
Tiago Sousa
@idSoftwareTiago
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Rendering Tech Director @ id Software, DOOM, Wolf2, idTech. Prev Crytek, Far Cry, Crysis Series, CryENGINE. https://t.co/tuKymzskFY My opinions & POVs
United States
Joined March 2011
RT @BethesdaSupport: ℹ DOOM: The Dark Ages | Berserker Trophy PlayStation 5 Hotfix is live. This resolves the issue some users have been ex….
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RT @MistaksWerMade: Some development concepts for the Spire of Nerathul level from DOOM: The Dark Ages! . Had a lot of fun taking notes fr….
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RT @FelixLionDagger: Kreed Ship from #DOOMTheDarkAges. This was modeled traditionally with subD, but due to its size, it also used a blend….
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RT @DOOM: Tune in at 6pm ET and witness Hugo's new 🔒'd in slider settings!.DOOM: The Dark Ages | Hugo Martin's Game Director Playthrough |….
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RT @DarkHorseComics: Coming in December, Dark Horse Books and id Software invite you to dive into the design and details behind the DOOM Sl….
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RT @FabriceNEYRET: Hardware virtual textures look like a marvelous tool for large terrains or volume compression. Alas, they are in a sad s….
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RT @FelixLionDagger: More new art. This time, the slayer shield. Modeling this was pretty straightforward. But for the 1P view, the number….
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RT @FelixLionDagger: More art from #DoomTheDarkAges .Shredder. First weapon pickup in the game.
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RT @FelixLionDagger: New art! Impaler from #DOOMTheDarkAges .modeled in MODO and textured in substance painter. Concept art by @MistaksWerM….
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RT @fnshing_move: Voting is now open for the World Soundtrack Awards and we'd love your support✅🫶🤘. .
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RT @bmi: We had an incredible time sponsoring the @DOOM Soundtrack Release Event for our composers @trifonic and @brianleewhite! Our Direct….
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RT @DOOM: In this ninth episode of “The Art of Slaying,” Hugo talks us through concept art of the Atlan Cockpit. (art by Olympia Sweetman)….
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