Pontus Ebelin Profile
Pontus Ebelin

@_pandersson

Followers
77
Following
788
Media
0
Statuses
97

formerly Andersson

Joined August 2013
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@BartWronsk
Bart Wronski 🇺🇦🇵🇸
9 months
I'm excited to share our latest paper (work with Matt Pharr and @inversepixel ), "Improved Stochastic Texture Filtering Through Sample Reuse" accepted to I3D'2025. https://t.co/8N9dlSdplT https://t.co/WTtpMHfHlW 1/
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@ekta_prashnani
Ekta Prashnani
10 months
The 2nd workshop on Computer Vision for Videogames will be organized at CVPR 2025: this is a great venue for gaming-related research (think AI, genAI, graphics, RL, agents, HCI — with applications to videogames). There is still time to submit: https://t.co/DFlU1Qgn8v #CVPR2025
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@ekta_prashnani
Ekta Prashnani
1 year
We are hiring a Ph.D. intern (in-person at an NVIDIA, USA, office; California preferred) to work on multi-modal foundation models + agents / digital avatars. Ideal candidate is one with a track record of leading impactful research & the ability to obtain work permit in the US.
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@killerooo
ap 🦖
2 years
The #HPG2024 student competition is live! If you're a student interested in computer graphics, we encourage you to participate and remix some classic computer graphics images! https://t.co/R6w7uJljFy (credits: neural bunny by blackle, AsciiArt Teapot by Sebastien Durand-2014)
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@_pandersson
Pontus Ebelin
2 years
- Performance improvements for the C++ and CUDA implementations of HDR-FLIP (2x faster HDR-FLIP on CUDA) - ... and more! Implemented in collaboration with @inversepixel. We hope you'll enjoy v1.4! Let us know if you run into any issues.
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@_pandersson
Pontus Ebelin
2 years
The update includes - Install using pip install . - Run FLIP in your own Python evaluation pipeline with import flip and flip.evaluate(...) - Python implementation now leverages the C++ code through pybind11
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@_pandersson
Pontus Ebelin
2 years
FLIP v1.4 is out! It makes the Python implementation about 20-47x faster than before, and significantly more convenient to use. Code available at https://t.co/a5nWWuF2ua. Details in 🧵.
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@_pandersson
Pontus Ebelin
2 years
- Performance improvements for the C++ and CUDA implementations of HDR-ꟻLIP (2x faster HDR-ꟻLIP on CUDA) - ... and more! Implemented in collaboration with @inversepixel. We hope you'll enjoy v1.4! Let us know if you run into any issues.
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@_pandersson
Pontus Ebelin
2 years
The update includes - Install using pip install . - Run ꟻLIP in your own Python evaluation pipeline with import flip and flip.evaluate(...) - Python implementation now leverages the C++ code through pybind11
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@RuthRosenholtz
Ruth Rosenholtz @[email protected]
2 years
Over the summer this project will likely focus on the generative AI side and need that skill set. Excited to work with @ekta_prashnani on this! Contact us if you’re interested.
@ekta_prashnani
Ekta Prashnani
2 years
We are hiring a Ph.D. Intern @ NVIDIA, to work on generative models, visual perception, and quality of digital avatars. Ideal candidate is someone with a track record of leading impactful work. Contact @RuthRosenholtz or me if you think you would be a good fit. Details in thread.
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@ekta_prashnani
Ekta Prashnani
2 years
We are hiring a Ph.D. Intern @ NVIDIA, to work on generative models, visual perception, and quality of digital avatars. Ideal candidate is someone with a track record of leading impactful work. Contact @RuthRosenholtz or me if you think you would be a good fit. Details in thread.
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@_pandersson
Pontus Ebelin
2 years
It should now be easier than ever to use ꟻLIP.
@inversepixel
Tomas Akenine-Möller
2 years
Single header FLIP.h, for both CPU-only and CUDA, has just been released: https://t.co/upem5dZD5m
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@EGSympRendering
Eurographics Symposium on Rendering
2 years
EGSR 2024 will be at Imperial College, London, on July 3rd through 5th. See https://t.co/5ZnIQfV8uD. The Call for Papers is now up, and Ruth Rosenholtz (from MIT and NVIDIA) has accepted our invitation for the first keynote. Hope to see you there!
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@nmkettunen
Markus Kettunen
2 years
Thrilled to announce our work "Conditional Resampled Importance Sampling and ReSTIR" (SIGGRAPH Asia 2023). We extend RIS and ReSTIR into conditional probability spaces, enabling novel forms of sample reuse. 1/7
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@NVIDIAAIDev
NVIDIA AI Developer
2 years
New #NVIDIAResearch paper: SLANG.D: Fast, Modular and Differentiable Shader Programming: shows how a single language serves as a unified platform for real-time, inverse, and differentiable rendering. Collaboration with @MIT, @UCSanDiego, & @UW. 🧵 1/2 https://t.co/5DHzQldMMV
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@RuthRosenholtz
Ruth Rosenholtz @[email protected]
2 years
Clarifying an earlier call: We are looking for a Ph.D. intern @ NVIDIA for research on human perception of 3D scenes. Human vision and/or graphics background with an interest in human vision. DM me if interested or have questions. Please spread the word.
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@ekta_prashnani
Ekta Prashnani
2 years
We are hiring a Ph.D. intern @ NVIDIA for research on multi-modal generative models, reinforcement learning, self-supervised representations, and 3D perception for video conferencing. If you have experience leading insightful contributions on any of these topics, DM / email me.
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@aaronlefohn
Aaron Lefohn
3 years
We finally get to share our neural materials research. We created custom highly-realistic reference materials, we invented new neural models, and we built new graphics systems. End result is these neural materials run in a real-time path tracer. https://t.co/EOHnRbjjS1
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@aaronlefohn
Aaron Lefohn
3 years
NVIDIA is thrilled to share our SIGGRAPH 2023 papers. It is our best SIGGRAPH yet, with ~20 papers authored in partnership with over a dozen universities. Generative AI, 3D content creation, neural rendering, neural physics, and more... https://t.co/fN6f3g2eDQ
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