Brian Profile
Brian

@bhsavery

Followers
425
Following
1K
Media
107
Statuses
1K

Product Manager for AMD ProRender (as usual, opinions are my own)

Seattle, WA
Joined January 2011
Don't wanna be here? Send us removal request.
@GPUOpen
AMD GPUOpen
2 years
🧵 (1/3) Our Advanced #Rendering Research (ARR) group will be at #SIGGRAPHAsia2023 next week, presenting sessions. 🎓 A course on #GPU Programming Primitives for Computer Graphics ▶️ https://t.co/WyRG7PKifN Thurs 14 Dec @ 9am C4.6, Level 4 ▶️ More info: https://t.co/2rFcFnJzPZ
2
52
142
@GPUOpen
AMD GPUOpen
2 years
🎇 We're very excited today to release an #opensource collaboration system for #openUSD - AMD Render Studio! 🎇 Plus: a free viewer, and plugins for Autodesk #Maya, #Blender, and #Houdini - allowing for live collaboration with USD files. Find out more:
Tweet card summary image
gpuopen.com
Introducing AMD RenderStudio - a set of tools for cross-user collaboration using the OpenUSD and MaterialX ecosystem.
1
51
157
@guitio2002
Guillaume Boissé
2 years
Light animation test 🔦
2
3
91
@Gahadmor
Jérémie Noguer
2 years
The #OpenPBR Specs and reference implementation are now available on GitHub! https://t.co/BpO3Irp7dz
2
15
32
@GPUOpen
AMD GPUOpen
2 years
AMD has been providing production support for the TV anime: “The Seven Deadly Sins: The Four Horsemen of the Apocalypse”! AMD Radeon ProRender is being used for the CGI. Learn more about @amdradeon #ProRender on GPUOpen: https://t.co/pZ15DmfvHS
Tweet card summary image
gpuopen.com
AMD Radeon™ ProRender SDK is a powerful physically-based path traced rendering engine that enables creative professionals to produce stunningly photorealistic images.
@7_taizai
TVアニメ『七つの大罪 黙示録の四騎士』🍀第1期・第2期配信中!!
2 years
/ 第1話ご視聴ありがとうございました!!🍀 \ 真相を知るため旅立ったパーシバル。 広い世界には何が待ち受けるのか 次回もお楽しみに!!🌟 #七つの大罪 #黙示録の四騎士
0
12
43
@Modular
Modular
2 years
Mojo🔥 is now available for download locally to your machine! ❤️‍🔥🚀  Beyond a compiler, the Mojo SDK includes a full set of developer and IDE tools 🛠 that make it easy to build and iterate on Mojo applications. Let’s build the future together!🔥 https://t.co/KxmLvsxx5e
Tweet card summary image
modular.com
Since our launch of the Mojo programming language on May 2nd, more than 120K+ developers have signed up to use the Mojo Playground and 19K+ developers actively discuss Mojo on Discord and GitHub....
57
424
2K
@adyaman
Aaryaman "Jam" Vasishta
2 years
I got llama.cpp running on Windows using the 7900XTX the other day. It uses the HIP SDK for Windows. llamav2 q4_0 7b and 13b results in the screenshot. Thanks to the PR @SlyEcho started and the community helping out with it! https://t.co/B8sLeUpTYQ
3
2
10
@haradatakahiro
takahiro harada
2 years
Found #blender3d cycles on hip + #hiprt at #SIGGRAPH2023 expo hall at #AMD booth. Using 7x #Radeon Pro w7900s
1
15
41
@GPUOpen
AMD GPUOpen
2 years
Exciting news for #python developers who might be interested in the #Radeon #ProRender SDK. Our latest release now includes a Python binding to the API, making it more accessible for new projects🥳 Check out the example script and start rendering today! https://t.co/zSEyQtfrJW
Tweet card summary image
gpuopen.com
We're pleased to announce the Radeon™ ProRender SDK now supports Python. Links to everything you need to find out more are in this post.
0
20
52
@mac_shirk
MacKenzie Shirk
3 years
This has over 1.5 million trees, each tree being over 3.5 million vertices. Thats over 5.25 TRILLION verts being handled here (not rendered obviously) and its running at around 50fps @ 1440p on a 3090. Nanite is insane
25
71
1K
@MaterialXcg
MaterialX
3 years
Join us on August 2nd for the #MaterialX Virtual Townhall at @AcademySwf Open Source Days 2023, featuring presentations from Adobe, Autodesk, OpenUSD, IKEA, NVIDIA, RenderMan, and Remedy Entertainment.
Tweet card summary image
events.linuxfoundation.org
New this year – leading up to our main program on August 6, we will be holding a series of virtual town halls for Academy Software Foundation projects including MaterialX, OpenColorIO, OpenAssetIO…
0
12
13
@bhsavery
Brian
3 years
Now including hardware ray tracing on AMD via hiprt!
@Blender
Blender 🔶
3 years
Blender Foundation and the online developers community are proud to present Blender 3.6 LTS! Introducing Simulation Nodes, a new UV packing engine, performance improvements in Cycles and mesh editing, and so much more! https://t.co/g3KpORQ7KN #b3d #DevFund
0
1
6
@GPUOpen
AMD GPUOpen
3 years
Read @bhsavery's latest blog about #AMD #Radeon #ProRender plug-ins, which now use HIP. Don't miss his video (linked in the blog) comparing different interactive renderers in Blender 3.5. Find out more on #GPUOpen:
Tweet card summary image
gpuopen.com
Read about how the latest updates for our Radeon ProRender plug-ins introduce HIP, and how this can benefit artists.
0
9
25
@bhsavery
Brian
3 years
Radeon ProRender's Interactive viewport uses Vulkan Ray Tracing, with FSR upscaling, RESTIR illumination and other techniques to give a great artist experience of interactivity.
0
0
3
@bhsavery
Brian
3 years
Blender Interactive Renderer Comparison - EEVEE, Cycles and Radeon ProRender #b3d #prorender #GPUOpen https://t.co/8gXMBIwcaK via @YouTube
1
1
7
@attila_afra
Attila Áfra
3 years
Intel Open Image Denoise 2.0 has been released! It adds support for Intel GPUs (Arc, Data Center GPU Flex and Max Series, integrated GPUs), NVIDIA GPUs, and AMD GPUs, on Windows and Linux. Same image quality as on CPUs but *much* faster! https://t.co/WHyAIhYFBm #iamintel
4
46
175
@maxonredshift
Maxon Redshift
3 years
As part of todays #Redshift 3.5.15 release, artists can now use #AMD Radeon GPUs on Windows. This new feature opens up Redshift to the AMD creative community.✨ ▶️ https://t.co/M778IouIOP #Cinema4D #Maxon #C4D #render #GPU #Radeon
6
15
107
@haradatakahiro
takahiro harada
3 years
1
3
14