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MacKenzie Shirk Profile
MacKenzie Shirk

@mac_shirk

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Following
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Statuses
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Senior Environmental Artist @JangaFX - Prev. @RockstarGames Opinions are my own.

Toronto, Ontario
Joined June 2013
Don't wanna be here? Send us removal request.
@mac_shirk
MacKenzie Shirk
2 days
This is how Valves Spas 12 operates
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@nickseavert
Nick Seavert
3 days
Unstable Ice Artifact - Inspired by Stalker 2 and made with IlluGen
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@DylserX
Dylan Browne
4 days
Realising you completley bungled the months budget catastrophically and it happens to be Christmas..... Anyone got any short term mini gigs going? Art, Consults, etc
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@mac_shirk
MacKenzie Shirk
4 days
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@toreler
Tore Lervik
5 days
This flew right by me. UE 5.7 has tons of UV coordinate functions built right in! 👀 Triplanar, HexTile, Cell Bomb, Octaplanar and many many more! ✨ @UnrealEngine #gamedev
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@JangaFX
JangaFX Software
8 days
Elemental Suite 2026 Teaser: We're super excited for the next year! More innovation, more visual effects, more game development expansion. EmberGen 2, IlluGen 1.2+, LiquiGen 1.1+. #gamedev #realtimevfx
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@mac_shirk
MacKenzie Shirk
13 days
If this isn’t proof of the Dead Internet Theory then I don’t know what is. All the comments, the replies, it’s all bots.
@_MehdiSharifi_
Mehdi Sharifi
14 days
Upscale low-quality images via Nano Banana Pro! 🍌 Prompt: > Upscale this picture to 4K resolution. - Huge thanks to @BasedLabsAI for giving me access to this model. 🔥
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@JangaFX
JangaFX Software
17 days
Next year we'll be building bridges from EmberGen, LiquiGen, and IlluGen to the top 3 game engines. IlluGen will be getting graph conversion support to shaders in all 3 engines which is a major upgrade and yup, we'll be supporting Godot!
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@fishwfeet
Constantine
17 days
Procedural rockets test I made a while back, the smoke/fire simulation is made in Embergen, some of them go dim because they get out of my thin domain #b3d #blender #geometrynodes
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@nickseavert
Nick Seavert
17 days
EmberGen 2 combustion R&D. 750 million voxels at around 2.5 FPS. Sped up by a factor of 10 for playback. A quantum leap in quality.
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@gaming_leaker
legit gaming leaks
18 days
'Half-Life 3' will not be an Epic Games Store exclusive. Instead, it will release on Steam at launch.
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@mac_shirk
MacKenzie Shirk
18 days
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@ImbriumProject
Adam @ Imbrium
19 days
Things are happening
@ImbriumProject
Adam @ Imbrium
23 days
Laying down a first art pass on this level. Coming together nicely.
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@valvesoftware
Valve
6 years
We’re excited to unveil Half-Life: Alyx, our flagship VR game, this Thursday at 10am Pacific Time. Can’t wait to share it with all of you!
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@mac_shirk
MacKenzie Shirk
19 days
Plasticity and Zbrush, great combo
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@mac_shirk
MacKenzie Shirk
1 month
Made with IlluGen
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@JangaFX
JangaFX Software
2 months
Shared by Eli Bowes, who used LiquiGen, GeoGen, C4D & Redshift to create this beach vibe for a private bar
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@nickseavert
Nick Seavert
2 months
I just released a tutorial about creating lens flares, glows for sprites, and other VFX texture types! This is essentially a 45 minute masterclass for IlluGen for this type of work. If you're interested in using a procedural tool built specifically for VFX in games, check this
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@JangaFX
JangaFX Software
2 months
If you live in the US and you want to help your favorite software company out, call your congressional representative and tell them to remove the 15 year amortization tax penalties for having foreign software contractors inside of the Section 174 R&D law. With Section 174
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