
MrNeRF
@janusch_patas
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Your guide to radiance fields | Host of the podcast @ViewDependent | Founder and CEO of https://t.co/5MjtfpwEU3 | discord: https://t.co/lrl64WGvlD
Switzerland
Joined March 2011
Deadline update! November 9, 2025 at 11:59 PM PST
đź”” Bounty #004 - Automatic Per-Scene Hyperparameter Optimization Build a system for gplv3 LichtFeld Studio that automatically finds optimal hyperparams per scene during training. Must use MCMC densification (Num Gaussians tunable). Target: +0.15 dB PSNR over MipNeRF360
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3D Gaussian Splatting Driving Simulator! You know those YouTube walking tours? I think this could become a similar trend like driving around in a splat or taking your driver's license test in a 3DGS simulator.
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This cyclist nearly lost his life in a crash. Learn why he thinks Waymo will help improve road safety.
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Instant Skinned Gaussian Avatars for Web, Mobile and VR Applications Short summary: In our system, we animate a background 3D mesh and have the Gaussian splats follow the mesh’s vertices. During preprocessing, splats are assigned to mesh vertices, and their relative
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Damn, creating a lightweight, performant cuda-based tensor library in C++ is hard. Can’t even vibe with this shit!
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As seen on @zerohedge: Frank Holmes, CEO of U.S. Global Investors, who first called $4,000 gold back in 2020, says we’re entering a new era for precious metals, with gold potentially hitting $7,000 and silver $100. Ballooning global debt, record military spending and a Fed
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[SIGGRAPH Asia '25] Virtually Being: Customizing Camera-Controllable Video Diffusion Models with Multi-View Performance Captures Contributions: (1) We present the first framework to explicitly preserve multi-view identity under precise 3D camera control. This is enabled by a
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This is not a video game. With lethal connectivity, EagleEye enables Warfighters to command and control unmanned systems and call for fires through a heads-up, hands-free display.
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Instant Skinned Gaussian Avatars for Web, Mobile and VR Applications Short summary: In our system, we animate a background 3D mesh and have the Gaussian splats follow the mesh’s vertices. During preprocessing, splats are assigned to mesh vertices, and their relative
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GauUpdate: New Object Insertion in 3D Gaussian Fields with Consistent Global Illumination Abstract (excerpt): In this paper, we propose a new method called GauUpdate that allows partially updating an old 3D Gaussian field with new objects from a new 3D Gaussian field. However,
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It turns out building things takes a long time. Come to our IRL event next month [COMMA_CON 2025] to see what the team has been cooking the past 10 years. No LIDAR, maps, test drivers, labeling team, or cone guys here. Just a beautiful end-to-end stack crafted by a tiny team.
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Tile-wise vs. Image-wise: Random-Tile Loss and Training Paradigm for Gaussian Splatting Contributions: • We propose a Tile-based training paradigm and loss formulation, incorporating both multi-view appearance constraints and structural similarity constraints with random tile
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Impressive! A lot of popping visible, though. Nevertheless, awesome!
Google Maps v2.0? 🌍 Here's @PlayCanvas streaming a scene with 2 BILLION Gaussians! 💪 Coming sooooon!
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🔥 Don’t miss the fireside chat at our @PunchbowlNews event on Oct. 20! @AmericaInvests Council’s Will Dunham will join Anna Palmer to discuss how private capital supports jobs & small businesses.
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FlashWorld: High-quality 3D Scene Generation within Seconds Contributions: • We introduce a dual-mode pretraining strategy built on a video diffusion model to train a multi-view diffusion model. This model is capable of operating in both MV-oriented and 3D-oriented modes. •
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