Developers dedicated to bringing the joys of XNA 4 to Android/iOS/MacOS/Windows/Linux/PlayStation 4/PSVita/Xbox One/Switch & all using C# with OpenGL/DirectX11
It's been 2 years in the making... MonoGame 3.8 is now finally available!
There are a tonne of bug fixes and enhancements.
More detailed information :
1/3
The MonoGame team is pleased to announce the 3.7 release.
Release notes here -
If you find any problems, create an issue, with repro steps or we also accept PRs :D
Thanks to the MG community for your continued support and everyone who has contributed!!
We are pleased to finally announce that MonoGame 3.8.1 is now available. Lots of enhancements and tweaks including .NET 6, VS2022 support on macOS and Windows. More details and change log here -
The MonoGame team is pleased to announce PS5 support!
If you're a registered PS5 Dev contact
@TomSpilman
to gain access to the correct repo.
Thanks to
@mrhelmut
for helping make this happen.
Carrion, by
@kroskiewicz
,
Is getting very favourable reviews on all the platforms that it been released on. If you haven't yet, checkout the game and support a MonoGame dev
#BuiltWithMonoGame
Massive thanks to
@superjoebob
& his donation of $10,000 to the MonoGame project! The whole team is moved by such a generous donation & we will put the money to good use. Landon & his team released Duck Game - - on OUYA & other platforms.
#BuiltWithMonoGame
I've found out that there's a port of Zelda Link's Awakening for PC and I'm amazed with it. This version not only offers widescreen support, but the game now runs at a single screen without any transitions and you can zoom out to see more of the overworld.
Congratulations to
@kroskiewicz
(Carrion Game) and
@lizardcube
(Streets of Rage 4) for having 2 MonoGame titles nominated for this year's Game Awards. Please join us in congratulating these indie teams for their efforts❗❗
RT far and wide :)
The MonoGame team are pleased to announce our Patreon page - , which went live this morning. Currently there are 3 tiers of support available. If you love MonoGame consider supporting us!
Please RT.
Setting the record straight on the status of
@MonoGameTeam
, like a swan on the water, you might not see much happening above, but beneath the waves lies a flurry of activity.
Check it out and you might be pleasantly surprised.
#gamedev
#xna
So happy that Celeste got nominated during The Game Awards and won Best Indie Game and Game for Impact!! Very proud! Congrats to all involved!!
#BuiltWithMonoGame
The whole of the MonoGame team would like to wish the whole MG community a very Happy New Year 🎉🎊❗❗❗We hope you all get your game projects finished, published & in gamers hands in 2018.
RT tsunami incoming 😀
Thanks to our 13 monthly subscribers we now have $95 a month coming in to help with server costs and website hosting. Remember MonoGame is a still a volunteered OpenSource project. If you'd like to donate or subscribe you can do that here -
The MG Team is pleased to announce that Stadia support is in the works and should be ready in the next few months❗Those interested in getting their games onto Stadia should contact
@TomSpilman
for all the details.
More cool announcements coming soon :)
Thanks to
@cra0zy
we now have a demo of MonoGame running in a browser (must support WebGL 2, like Chrome or Firefox). More info and link to the Platformer demo here -
Unrailed!, by awesome game devs
@IndoorAstronaut
, is a co-op multiplayer game where you have to work together with your friends to build a train track across endless procedurally generated worlds. Currently available on Steam - was
#BuiltWithMonoGame
:D
The awesome game devs,
@SupergiantGames
, have announced their latest game Hades and are releasing it on the new
@EpicGames
Store. Turns out they are still using their custom version of MonoGame. WooT!! Early Access Trailer -
We've just add Streets of Rage 4, developed my
@Dotemu
,
@Lizardcube
and
@Guard_Crush
, to our ShowCase page. The original 3 were a Sega classic "known for its radical fights, jammin’ ‘90s beats".
Coming to :
PC
PlayStation 4
Xbox One
Switch
in Spring 2020!
#BuiltWithMonoGame
Thanks to our 13 monthly subscribers we now have $95 a month coming in to help with server costs and website hosting. Remember MonoGame is a still a volunteered OpenSource project. If you'd like to donate or subscribe you can do that here -
We are pleased to announce that MonoGame 3.7.1 has been released!! As a point release this fixes a few bugs that were brought to our attention. You can read the Change Log for this release here -
The MonoGame Team is pleased to announce that we now support Subscriptions❗Click the "Sponsor" button on our Github page or jump over to to Subscribe. For as little as the price of a coffee per month you would be helping us grow and improve.
Thanks to our 3 monthly subscribers we now have $85 a month coming in to help with server costs and website hosting. Remember MonoGame is a still a volunteered OpenSource project. If you'd like to donate or subscribe you can do that here -
After just 2 weeks we have already reached our 1st goal of $125 per month, so our Github & website hosting are now covered. Thanks to everyone who continue to support us!! If you are interested in helping us reach out next goal, jump over to . Please RT.
