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Thomasguillon Profile
Thomasguillon

@ThomasG_art

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Following
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Freelance artist. #indiedev #gamedev #gameart Assetsstore: https://t.co/BnMyNzOVWr

Taiwan
Joined December 2012
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@ThomasG_art
Thomasguillon
1 year
I hope you enjoy pumpkin soup! Delivering fresh vegetables can be quite challenging. Updates on the project: .Van model and textures done .Added fields and farms. #leveldesign #indiedev #IndieGameDev #UnrealEngine #Ghibli
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@ThomasG_art
Thomasguillon
2 months
RT @NickDCarver: Another look dev test from last year. #madewithunity #gamedev #indiedev #空想家
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@ThomasG_art
Thomasguillon
3 months
RT @Nodragem: On a roll designing new enemies for John Space with @nomadsculpt. The crab on the left will be throwing sticky balls that slo….
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@ThomasG_art
Thomasguillon
4 months
RT @tinybugbot: make explosion flipbooks with Pyro 🤯.- play it with Niagara ✨.- add spark and debris too ⚡.#houdini #ue5 #gamedev https://t….
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@ThomasG_art
Thomasguillon
4 months
RT @bjornornorn: I made a big visual update to the cozy town building game I am working on. I've added back the directional light and adde….
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@ThomasG_art
Thomasguillon
4 months
RT @bjornornorn: Made some more progress on the realtime lighting for my cozy town building game. This is a first test with screen space o….
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@ThomasG_art
Thomasguillon
4 months
RT @VilopArt: We are creating a generator for Substance Painter. At the moment, it includes base color and roughness. This is the result pr….
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@ThomasG_art
Thomasguillon
4 months
More rendering and color variations
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@ThomasG_art
Thomasguillon
4 months
I've been working on a new unreal environment, testing out new workflows and techniques. #leveldesign #indiedev #IndieGameDev #UnrealEngine #horror #scifiart #Alien
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@ThomasG_art
Thomasguillon
4 months
RT @nimsodev: Something like this? Prototyping skill ideas for Ripples in my game Shallow Pond. #gamedev #indiegame #solodev #cozy #gamede….
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@ThomasG_art
Thomasguillon
4 months
RT @MunozArthur1: 8 years ago, I rigged and animated this flying dragon-snake for Leikir Studio. Had to find a clever way to get that smoo….
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@ThomasG_art
Thomasguillon
5 months
RT @mediamolecule: Tearaway OST ✅.Tren OST ✅.LittleBigPlanet 1&2 ⁉️. We're very happy to finally share the official original soundtrack for….
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@ThomasG_art
Thomasguillon
5 months
RT @sdp_vfx: Impact and Explosion Study. I used Embergen to create the flipbooks. #UE5 #realtimeVFX #gamedevs #VFX #Embergen https://t.co/….
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@ThomasG_art
Thomasguillon
5 months
RT @xewlupus: Added a scan mechanic with the intention of opening-up non-combat exploration objectives, but it also works with enemies as….
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@ThomasG_art
Thomasguillon
5 months
RT @oldyzach: Even more sexy pixels 🫡 🥰 🎶
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@ThomasG_art
Thomasguillon
5 months
RT @JesseMiettinen: Quick #geometrynodes tool I made for the pwnishers challenge. Much easier to adjust the look and feel. Not perfect but….
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@ThomasG_art
Thomasguillon
5 months
RT @maanunoo: texture & environment update! 🐢
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@ThomasG_art
Thomasguillon
5 months
RT @asistersjourney: Don't mind me, just passing through 😎. #pixelart #gamedev #indiegame #metroidvania #ドット絵
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@ThomasG_art
Thomasguillon
5 months
RT @maanunoo: 🌊✨
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@ThomasG_art
Thomasguillon
7 months
RT @vapgames: I'm tempted to call it "DOPENESS" system. Decals Occlusion Pointiness Edges n Seams System. #madewithunity #gamedev #solode….
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@ThomasG_art
Thomasguillon
10 months
RT @brain_graft: Experiment with a different art style.#lowpoly #blender3d #Wolverine
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