
Daqi Lin
@DaqiLin
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Research Scientist at NVIDIA, PhD in Computer Graphics from University of Utah
Salt Lake City, UT
Joined December 2011
RT @Jiayin_Cao: Our talk, Path Tracing Nanite in Zorah, is published online this morning.
nvidia.com
In this session, we will discuss the cutting-edge algorithms and techniques behind NVIDIA's Zorah Blackwell launch demo
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RT @aaronlefohn: We finally get to share our neural materials research. We created custom highly-realistic reference materials, we invente….
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RT @Peter_shirley: Attention researchers who want some data to use!
blog.activision.com
Access Call of Duty: Warzone Caldera OpenUSD Data Set
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RT @HPG_Conf: HPG Day 3 starts in an hour!.Join us live: Program: Day 3 schedule in MDT:.9:….
highperformancegraphics.org
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RT @HPG_Conf: HPG Day 2 starts in an hour!.Join us live: Program: Day 2 schedule in MDT:.9:….
highperformancegraphics.org
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RT @HPG_Conf: HPG 2024 starts in an hour!.Join us live: Program: Day 1 (MDT):.9:00am: Openi….
highperformancegraphics.org
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RT @HPG_Conf: 🚀 One week left until the #HPG2024 Student Real-Time Competition deadline on July 19! This year's theme: remastering classic….
highperformancegraphics.org
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RT @HPG_Conf: ⌛️Reminder for #HPG2024 attendees! The HPG 2024 Standard rate for registration ends this Friday, July 5, at 11:59 PM Denver l….
highperformancegraphics.org
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RT @HPG_Conf: 📢Thrilled to announce that the #HPG2024 student competition will have two incredible prizes up for grabs! 🎁A Meta Quest 3 and….
highperformancegraphics.org
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RT @HPG_Conf: 🚀HPG 2024 program is now live! Check out the full schedule at: �️Note: Paper names coming soon! Remind….
highperformancegraphics.org
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RT @HPG_Conf: ⌛️Only 3 days left until the HPG 2024 Early Bird registration deadline on June 14 (Denver local time)! 🔗.
highperformancegraphics.org
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Excited to share our new ReSTIR work! Our Area ReSTIR fixes regions where reuse breaks. It's simple to be implemented on ReSTIR DI/GI/PT. Check the paper and @SongZhang__ 's code for details.
Thrilled to share our SIGGRAPH 2024 paper, "Area ReSTIR: Resampling for Real-Time Defocus and Antialiasing"! We've expanded ReSTIR to reduce noise in various scenarios, from large bokeh to intricate high-frequency details. Utah project page:
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RT @HPG_Conf: 🎆Registration is live! 🎉 .🗓️Catch early bird price until June 14. 🏔️We can’t wait to see you in De….
highperformancegraphics.org
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RT @TianyuLiWiWo: Excited to share our Eurographics short paper "Real-time Seamless Object Space Shading"! We do ReSTIR in Object Space whi….
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