
Sebastian Dussault-Perez
@sdp_vfx
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RT @blauereiter: Great #vfx ref for rocket jet FX; that initial shock wave/impact blast right when it fires up is especially spectacular -….
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RT @yo_hanashima: I publish Ultra Hologram Maker in Fab!. You can create a high-quality hologram of your own model….
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RT @KyeonghoonM: Unreal Engine 5 - FX102 student work - Water Skill. Couse Info : Foreign students can also take th….
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RT @KyeonghoonM: Unreal Engine 5 - Wind attribute attack and shield. Couse Info : Foreign students can also take th….
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RT @KyeonghoonM: Unreal Engine 5 - FX102 student work - Stylized Sword Slash. Couse Info : Foreign students can als….
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RT @julianvnt: Finished my void slash vfx recreation of vergil from dmc5 #screenshotsaturday . #indiedev #UnrealEngine #realtimeVFX https:/….
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RT @NestingGames: Exciting news! We'll be at the on February 15th for something special. Can’t share the details ju….
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RT @80Level: Game Developer @CChaBouzu has shared a new action-packed demo showcasing the combat in Metal Frontier, an upcoming isometric m….
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RT @SMOUSE_CG: Still can't believe what the Real-Time Caustics can do in Shaders Plus!.Development sometimes takes forever, cause I'm stuck….
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Hello #VFXFriday !. Here's a collection of static meshes distributed across a grid using Niagara. The meshes are animated using vertex texture animation, with the playback speed dynamically controlled by the particles velocity. #UE5 #TechArt #GameDev #RealtimeVFX #Horror
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