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Naty Hoffman Profile
Naty Hoffman

@renderwonk

Followers
8K
Following
5
Media
26
Statuses
5K

Real-Time Graphics Specialist (Retired)

Burlingame, CA
Joined February 2010
Don't wanna be here? Send us removal request.
@msdev
Microsoft Developer
22 days
The original Zork I, II, and III went open source yesterday. Check out the code, see how it works, and relive the adventure.
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@lulumeservey
Lulu Cheng Meservey
24 days
I’m afraid this is the most perfect company swag I’ve ever seen
@highyieldYT
High Yield
25 days
Next-gen ASML wafers are smaller, but very yummy.
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@daniel_carvalho
Daniel Carvalho
1 month
Steam Frame page is available! https://t.co/PqXwLfwojJ
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store.steampowered.com
VR and non-VR gaming
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@KostasAAA
Kostas Anagnostou
1 month
Happy Halloween!
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@ClerkDev
Clerk
11 days
Stop building what Clerk already solved. - Org invites - RBAC - Subscription billing Clerk helps your SaaS grow and monetize faster.
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@DonaldM38768041
Donald Mitchell
2 months
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@KostasAAA
Kostas Anagnostou
2 months
Really good, maths-free, introduction to the Fourier transform from this year's Siggraph, recommended watch:
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@sciencegirl
Science girl
2 months
Shirokuro, a Japanese restaurant in NYC's East Village, where the interior mimics a hand-drawn black-and-white sketchbook,
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@Wayfair
Wayfair.com
18 days
Small space, big comfort. Wayfair has stylish tables and seating that make every corner count.
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@castano
Ignacio Castaño
3 months
New blog post about my experiences using spark.js with @threejs: https://t.co/50jz7MrcAY Feedback appreciated!
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@JarkkoPFC
Jarkko Lempiäinen
4 months
All SIGGRAPH 2025 Advances slides are now online, including "Stochastic Tile-Based Lighting in HypeHype"! https://t.co/goIdLodvuB
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@JCGT_announce
JCGT
4 months
Jakub Bokšanský and Daniel Meister: Neural Visibility Cache for Real-Time Light Sampling https://t.co/I2PLkNcJEu
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@KostasAAA
Kostas Anagnostou
4 months
GPU Work Graphs SIGGRAPH 2025 course notes:
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@Chevron
Chevron
29 days
AI is reshaping energy demand, and we’re ready. Our Chairman & CEO Mike Wirth shares how we’re powering the future.
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@SebAaltonen
Sebastian Aaltonen
4 months
I will skip SIGGRAPH this year, but @JarkkoPFC will be talking about our new stochastic lighting tech. https://t.co/Kluu5UXgpu
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@renderwonk
Naty Hoffman
4 months
I’m presenting at SIGGRAPH tomorrow at the Physically Based Shading course: https://t.co/XaqUo7mOAl . It’s an updated and revamped version of my physics background talk. Since I’m unable to attend the conference physically due to health issues, it will be a remote presentation.
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@castano
Ignacio Castaño
4 months
I’m excited to announce the release of Spark 1.3 and the launch of spark.js, our new JavaScript API for real-time GPU texture compression on the web. https://t.co/DDmT11PRof
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ludicon.com
Real-Time GPU Texture Codecs for the Web
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@SebLagarde
Sébastien Lagarde
4 months
Siggraph 2025 Advance real time rendering course program published
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@JCGT_announce
JCGT
5 months
We're happy to announce we have a new Editor-in-Chief, Alexander Wilkie, and two new editors, Johannes Schudeiske and Andrea Weidlich. Marc Olano continues on as Managing Editor. And, thanks to David Eberly, who has retired as an editor. Current roster at
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@kenpex
c0de517e/AngeloPesce
5 months
My talk is out!
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@datgame
Niklas Lundberg
5 months
It's rare to be impressed by graphics nowadays, but sometimes it happens https://t.co/T9bSD8ugXE
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@kenpex
c0de517e/AngeloPesce
5 months
All REAC 2025 content is LIVE! Enjoy https://t.co/cwrCfbViIN
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@MomentsInCG
Christoph Peters
6 months
All @HPG_Conf 2025 papers are now available on the EG digital library. CGF papers: https://t.co/WQdChnV4kB Conference papers: https://t.co/FwpZTcHJDE It has been a huge honor to act as HPG papers chair and guest editor and I look forward to an exciting program in Copenhagen.
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