matthughson Profile Banner
Matt Hughson (NES & Game Boy Developer) Profile
Matt Hughson (NES & Game Boy Developer)

@matthughson

Followers
9K
Following
29K
Media
3K
Statuses
15K

Homebrew GameDev: • From Below (NES|2020) • Witch n' Wiz (NES|2021) • From Below Pocket (GB|2023) • Super Sunny World (NES|TBD) #nesdev #gbdev #ファミコン

Vancouver, BC, Canada
Joined July 2010
Don't wanna be here? Send us removal request.
@matthughson
Matt Hughson (NES & Game Boy Developer)
1 year
HI! I'm Matt!. I'm coding a brand new platformer for the NES, inspired by Super Mario Bros 1 + 3. It's called. Super Sunny World 🌞. Follow me to get updates as it approaches alpha, and please repost to let other folks know about it! 📷 . #nesdev #gamedev #screenshotsaturday
70
293
1K
@matthughson
Matt Hughson (NES & Game Boy Developer)
6 hours
Check out this great looking NES homebrew. Bit of a Celeste vibe. #nesdev.
@Lavenstar_Games
Lavenstar Games
14 days
(日本語は下にあります). We’re creating a brand new NES game:.🎮 Flow – The Tidal Whispers. A survival platformer with fast-paced action, light puzzles, and an emotional drama told through the journeys of vivid girls. We’d love your support — and we’re building this with the
Tweet media one
Tweet media two
Tweet media three
Tweet media four
0
1
32
@matthughson
Matt Hughson (NES & Game Boy Developer)
6 hours
RT @Lavenstar_Games: (日本語は下にあります). We’re creating a brand new NES game:.🎮 Flow – The Tidal Whispers. A survival platformer with fast-paced….
0
15
0
@matthughson
Matt Hughson (NES & Game Boy Developer)
2 days
Just about time to say goodbye! #nesdev
Tweet media one
0
0
6
@matthughson
Matt Hughson (NES & Game Boy Developer)
2 days
Super Sunny World 🌞 development this week has been on beautiful Keats Island, West Coast, Canada.
Tweet media one
6
8
95
@matthughson
Matt Hughson (NES & Game Boy Developer)
3 days
RT @libra_bits: There is also a FREE DEMO of Relic Dungeon now!. In case you are not sure if you want to purchase the full version, try the….
0
24
0
@matthughson
Matt Hughson (NES & Game Boy Developer)
11 days
RT @atonofglaciers: Beyond the Arcade? #nesdev #BttP2
0
9
0
@matthughson
Matt Hughson (NES & Game Boy Developer)
11 days
RT @Chrisaegrim: Beyond Shadowgate is now 30% off! The largest sale since it released. It’s the official and ONLY sequel to the NES Shadowg….
0
104
0
@matthughson
Matt Hughson (NES & Game Boy Developer)
13 days
🍁 HAPPY CANADA DAY 🍁. Any other Canadian Homebrew Game Developers out there? Share your projects in the comments! #nesdev #gbdev #gbstudio #SGDK #snesdev
11
20
145
@matthughson
Matt Hughson (NES & Game Boy Developer)
19 days
RT @RetroSumus: Learn the story behind #Sovietborgs for #SegaGenesis, #NeoGeo, #Dreamcast and MS-DOS and help us make it happen!.We're live….
0
47
0
@matthughson
Matt Hughson (NES & Game Boy Developer)
21 days
It doesn't get more niche than this, but I found it super interesting! 😁. "Making A Game for the E-Reader using NES tools" by @potatolain . Now we need a new e-reader card series of homebrew games!.
Tweet media one
7
14
64
@matthughson
Matt Hughson (NES & Game Boy Developer)
22 days
RT @brizobst: ROOMS, a die and retry NES action game, is once again available for free on Itch:.
0
7
0
@matthughson
Matt Hughson (NES & Game Boy Developer)
1 month
A "FROM BELOW" FIRST!. @Kirby703_ has survived beyond the "kill screen" in my NES game, From Below🦑!. There's a small asterisk on the run because she used a game genie code to skip a head, but this run isn't easier except that she skips the easy part.
1
3
21
@matthughson
Matt Hughson (NES & Game Boy Developer)
1 month
A new homebrew has arrived!. ZPF (Genesis, 2025) from @megacatstudios . #homebrewmailcall
Tweet media one
Tweet media two
Tweet media three
5
4
58
@matthughson
Matt Hughson (NES & Game Boy Developer)
1 month
@UnrollHelper unroll.
1
0
5
@matthughson
Matt Hughson (NES & Game Boy Developer)
1 month
What makes this extra cool, is that it works on real hardware, so I can profile performance without any debugger/emulator tools.
Tweet media one
Tweet media two
1
2
15
@matthughson
Matt Hughson (NES & Game Boy Developer)
1 month
Noah's Ark (NES) did this to create this water effect. In this case though, they don't turn the emphasis bit off, so the whole bottom of the screen looks "brighter".
Tweet media one
1
0
5
@matthughson
Matt Hughson (NES & Game Boy Developer)
1 month
But you may be wondering: I didn't think the NES could draw arbitrary lines like that! You're right. The "line" isn't actually a "line". Instead I change to color of the rendering (using something called an "emphasis bit") for a set time creating the illusion of the line.
1
0
3
@matthughson
Matt Hughson (NES & Game Boy Developer)
1 month
This works because while FRAME 1 is drawing, line by line from the top of the screen downward, FRAME 2 is being calculated. So the longer FRAME 2 takes to update, the lower on screen the line will be.
1
0
6
@matthughson
Matt Hughson (NES & Game Boy Developer)
1 month
Here's how I do some really basic perf testing on my NES game, Super Sunny World 🌞. I can enable a "Frame Line" which draws a line of "white" at the end of the Game Loop. If that line goes past the bottom of the screen, that would result in a lag frame! #nesdev
7
22
215
@matthughson
Matt Hughson (NES & Game Boy Developer)
1 month
Since I've been getting a lot of questions about it, I wanted to officially announce that I won't be putting on the "Homebrew Games Summer Showcase" this year (2025). I know lots of folks look forward to this, so apologies! See you next year! #nesdev #gbdev #sgdk #snesdev
4
15
72