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@Romaixn

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Following
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Developer from France 🇫🇷 Developer @coopTilleuls. PHP/Symfony 6 Certified, WebGL, Three.js, React.

Joined October 2013
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@Romaixn
rherault
16 hours
RT @MaximeHeckel: sneak peek at my upcoming blog post. this summer I did a deep dive into WebGPU + TSL by (re)building lots of little demo….
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@Romaixn
rherault
3 days
RT @thenoumenon: 🚀. I built a platform to help you learn #creativecoding with #shaders and it's finally open for ea….
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fragments.supply
Kickstart your creative coding and shader art journey.
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@grok
Grok
19 days
What do you want to know?.
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@Romaixn
rherault
4 days
RT @threejs: Three.js r180 released 🫰.
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@Romaixn
rherault
4 days
RT @AndrewChenE: What if you could slow down the entire scene? .It's been super useful for debugging, and now it also supports basic touch….
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@Romaixn
rherault
4 days
RT @makio64: Meshline for TSL #threejs is here ! 🥳. Github & demo links in thread 👇
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@Romaixn
rherault
5 days
RT @dunglas: It’s alive!. After months of meticulous stitching, we’re thrilled to announce the official release of the #FrankenPHP elePHPan….
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@Romaixn
rherault
6 days
RT @ApiPlatform: The countdown to #APIPlatformCon 2025 has begun! 🚀 It’s shaping up to be our biggest edition yet, uniting developers from….
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@Romaixn
rherault
7 days
RT @linorabolini: "In the next version of Bun".Added new visual feedback with a simple @threejs home-made particle system (500 lines of cod….
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@Romaixn
rherault
8 days
RT @MaximeHeckel: raymarched blackhole (dithered version). made to capture the look and feel of the first simulated image of a blackhole fr….
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@Romaixn
rherault
9 days
RT @thenoumenon: Gravity 3. Something absolutely mesmerising about flow fields. Using a couple of attractors for this one ✨. Check it out →….
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@Romaixn
rherault
11 days
RT @Immersive_g: ⏳ 100 seconds. 100 species. 100 stories of extinction. Across time they disappeared. Slowly. Silently. Forever. Species t….
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@Romaixn
rherault
11 days
RT @MaximeHeckel: raymarched blackhole with volumetric accretion disk.
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@Romaixn
rherault
11 days
RT @marcel_wiessler: FastHDR –Environments for three.js by Needle. Now at “Double the resolution - twice as fast”….
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@Romaixn
rherault
12 days
RT @bruno_simon: I haven't done much progress on my portfolio because of side quests implying 3D printing and house renovation. But I'm bac….
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@Romaixn
rherault
16 days
RT @dammafra: I’m very bad at devlogging, so here we are:.Hook-A-Fish! is already live! 🎣. Have fun, and I’d love to see your scores and he….
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github.com
Entry for the Three.js Journey Challenge 019 | A game inspired by childhood memories, where you face a fun, fast-paced fishing challenge against the clock - dammafra/hook-a-fish
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@Romaixn
rherault
16 days
RT @MaximeHeckel: does anyone know any website/portfolio with beautiful, preferably interactive, *moodboards*?. would love to see some more….
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@Romaixn
rherault
17 days
RT @magic_chromatic: Simple puff of smoke effect 😶‍🌫️. #unity3d #realtimevfx #vfx
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@Romaixn
rherault
17 days
RT @iced_coffee_dev: Site is coming along. I've got the Three.js gamedev, shaders, and math courses all uploaded and available now. Handles….
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@Romaixn
rherault
24 days
RT @MaximeHeckel: first time trying my hand at procedural placement of assets 🌲. (almost) entirely done in compute shader!. it was a bit of….
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@Romaixn
rherault
24 days
RT @dunglas: FrankenPHP has just reached 10,000 ⭐️ on @github!. This important milestone was reached just a few months after the project jo….
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