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tinybugbot

@tinybugbot

Followers
3K
Following
4K
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178
Statuses
320

solo indiegame dev https://t.co/tXUPYbtAb3 https://t.co/0ttGYUuHPz

Joined January 2024
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@tinybugbot
tinybugbot
9 months
It's my first Steam game 5 years ago. It's free. 🐜.Made most assets with Houdini. Try it out! πŸ¦—.#unrealengine #houdini #steam #indiegame #freegame
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@tinybugbot
tinybugbot
20 days
learned it from this.
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@tinybugbot
tinybugbot
20 days
factory 🏭.- export points into UE5 with alembic.- use the points with PCG.#UE5 #Houdini
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@tinybugbot
tinybugbot
1 month
floating island 🏝️.- trees are from Megascans. #UE5 #Houdini
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@tinybugbot
tinybugbot
1 month
cave with crystal ❄️.- make cave adding ceiling rocks to the last canyon trail πŸͺ¨.- place crystals and point lights πŸ’‘.#Houdini #UE5
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@tinybugbot
tinybugbot
1 month
narrow canyon trail with PCG πŸͺ¨.#UE5
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@tinybugbot
tinybugbot
2 months
triplanar with OpenCL in SOPs ⛰️⛰️⛰️.- I posted COPs version before, but this is SOPs version.- get height map from COPs.#Houdini
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@tinybugbot
tinybugbot
2 months
I'm sorry. maybe should use sample() instead of getAt(), when get COPs. when I use getAt() with tiling texture, it is not seamless.
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@tinybugbot
tinybugbot
2 months
apply height map to geometry ⛰️.- use volumesample in wrangle to get height from COPs.- try to use OpenCL to do the same thing.#Houdini
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@tinybugbot
tinybugbot
2 months
make mask with curve to deform geometry 🐍.- it's like the last post but it's curve.- I don't know how to do this using OpenCL.#Houdini
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@tinybugbot
tinybugbot
2 months
make mask with SDF VDB to deform geometry 🍩.- I usually use wrangle.- try to use OpenCL to get used to.#Houdini
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@tinybugbot
tinybugbot
2 months
🐲🐲🐲 #Houdini
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@tinybugbot
tinybugbot
2 months
trying cliffs again πŸͺ¨.#Houdini
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@tinybugbot
tinybugbot
2 months
RT @houdiniotaku: ε€γ«δ½œγ£γŸγƒŸγƒ₯ウツーにぢけ込んだ
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@tinybugbot
tinybugbot
2 months
make some rocks to place with PCG. πŸͺ¨.also make a ground texture. 🌡.#Houdini #UE5
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@tinybugbot
tinybugbot
2 months
head 🐲.#Houdini
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@tinybugbot
tinybugbot
3 months
leg πŸ‰.#Houdini
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@tinybugbot
tinybugbot
3 months
cactus 🌡🌡🌡.#Houdini
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@tinybugbot
tinybugbot
3 months
RT @80Level: Begin your breakfast by taking a look at Game Developer @tinybugbot's procedural fried egg made in Houdini with Copernicus nod….
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@tinybugbot
tinybugbot
3 months
mech arm.- base skeleton πŸ’€.- add extra bones 🦴.- simple model with sweep πŸ’Š.- detailed surface with cops πŸ”©.- rig with apex ☝️.#Houdini
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@tinybugbot
tinybugbot
3 months
procedural fried egg 🍳.#Houdini #Copernicus
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