
AMD GPUOpen
@GPUOpen
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Get the latest news from the AMD GPUOpen team! We're the #gamedev home for AMD FidelityFX™ effects inc. FSR, Radeon™ Developer Tool Suite, VMA, AMF + more.
Worldwide
Joined February 2013
You trained us well. We learned you wanted to see AMD #FSR 4 on GPUOpen 🫣 🟥 Introducing AMD #FidelityFX SDK 2.0: the launchpad for our neural rendering tech, including cutting-edge #FSR4 and upcoming Redstone features! ➡️ Meet the FidelityFX SDK 2:
gpuopen.com
Learn about the launchpad for our ML-based rendering technologies, inc. AMD FSR 4 and upcoming FSR Redstone features.
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AMD Software: Adrenalin Edition 25.9.1 is out now. ⚡ FSR 4 enabled in 85+ DX12 games with FSR 3.1 (Radeon RX 9000 required) 🎮 New game support for Borderlands 4 and Hell Is Us 🛠 Stability + fixes to keep your Radeon system smooth Learn More:
gpuopen.com
AMD FidelityFX™ Super Resolution 4 is our transformative neural rendering technology now available in over 85 games.
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You asked for smarter upscaling, so we taught pixels to think with AMD RDNA 4 architecture 🤔 ✨ Introducing AMD #FSR4: our ML-based upscaler for max upscaling quality. ✨ Find it in #FidelityFX SDK 2.0 + our new #UnrealEngine 5 plugin! ➡️ Meet FSR 4:
gpuopen.com
Discover AMD FSR 4, our cutting-edge ML-based upscaler (with UE5 plugin) which delivers significant image quality improvements over FSR 3.1.
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Join us at #SIGGRAPH2025 to attend our exciting courses and presentations, including: ✨GPU Work Graphs on Sunday, Aug 10 ✨Demystifying Noise: Role of Randomness in Generative AI on Wednesday, Aug 13 📅 See our schedule:
s2025.conference-schedule.org
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AMD FSR Redstone is our upcoming suite of ML-powered AMD #FidelityFX neural rendering technologies. 🟥 Get your game Redstone ready with #FSR 3.1.4 🟥 We've also updated our #UnrealEngine FSR 3 & Radeon Anti-Lag 2 plugins to support UE 5.6. Details ➡️
gpuopen.com
Integrate AMD FSR 3.1.4 to get ready for FSR Redstone, updated Unreal Engine 5.6 plugin now available.
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Working with our block-based geometry compression technology, AMD Dense Geometry Format? 🚀 Improve performance and lower memory costs with the new #Vulkan extension for DGF, supported by our latest preview driver and sample. 👉 Learn more and download:
gpuopen.com
We’ve released a provisional Vulkan® extension for AMD Dense Geometry Format (DGF), our block-based geometry compression technology.
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Now you can easily use #TressFX 5.0 🦱 hair or fur in Unreal Engine 5 with our latest #UE5 patch. 🆕 This update adds Lumen software/hardware #raytracing support, deep shadow approximation, and more. 📥 Read the blog and download the patch:
gpuopen.com
AMD TressFX 5.0 has been updated for high-quality simulation and rendering of realistic hair and fur in Unreal Engine 5.
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Our #opensource AMD Interactive Streaming SDK has been updated to support 🐧#Linux. 🎮 #FOSS developers can now build custom low-latency streaming solutions for cloud gaming, VDI, and embedded apps on AMD GPUs. 📥Download the update:
gpuopen.com
The AMD Interactive Streaming SDK provides developers with a set of building blocks and samples that allow to easily create custom low-latency streaming solutions for cloud gaming, VDI, and embedded...
