
Matthias Niessner
@MattNiessner
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Professor for Visual Computing & Artificial Intelligence @TU_Muenchen Co-Founder @synthesiaIO Co-Founder @SpAItial_AI
Munich, Bavaria
Joined March 2015
Heading to Hawaii for #ICCV25 โ with a quick Bay Area stop this week! Excited to catch up with folks โ ping me if youโd like to meet up or chat :)
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๐ข๐ข๐ขWe've released the ScanNet++ Novel View Synthesis Benchmark for iPhone data! ๐ฅณ Test your models on RGBD video featuring real-world challenges like exposure changes & motion blur! Download the newest iPhone NVS test split and submit your results! โฌ๏ธ https://t.co/hLnFwifvTL
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Congratulations to Noah Goodwin @NoahGoodwin08 week 9 Offensive Player of the Week. Great Job Noah! 5 TDs @BerserkerScout
@CoachLakey53
@Alabama_FN
@CoachBlanksSLFB
@KevinMoses38
@N_W_Sports
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In the 'early days' of modern deep learning (2012-2015) when ConvNets such as AlexNet or VGG came out, it was considered almost impractical to train an ImageNet classifier from scratch. The required compute was typically a couple of GPUs on a single desktop machine, trained over
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๐We have PhD openings in my lab at TU Munich! Explore 3D/4D reconstruction & generation, semantic & functional understanding, and more - at the intersection of graphics, vision, and machine learning. ๐ผPhDs are 100% E13 positions ๐Apply: https://t.co/A0KhPKmSbD or via ELLIS!
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Fantastic retreat this weekend by our research groups! Internal reviews, ideas brainstorming, paper reading, and much more! Of course also many social activities -- the highlight being our kayaking trip - lots of fun :)
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2/ I find traders with insane stats, subscribe to their accounts, and let Alertsify auto execute their moves. Simple, effective, and profitable. ๐ฐ Want in on the action?
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All six of our submissions were accepted to #NeurIPS2025 ๐๐ฅณ Awesome works about Gaussian Splatting Primitives, Lighting Estimation, Texturing, and much more GenAI :) Great work by @Peter4AI, @YujinChen_cv, @ZheningHuang, @jiapeng_tang, @nicolasvluetzow, @jnthnschmdt ๐ฅ๐ฅ๐ฅ
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We generate multiple videos along short, pre-defined trajectories that explore the scene in depth. Our scene memory conditions each video on the most relevant prior views while avoiding collisions. Great work by Manuel Schneider & @LukasHollein
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We generate fully-navigable 3D scenes from text input in three stages. 1) A panoramic image scaffold defines the scene layout. 2) We expand it with video diffusion in an iterative scene generation pipeline. 3) Finally, we optimize a 3DGS scene from all generated frames.
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Can we use video diffusion to generate 3D scenes? ๐๐จ๐ซ๐ฅ๐๐๐ฑ๐ฉ๐ฅ๐จ๐ซ๐๐ซ (#SIGGRAPHAsia25) creates fully-navigable scenes via autoregressive video generation. Text input -> 3DGS scene output & interactive rendering! ๐ https://t.co/HBdrmU4Oqq ๐ฝ๏ธ https://t.co/AQr0p4uWBZ
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We just published v2 of the Avat3r paper with more analyses of the trained model: + More phone capture results + Comparisons with single-view methods + What happens if you: * vary number of input images? * add more train subjects? Check it out:
๐ข๐ข ๐๐ฏ๐๐ญ๐๐ซ ๐ข๐ข Avat3r creates high-quality 3D head avatars from just a few input images in a single forward pass with a new dynamic 3DGS reconstruction model. Video: https://t.co/2DMoTxyfzw Project: https://t.co/enJhfZkvEl Our core idea is to make Gaussian
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HairGS: Hair Strand Reconstruction based on 3D Gaussian Splatting (#BMVC2025) ๐ข We reconstruct realistic 3D hair strands from multi-view images in ~1 hour. Results show robustness to a wide range of hair styles such as challenging curly hair. Project: https://t.co/qcOgGjSq7W
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๐ข๐ขWant to build ๐๐ ๐
๐จ๐ฎ๐ง๐๐๐ญ๐ข๐จ๐ง ๐๐จ๐๐๐ฅ๐ฌ?๐ข๐ข โก๏ธWe're looking for Diffusion/3D/ML/Infra engineers and scientists in Munich & London. Get in touch and apply: https://t.co/atwcWtTyV5
#GenAI #foundationmodels #worldmodels #diffusion #transformers
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๐ขCode release for 3DGS-LM (#ICCV2025)๐ข Gaussian-Splatting made faster by changing the underlying optimizer. It's compatible with other changes that accelerate the optimization along different axes. https://t.co/ddGPY1T5KJ
(1/2) How to accelerate the reconstruction of 3D Gaussian Splatting? 3DGS-LM replaces the commonly used ADAM optimizer with a tailored Levenberg-Marquardt (LM). => We are ๐๐% ๐๐๐ฌ๐ญ๐๐ซ ๐ญ๐ก๐๐ง ๐๐๐๐ for the same quality. https://t.co/F4uB4DpJGt
https://t.co/Ju0Y2VxH7z
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We will present QuickSplat at #ICCV2025! ๐ Data-driven 2DGS initialization and densification makes 3D surface reconstruction fast & accurate! ๐ Projcet: https://t.co/SKJ7XRWTVt Arxiv:
arxiv.org
Surface reconstruction is fundamental to computer vision and graphics, enabling applications in 3D modeling, mixed reality, robotics, and more. Existing approaches based on volumetric rendering...
๐ข QuickSplat: Fast 3D Surface Reconstruction via Learned Gaussian Initialization @liuyuehcheng learns 2DGS initialization, densification, and optimization priors from ScanNet++ => fast & accurate reconstruction! Project: https://t.co/mDgQxmhqkF
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ScaffoldAvatar: High-Fidelity Gaussian Avatars with Patch Expressions (#SIGGRAPH) We reconstruct ultra-high fidelity photorealistic 3D avatars capable of generating realistic and high-quality animations including freckles and other fine facial details. We operate on patch-based
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We hit our first $1M+ day at @synthesiaIO a few weeks ago. 5 years ago, we literally danced on the table when our first paying customer โย a math professor โ put down his credit card to pay $30 for the v1 (SS below). Time flies ๐ฅน
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We will present Avat3r at #ICCV2025! ๐ฅณ Avat3r brings animation to Large Reconstruction Models. One surprising finding was that we can get rid of any template-based deformation modeling and simply use cross-attention to an abstract facial expression code. https://t.co/EqyZcVbu4J
๐ข๐ข ๐๐ฏ๐๐ญ๐๐ซ ๐ข๐ข Avat3r creates high-quality 3D head avatars from just a few input images in a single forward pass with a new dynamic 3DGS reconstruction model. Video: https://t.co/2DMoTxyfzw Project: https://t.co/enJhfZkvEl Our core idea is to make Gaussian
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Stunning voice model by @synthesiaIO: *๐๐๐๐๐๐๐-๐๐จ๐ข๐๐* -> new SotA that perseveres identity, accent, expressiveness w/o fine-tuning -> two-stage transformer (AR + NAR), each with 800M params -> curriculum training with QK-layer normalization https://t.co/F4oxWniPNx
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TL;DR RGB-D scan as input -> compact, CAD scene representation that also features materials in order to create a digital copy that features the looks of a real environment. Great work by @ZheningHuang in collaboration with @XiaoyangWu_, F. Zhong, @HengshuangZhao, J. Lasenby
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