Street Fighter 6 font, only contains these characters and symbols. I had to make 2 letters (X,Q) and all of the symbols.
If anyone wants to make the numbers and more symbols and send them to me (SVG format), I'll add them!
Download link:
I made a new Mortal Kombat 11 font for everyone to use, including all the symbols! Press tilde (~) for the MK11 logo. If there are any kerning issues, let me know and I'll fix them.
Family Name: Mortal Kombat
Font Name: MK11
Download:
Street Fighter 6 font, only contains these characters and symbols. I had to make 2 letters (X,Q) and all of the symbols.
If anyone wants to make the numbers and more symbols and send them to me (SVG format), I'll add them!
Download link:
I spent the first half of the
#MK1Beta
putting together quick & easy kombos for all 6 khars for ppl to quickly get their eye in. Plus slowmo & onscreen annotations!
Thx to WB for the beta key & thank YOU for your continued support 🙏🙏 100K soon? 👀
▶️
Let's rename the "subscribe" button to "sometimes subscribe when the algorithm deems me worthy to view a video" - might be a long button but at least you'll know what you're getting
forgive me if I’m being ignorant because I haven’t played many mortal kombat games but…
does anyone else think this kinda looks like an unpolished / unfinished video game?
can’t quite put my finger on it
I've completed my
#GuiltyGearStrive
"Beginner Combos" playlist which includes every single character!
Every video contains onscreen notations, slowmo, timestamps, & all the combos in the description in text format. I hope this helps newcomers!
#LetsRock
I've done "beginner combos" videos for over half the cast in
#GuiltyGearStrive
strive so far. I've put all the moves on the screen and included slow-mo so you can see what's happening.
@Harada_TEKKEN
@TiredOcean
Maybe just remove Denuvo so that paying customers don't get screwed over like this? Tekken was cracked a long time ago anyway, and it's been out for over a year, now it's just a punishment for legit owners
@_DaanishSyed
@drewwalker35
MKX had more combo routes and encouraged more experimentation and expression in combos. Some combos were definitely too long, but I think MK11 went backwards a step in that regard. That's just my personal opinion.
I have made a kombo guide for half of the base MK1 roster so far, you can view the playlist here:
In total, I have made over 200 kombo guides for
@MortalKombat
games!
Thanks for kontinuing to watch over the years :)
@noobde
@NetherRealm
@mortal
Love Cammy and want to do super cool combos without all the multi-directional input mumbo jumbo?! I'VE GOT YOU COVERED!
From easy to advanced, here is my MODERN controls Combo Guide for Cammy!
👉
👉
#StreetFighter6
#SF6_Cammy
@thethiny
As his elbow comes down, the input (whatever it is) has to be before or on this frame, because that's the last frame before he goes into the 2nd uppercut.
@F1
hey
@F1
social media content team. Can I just say you've done a pretty good job the past couple of years, and especially this year. You're alright.
@MBrundleF1
c'mon Martin, you've been doing this for a long time now, if there's a bad decision to be made, F1 will make it. Guaranteed. Then they will backpedal after 2 races, and as usual, none of us will know WTF is going on.
Have been doing combo guide videos for
#MK11
in my usual style, got the variation names up on screen, terminology explained at the beginning and in description, slowmo, etc, done 8 characters so far (6 tournament)
@jchensor
@ultradavid