#shmupsunday
today so another excuse for me to say 'Please wishlist Jetboard Joust on Steam, the link's on my profile!' It's also my 50th birthday so you can RT and make an old fart who's still struggling to earn a living from making videogames happy! 😋🎂
#indiedevworldorder
Thanks to our 25 monthly subscribers we now have $295 (THANKS!) a month coming in to help with server costs and website hosting.
MonoGame is a still a volunteered OpenSource project. If you'd like to donate or subscribe you can do that here -
Thanks to our 28 monthly subscribers we now have $330 a month coming in to help with server costs and website hosting. Remember MonoGame is a still a volunteered OpenSource project. If you'd like to donate or subscribe you can do that here -
If you are an indie game developer, interested in getting your innovative game onto the upcoming PS5, maybe have a read of this and have a chat with
@yosp
:)
@SpiltMilkStudio
That's awful... They can tear your entire business apart when they want! I was thinking about trying Unity again to play around for future projects, but I'm really glad I chose
#monogame
Not only the framework is good quality, but the devs have been very helpful when issues arise
If you have video editing skills and have the time to help the MonoGame team create a short MonoGame Showcase video, please get in touch. A previous example -
Thanks to our 3 monthly subscribers we now have $25 a month coming in to help with server costs and website hosting. Remember MonoGame is a still a volunteered OpenSource project. If you'd like to donate or subscribe you can do that here -
RE Stadia Support: Word from on high is "We will support Stadia. It will be made available to MG users with appropriate access to Stadia (SDK, so registered with Google first). Some existing MG titles will be ported to Stadia."
Our god-like rogue-like dungeon crawler,
#HADES
, is OUT NOW on Steam Early Access!! 💀😱🔥 Pick it up and help us make what might just be our best game yet:
Act now and get 20% off -- plus a FREE, giftable copy of our acclaimed party-based RPG, Pyre!!
Thanks to our 9 monthly subscribers we now have $70 a month coming in to help with server costs and website hosting. Remember MonoGame is a still a volunteered OpenSource project. If you'd like to donate or subscribe you can do that here -
Our first game, Bastion, debuted on this day nine years ago, and what a journey it's been for us ever since! Thanks so much for all your support over the years. Without it, we couldn't have made Transistor, Pyre, and now Hades.
The MonoGame Team now support Subscriptions❗Click the "Sponsor" button on our Github page or jump over to to Subscribe. For as little as the price of a coffee per month you would be helping us improve and grow.
Apologies for the slow down in RTs over the last couple of weeks. Some family related matters have taken precedence. Hoping to be back up to full RT speed by Monday. Have a great weekend all ❗❗
Very pleased to announce that Jetboard Joust has launched on Xbox and PlayStation today, meaning that I've finally completed my ambition of getting a solo-dev
#indiegame
on every major console. It's been a six year rollercoaster ride getting here!
We'd love to know where our MonoGame fans are. Please take a moment to let us know where you are using MonoGame on this form -
We'll refine these questions over time.
Thanks to our 9 monthly subscribers we now have $70 a month coming in to help with server costs and website hosting. Remember MonoGame is a still a volunteered OpenSource project. If you'd like to donate or subscribe you can do that here -
Thanks to our 28 monthly subscribers we now have $330 a month coming in to help with server costs and website hosting. Remember MonoGame is a still a volunteered OpenSource project. If you'd like to donate or subscribe you can do that here -
RUGGNAR IS OUT!
Time to grab your candles to collect gold!
Help Ruggnar through gloomy places and avoid the traps hidden by the darkness!
No ennemies, but many ways to die!
Get it on :
Switch:
Steam:
EGS:
There are now so many cool projects using MonoGame it is getting hard to RT all of them. But we are keeping track of them on via likes, which you can view here -
There are now so many cool projects using MonoGame it is getting hard to RT all of them. But we are keeping track of them via our Likes, which you can viewed here -
Congratulations on your 10 year gamiversary❗ Thanks again for being one of the 1st Indies to use MonoGame for your other ports❗
Do read the thread below.
There are now so many cool projects using MonoGame it is getting hard to RT all of them. But we are keeping track of them via our Likes, which you can viewed here -
Come on MonoGamers show use what you are working on tomorrow. Don't forget to tag your
#ScreenshotSaturday
screenies with the
#MonoGame
tags as well, so I can find them and RT it to the rest of the community. Looking forward to seeing how your game/projects are progressing.
Hi Everyone. I've been trialing the single/at most 2 RTs, this past week. So have MG fans found this better than my bulk RTs? This past week I RTed 64 separate tweets. Did you see them all? Is this way better or the bulk RT way? Let me know!
Hi MG Fans, as I'm sure some of you noticed, when RTing posts I tend to batch RT. The thinking being that way all MG tweets will get the most visibility together as we all follow so many accounts, so risk individual posts getting lost. So...do you find this batch RT is useful?
Raining Blobs is now available for Digital Pre-order and Pre-download on Xbox One. Free trial gives you access to whole game but limits your progress (achievements & leaderboards are also disabled)
Infinite Flight is turning 10 this month! 🥳
I'll try to post some pictures in this thread during our 10 days of festivities.
This is the earliest one I have of
@infiniteflight
. Taken in August 2010, running on a pre-production LG Windows Phone. Sorry for the quality 😅