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Rovertronic Profile
Rovertronic

@Rovertronic

Followers
7K
Following
30K
Media
287
Statuses
1K

Super Mario 64 ROM hacker. Known for Mario Builder 64, Mario in the Multiverse, and Beyond the Cursed Mirror.

United States
Joined September 2018
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@Rovertronic
Rovertronic
1 year
Mario Builder 64 has been released. Much time and effort was poured into this project and I couldn't be happier to share it with all of you. Have fun! 😁
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@Rovertronic
Rovertronic
7 days
i am an indie game dev and this is my stylized platformer i quit my job to work on for 5 years.#sostylized
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@grok
Grok
4 days
Join millions who have switched to Grok.
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@Rovertronic
Rovertronic
17 days
Magicians never reveal their secrets. Luckily, I'm not a magician, but a wizard! Under the hood, there's no actual normal map calculations; rather it's mixing DOOM billboards with some render bakery. Not entirely satisfied with my renders ATM, so I will polish them more later.
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@Rovertronic
Rovertronic
17 days
Proof of concept: Normal mapped coins (And yes, they're computationally faster than vanilla coins)
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@Rovertronic
Rovertronic
2 months
RT @telemac0_: MARIO BROTHERS SING THE NATIONAL ANTHEM
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@Rovertronic
Rovertronic
2 months
it even features "doky kong" and "luege"
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@Rovertronic
Rovertronic
2 months
the mario fangame i made on my grandma's old computer in 2009
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@Rovertronic
Rovertronic
2 months
RT @arthurtilly413: Mario Builder 64, the SM64 level editor, just got a huge update! This update adds a ton of new features, QoL and polish….
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@Rovertronic
Rovertronic
2 months
RT @YoshiMilkman: Wanted to practice my low poly character modeling/rigging skills, so I made Susie from Deltarune! The hair was probably t….
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@Rovertronic
Rovertronic
3 months
Vertex animation alone isn't that impressive. Custom vertex animations have been done several times before. The awesome part here is the scalability. You can click on any arbitrary mesh in Blender and turn it into a bridge in under a minute, using just a start and end empty.
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@Rovertronic
Rovertronic
3 months
Buttery-smooth suspension bridge physics in my SM64 engine. It utilizes real-world spring physics! A cool byproduct of this is the emergence of standing wave harmonics.
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@Rovertronic
Rovertronic
3 months
I've become a big boy and use quaternions in my work now. I've given SM64 animations infinite precision with the power of turkey SLERPee! Shown are animations slowed 8x in my engine VS. vanilla's engine.
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@Rovertronic
Rovertronic
3 months
Super Mario Sunshine uses blob approximation, which means my shadows are more precise. I wouldn't give the developers much smoke over this, as it could very well be an intentional artistic choice.
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@Rovertronic
Rovertronic
3 months
Gonna start showing off some clips from my SM64 engine as features become more polished. Today's showcase is a realistic shadow for Mario. This is not PC port and can run on the N64. No blobs, just pure rasterization.
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@Rovertronic
Rovertronic
3 months
RT @CowQuackYT: The Patchmaker's Workshop releases May 29th.
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@Rovertronic
Rovertronic
3 months
RT @arthurtilly413: I recreated Minecraft inside Super Mario 64! Not only does this run great on an emulator but with lower render distance….
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@Rovertronic
Rovertronic
4 months
RT @Markus_Kurko: 3 days left.
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@Rovertronic
Rovertronic
4 months
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@Rovertronic
Rovertronic
4 months
Mario in the Multiverse OST Highlights 🔥
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@Rovertronic
Rovertronic
4 months
sliding with my friends ^-^
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@Rovertronic
Rovertronic
5 months
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