Naty Hoffman
@renderwonk
Followers
8K
Following
5
Media
26
Statuses
5K
Real-Time Graphics Specialist (Retired)
Burlingame, CA
Joined February 2010
The original Zork I, II, and III went open source yesterday. Check out the code, see how it works, and relive the adventure.
23
71
545
I’m afraid this is the most perfect company swag I’ve ever seen
60
459
11K
Steam Frame page is available! https://t.co/PqXwLfwojJ
store.steampowered.com
VR and non-VR gaming
2
2
5
Stop building what Clerk already solved. - Org invites - RBAC - Subscription billing Clerk helps your SaaS grow and monetize faster.
0
0
21
Really good, maths-free, introduction to the Fourier transform from this year's Siggraph, recommended watch:
1
44
187
Shirokuro, a Japanese restaurant in NYC's East Village, where the interior mimics a hand-drawn black-and-white sketchbook,
2K
18K
162K
Small space, big comfort. Wayfair has stylish tables and seating that make every corner count.
0
20
462
New blog post about my experiences using spark.js with @threejs: https://t.co/50jz7MrcAY Feedback appreciated!
0
6
16
All SIGGRAPH 2025 Advances slides are now online, including "Stochastic Tile-Based Lighting in HypeHype"! https://t.co/goIdLodvuB
3
61
263
Jakub Bokšanský and Daniel Meister: Neural Visibility Cache for Real-Time Light Sampling https://t.co/I2PLkNcJEu
0
9
35
AI is reshaping energy demand, and we’re ready. Our Chairman & CEO Mike Wirth shares how we’re powering the future.
25
18
163
I will skip SIGGRAPH this year, but @JarkkoPFC will be talking about our new stochastic lighting tech. https://t.co/Kluu5UXgpu
0
5
83
I’m presenting at SIGGRAPH tomorrow at the Physically Based Shading course: https://t.co/XaqUo7mOAl . It’s an updated and revamped version of my physics background talk. Since I’m unable to attend the conference physically due to health issues, it will be a remote presentation.
9
15
119
I’m excited to announce the release of Spark 1.3 and the launch of spark.js, our new JavaScript API for real-time GPU texture compression on the web. https://t.co/DDmT11PRof
ludicon.com
Real-Time GPU Texture Codecs for the Web
5
14
86
Siggraph 2025 Advance real time rendering course program published
2
34
124
We're happy to announce we have a new Editor-in-Chief, Alexander Wilkie, and two new editors, Johannes Schudeiske and Andrea Weidlich. Marc Olano continues on as Managing Editor. And, thanks to David Eberly, who has retired as an editor. Current roster at
0
3
10
It's rare to be impressed by graphics nowadays, but sometimes it happens https://t.co/T9bSD8ugXE
1
2
8
All @HPG_Conf 2025 papers are now available on the EG digital library. CGF papers: https://t.co/WQdChnV4kB Conference papers: https://t.co/FwpZTcHJDE It has been a huge honor to act as HPG papers chair and guest editor and I look forward to an exciting program in Copenhagen.
1
31
98