
tinybugbot
@tinybugbot
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solo indiegame dev https://t.co/tXUPYbtAb3 https://t.co/0ttGYUuHPz
Joined January 2024
It's my first Steam game 5 years ago. It's free. π.Made most assets with Houdini. Try it out! π¦.#unrealengine #houdini #steam #indiegame #freegame
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triplanar with OpenCL in SOPs β°οΈβ°οΈβ°οΈ.- I posted COPs version before, but this is SOPs version.- get height map from COPs.#Houdini
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apply height map to geometry β°οΈ.- use volumesample in wrangle to get height from COPs.- try to use OpenCL to do the same thing.#Houdini
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make mask with curve to deform geometry π.- it's like the last post but it's curve.- I don't know how to do this using OpenCL.#Houdini
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make mask with SDF VDB to deform geometry π©.- I usually use wrangle.- try to use OpenCL to get used to.#Houdini
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RT @80Level: Begin your breakfast by taking a look at Game Developer @tinybugbot's procedural fried egg made in Houdini with Copernicus nodβ¦.
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mech arm.- base skeleton π.- add extra bones π¦΄.- simple model with sweep π.- detailed surface with cops π©.- rig with apex βοΈ.#Houdini
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