
Darrell Bean
@_DarrellBean
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My submission for the #threejsJourney island 🏝️ challenge. A 🏴☠️ Pirate Action Game. 🔗 Had lots of fun making this. Now looking forward to @threejsgamejam. #threejs #tsl #webgpu
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RT @bruno_simon: Three.js Journey challenge n°19 has just started. Theme: Aquarium 🦞.Due date: September 1st 📅. If you are a Three.js Jour….
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RT @mikeklubnika: My new game 's.p.l.i.t' is out now on Steam!.A narrative driven psychological horror hacking game, where you attempt to i….
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To all the tech artists/ vfx artists. I have so much respect for your skill!. Here is my attempt at a slash effect 🗡️⚡️ using #threejs and TSL running the browser. So much learned and so much more to learn. #gamedev #tsl #webgpu #threejsJourney
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RT @bruno_simon: Submissions for the #threejsJourney Castle 🏰 challenge are done!. Go check the projects (and vote if you are a member).👉 h….
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Game VFX and particles have been on my "to learn" list for a long time. Thanks to @iced_coffee_dev for his amazing game dev course for this campfire effect. Here is my version using threejs/tsl /webgpu. Wait at minute. this place looks familiar. #threejs #gamedev #tsl #webgpu
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RT @AndrewChenE: 🎉 #bvhecctrl is officially released and open-sourced! Try it out & let me know what you think!. Demo-1: .
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RT @CantBeFaraz: Another unreleased shader - Puddle with raindrops, splashes, ripples and lightning. Of course, all #threejs and #r3f. Best….
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RT @onirenaud: Integrated unified spray, foam, and bubbles into my fluid simulation. Runs in real-time with WebGPU, Three.js, and over 1 m….
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Experimenting with some Root Motion Animations using threejs and rapierjs. Im thinking a Souls-like for this month's #threejsJourney castle 🏰 challenge? . #threejs #webdev #gamedev #rapierjs
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RT @AndrewChenE: 🕹️#BVHEcctrl now supports static, kinematic, and instanced static colliders!.Instanced meshes share one BVH collider, mini….
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RT @bruno_simon: Weekly #threejsJourney students highlights!.👉 With @arleq1n @XAFODIAN @Mister_Prada @n_code99 @ro….
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RT @craigrrob: .@threejs is so awesome. Full-body inverse kinematics on a rigged humanoid skeletal model.
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Also a big shout out to @quaternius for his amazing assets. Any imperfections you see will be down to edits I’ve made. #blender #gamedev.
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RT @PavelBoytchev: Added texture export to TSL Textures. Now you can save diffuse, normal, roughness and alpha maps into JPEG files. Next i….
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RT @bruno_simon: Here is the top 3 of the 17th #threejsJourney challenge: Island 🏝️. 🥇 by @dammafra . 🥈 https://t.c….
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