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Aleksei Abramenko Profile
Aleksei Abramenko

@vapgames

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8K
Following
7K
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Statuses
903

Worked on Ori and the Will of the Wisps https://t.co/PxtRBH8ihq Worked on Jetpack Squad Now working alone on a new project FPV stuff and other crap. F*ck war.

Novi Sad
Joined February 2012
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@vapgames
Aleksei Abramenko
5 years
Huge thanks to the whole team, for letting me work with these beautiful levels and graphics. I want to clarify - by environmental physics i mean the rigidbody dynamics, there's a lot of moving and destructible stuff on the level that i didn't make. Here's some more of my systems:
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@vapgames
Aleksei Abramenko
1 day
So cool!.
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1 day
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@grok
Grok
5 days
Join millions who have switched to Grok.
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@vapgames
Aleksei Abramenko
1 day
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@vapgames
Aleksei Abramenko
16 days
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@vapgames
Aleksei Abramenko
3 months
Awesome!.
@red44244
Rebelbe_RED skull
3 months
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@vapgames
Aleksei Abramenko
4 months
This is so cool! Thank you!.
@red44244
Rebelbe_RED skull
4 months
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@vapgames
Aleksei Abramenko
7 months
Disappeared for a while - dealing with immigration and bureaucracy. Got self shadowing on this pseudo-volumetric smoke working. It was frustrating but very educational, learned how shadow mapping works. #madewithunity #screenshotsaturday
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@vapgames
Aleksei Abramenko
9 months
I'm tempted to call it "DOPENESS" system. Decals Occlusion Pointiness Edges n Seams System. #madewithunity #gamedev #solodev
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@vapgames
Aleksei Abramenko
10 months
Not quite #screenshotsaturday.Finally figured out realtime POINTINESS SHADER!.No texture baking or raytracing, just a whole bunch of precomputed vertex values and crazy shader math. Works instantly on any mesh. Pointiness -> edge highlight + wear + occlusion and even bevel!🤓
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@vapgames
Aleksei Abramenko
11 months
Whaaat? this is awesome! Thanks.
@agnigodoto
ClusterChomp
11 months
@vapgames The best shooter with physics!!
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@vapgames
Aleksei Abramenko
11 months
RT @PedroJosCorder1: @vapgames The best shooter with physics!!
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@vapgames
Aleksei Abramenko
1 year
Gamescom trailer is 100k something something, so here's a lazy video of messing around with new abilities. Always wanted to have grab and kick in intrusion. #screenshotsaturday #gamescom2024 #indiedev
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@vapgames
Aleksei Abramenko
1 year
Wood cutting EAS attachment is not a weapon. Please do not use for metal or bone. //Lots of gameplay systems, SFX pass - sound ON #screenshotsaturday #indiedev
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@vapgames
Aleksei Abramenko
1 year
Crazy how @Data01 is making Cortex Command tech in 3d, while I'm making Intrusion 3d tech.
@atomontage_com
Atomontage
1 year
🌞Today's big summer announcements🌞. 1. First playable test in Virtual Matter™️ on your phone.2. 3D proto being built in PUBLIC.🕹️👀.
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@vapgames
Aleksei Abramenko
2 years
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@vapgames
Aleksei Abramenko
2 years
Made a birthday present for my girlfriend. Yes, there's a DB9 connector. She liked it.
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@vapgames
Aleksei Abramenko
2 years
Yes, mini mech. Had too much fun tuning the physics model, and then modelling it inside out. Fully procedural, physics based. #madewithunity #screenshotsaturday #gamedev #mech
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@vapgames
Aleksei Abramenko
2 years
@unity I don't plan on moving to new engine any time soon, I think unity is an amazing piece of tech. New policy has been horribly miscommunicated, and the whole concept of paying for installs is deeply flawed, needs to be revised, or even completely cancelled in favor of rev share.
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@vapgames
Aleksei Abramenko
2 years
Even if @unity new policy doesn't affect me immediately, I understand it will hurt free and FTP games, gamepass and bundles. Our unity skills are becoming less marketable for future employment, cause fewer medium to big studios are gonna be choosing #unity3d in the future.
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@vapgames
Aleksei Abramenko
2 years
I guess the easy solution - when your game is close to 1000000 installs, just delete it, make it unavailable for installation. Then release for free on torrents anonymously. It will save you from going into debt. #unity3d.
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@vapgames
Aleksei Abramenko
2 years
Heard you guys like Armored Core, how about Hammered Core. #gamedev #screenshotsaturday (usually I add direct controls to all enemies I work on, makes testing and debugging faster. Stalker controller was too much fun to ride around. So I put the proper "mount controller" on it)
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