co/IqlW5qKalo https://t.co/UJirFNLFSl https://t.co/6NBv7lLZrl Lava förlag #gamlakirurgen
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@HPG_Conf
High-Perf Graphics
4 years
🚨More #HPG2022 Student Competition News🚨 We have updated the quality metric for the competition. We will now use FLIP (Andersson et al., HPG 2020) which is much more suitable to evaluate rendered images. Updated competition rules here:
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@pointinpolygon
Eric Haines
4 years
Seven things for June 1, 2022:
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@inversepixel
Tomas Akenine-Möller
4 years
Today, our suspense novel called "Gamla Kirurgen" is available in print... (only in Swedish though). https://t.co/xdeKoFQ95j @andremoller
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