Daqi Lin Profile
Daqi Lin

@DaqiLin

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734
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842
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90

Research Scientist at NVIDIA, PhD in Computer Graphics from University of Utah

Salt Lake City, UT
Joined December 2011
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@DaqiLin
Daqi Lin
4 months
RT @Jiayin_Cao: Our talk, Path Tracing Nanite in Zorah, is published online this morning.
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nvidia.com
In this session, we will discuss the cutting-edge algorithms and techniques behind NVIDIA's Zorah Blackwell launch demo
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@DaqiLin
Daqi Lin
1 year
RT @aaronlefohn: We finally get to share our neural materials research. We created custom highly-realistic reference materials, we invente….
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@DaqiLin
Daqi Lin
1 year
RT @Peter_shirley: Attention researchers who want some data to use!
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blog.activision.com
Access Call of Duty: Warzone Caldera OpenUSD Data Set
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@DaqiLin
Daqi Lin
1 year
RT @HPG_Conf: 🎉Thanks to all the attendees, authors, and speakers for making HPG 2024 a success, and congratulations to all the award winne….
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@DaqiLin
Daqi Lin
1 year
RT @HPG_Conf: [HPG Keynote 3] At 10:45 am MT, John Burgess from NVIDIA will present “The Acceleration of AI Graphics in NVIDIA GPUs”. He wi….
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@DaqiLin
Daqi Lin
1 year
RT @HPG_Conf: HPG Day 3 starts in an hour!.Join us live: Program: Day 3 schedule in MDT:.9:….
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highperformancegraphics.org
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@DaqiLin
Daqi Lin
1 year
RT @HPG_Conf: [HPG Keynote 2] At 4:30 pm MT, Peter Shirley from Activision will present “Realistic Rendering at 60 Frames Per Second — Past….
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@DaqiLin
Daqi Lin
1 year
RT @HPG_Conf: HPG Day 2 starts in an hour!.Join us live: Program: Day 2 schedule in MDT:.9:….
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highperformancegraphics.org
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@DaqiLin
Daqi Lin
1 year
RT @HPG_Conf: [HPG Keynote 1] At 5 pm MT, Karen Ghavam from LunarG will present “The Vulkan Developer Tools Ecosystem — From the Vulkan API….
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@DaqiLin
Daqi Lin
1 year
RT @HPG_Conf: HPG 2024 starts in an hour!.Join us live: Program: Day 1 (MDT):.9:00am: Openi….
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highperformancegraphics.org
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@DaqiLin
Daqi Lin
1 year
RT @HPG_Conf: 🚨 Final Call: HPG 2024 Student Competition deadline is tomorrow! Write and submit your creative shadertoy, the best two win a….
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@DaqiLin
Daqi Lin
1 year
RT @HPG_Conf: 📢Attention #HPG2024 student competition participants: due to email alias downtime, we've extended the deadline to July 25 (Ao….
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@DaqiLin
Daqi Lin
1 year
RT @HPG_Conf: 🚀 One week left until the #HPG2024 Student Real-Time Competition deadline on July 19! This year's theme: remastering classic….
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highperformancegraphics.org
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@DaqiLin
Daqi Lin
1 year
RT @HPG_Conf: ⌛️Reminder for #HPG2024 attendees! The HPG 2024 Standard rate for registration ends this Friday, July 5, at 11:59 PM Denver l….
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highperformancegraphics.org
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@DaqiLin
Daqi Lin
1 year
RT @HPG_Conf: 📢Thrilled to announce that the #HPG2024 student competition will have two incredible prizes up for grabs! 🎁A Meta Quest 3 and….
highperformancegraphics.org
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@DaqiLin
Daqi Lin
1 year
RT @HPG_Conf: 🚀HPG 2024 program is now live! Check out the full schedule at: �️Note: Paper names coming soon! Remind….
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highperformancegraphics.org
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@DaqiLin
Daqi Lin
1 year
RT @HPG_Conf: ⌛️Only 3 days left until the HPG 2024 Early Bird registration deadline on June 14 (Denver local time)! 🔗.
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highperformancegraphics.org
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@DaqiLin
Daqi Lin
1 year
Excited to share our new ReSTIR work! Our Area ReSTIR fixes regions where reuse breaks. It's simple to be implemented on ReSTIR DI/GI/PT. Check the paper and @SongZhang__ 's code for details.
@SongZhang__
Song Zhang
1 year
Thrilled to share our SIGGRAPH 2024 paper, "Area ReSTIR: Resampling for Real-Time Defocus and Antialiasing"! We've expanded ReSTIR to reduce noise in various scenarios, from large bokeh to intricate high-frequency details. Utah project page:
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@DaqiLin
Daqi Lin
1 year
RT @HPG_Conf: 🎆Registration is live! 🎉 .🗓️Catch early bird price until June 14. 🏔️We can’t wait to see you in De….
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highperformancegraphics.org
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@DaqiLin
Daqi Lin
1 year
RT @TianyuLiWiWo: Excited to share our Eurographics short paper "Real-time Seamless Object Space Shading"! We do ReSTIR in Object Space whi….
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