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Our research on Neural Supersampling and Denoising (NSSD) has been updated. 💥 We've added a lightweight multi-branch and multi-scale feature extraction network for superior visual quality. Our recently expanded blog has all the details 👉 https://t.co/VPJGhpmRYd
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Our research in generative AI is paving the way for a new era of 🧠 neural rendering. ✨We're sharing how you can leverage diffusion-based techniques to generate indirect illumination (GI) effects ✨ Find out more in our latest article on GPUOpen:
gpuopen.com
Our generative AI research leverages diffusion-based techniques to generate indirect illumination effects for the new era of neural rendering.
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💡 Do you want to learn more about using the matrix cores of AMD RDNA™ 4 architecture GPUs? Our quick how-to guide shows you how to: ✅ Use WMMA intrinsics on RDNA 4. ✅ Implement a simple MLP. 👉 Read the guide:
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We've just released the latest #FSR 3.1.4 in our updated plugin for #UnrealEngine 5, ready to drop into your game! 🎮 🔥 Easily get your game ready for FSR 4 🔥 New upscaler CVars and multiple bug fixes 📥 Download now!
gpuopen.com
Download the AMD FSR 3.1.4 plugin for Unreal Engine, and learn how to install and use it.
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🕵🏻 AMD Radeon GPU Detective (RGD), our tool for analysis of GPU crashes ⚠️ adds support for: 🔎 Debug information from the DirectX® Shader Compiler (DXC) ... 🔎 ... that enhances the crash analysis with additional helpful info. 👉 More details: https://t.co/0uXSgSmuin (🧵2/2)
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🛠️ We’re pleased to announce that the AMD Radeon Developer Tool Suite has been updated with: 🆕 Support for additional @AMDRadeon RX 9000 series GPUs. 🆕 Enhanced features and updates to all the tools. 👉 Learn more: https://t.co/9qxrpKUBMo (🧵1/2)
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Join the new AMD Developer Community Discord today to: 💥 Connect with fellow developers and AMD staff 💥 Ask questions and share ideas about #GameDev, #AI Dev, and more! 👉 Sign up now: https://t.co/X8OkXxgBtm
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Come see AMD at the @XPGamingInc XP Game Summit 2025 in Toronto 🍁 June 12-13 to: ✨ Check out some our latest #gamedev technologies. ✨ Learn more about our resources for game developers. ➡️ Register for #XP25 here:
xpgamesummit.com
Join hundreds of video game professionals in Toronto for the annual XP Game Summit at the Hyatt Regency, June 13-14.Over two days, connect with global industry professionals to explore crucial...
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Join AMD SW Engineers Mehdi and Alex tomorrow for their talk at @CAISatYorkU to learn more about AMD Schola, our library for developing ML-driven agents in #UnrealEngine ▶️ Schola: https://t.co/kAftebRoRE ▶️ Talk: https://t.co/lswuMEXyC4
#AI #Research #gamedev
yorku.ca
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@I3DCONF We’ll also be presenting our LSNIF research at the @ghostdayamlc Applied Machine Learning Conference shortly today: https://t.co/RSPxI3wvpb
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End your #gamedev week on a high note 🙌 - download the AMD #FidelityFX SDK 1.1.4 with some new updates: 💥 FSR 3.1.4 with reduced upscaler ghosting in newly disoccluded pixels. 💥 Updates to Brixelizer GI and Breadcrumbs. 📥 Get the update:
gpuopen.com
AMD FidelityFX™ SDK v2 is the launchpad for our ML-based rendering technologies, inc. AMD FSR 4 and upcoming FSR Redstone features.
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#Raytracing BVH traversal struggles on GPUs due to irregular control flow. 🎇 Our Locally-Subdivided Neural Intersection Function (LSNIF) is an ML-based alternative for optimized #rendering. 👉 Join us at @I3DCONF for our talk! Learn more: https://t.co/O7dawIydEN
#I3D2025
gpuopen.com
Explore how Neural Intersection Functions (NIF) and the enhanced LSNIF are poised to reshape ray tracing by replacing traditional BVH traversal with efficient, GPU-friendly neural networks for...
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