
Matt Hughson (NES & Game Boy Developer)
@matthughson
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Following
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Homebrew GameDev: • From Below (NES|2020) • Witch n' Wiz (NES|2021) • From Below Pocket (GB|2023) • Super Sunny World (NES|TBD) #nesdev #gbdev #ファミコン
Vancouver, BC, Canada
Joined July 2010
HI! I'm Matt!. I'm coding a brand new platformer for the NES, inspired by Super Mario Bros 1 + 3. It's called. Super Sunny World 🌞. Follow me to get updates as it approaches alpha, and please repost to let other folks know about it! 📷 . #nesdev #gamedev #screenshotsaturday
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Check out this great looking NES homebrew. Bit of a Celeste vibe. #nesdev.
(日本語は下にあります). We’re creating a brand new NES game:.🎮 Flow – The Tidal Whispers. A survival platformer with fast-paced action, light puzzles, and an emotional drama told through the journeys of vivid girls. We’d love your support — and we’re building this with the
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RT @Lavenstar_Games: (日本語は下にあります). We’re creating a brand new NES game:.🎮 Flow – The Tidal Whispers. A survival platformer with fast-paced….
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RT @libra_bits: There is also a FREE DEMO of Relic Dungeon now!. In case you are not sure if you want to purchase the full version, try the….
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RT @Chrisaegrim: Beyond Shadowgate is now 30% off! The largest sale since it released. It’s the official and ONLY sequel to the NES Shadowg….
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RT @RetroSumus: Learn the story behind #Sovietborgs for #SegaGenesis, #NeoGeo, #Dreamcast and MS-DOS and help us make it happen!.We're live….
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It doesn't get more niche than this, but I found it super interesting! 😁. "Making A Game for the E-Reader using NES tools" by @potatolain . Now we need a new e-reader card series of homebrew games!.
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RT @brizobst: ROOMS, a die and retry NES action game, is once again available for free on Itch:.
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A "FROM BELOW" FIRST!. @Kirby703_ has survived beyond the "kill screen" in my NES game, From Below🦑!. There's a small asterisk on the run because she used a game genie code to skip a head, but this run isn't easier except that she skips the easy part.
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Here's how I do some really basic perf testing on my NES game, Super Sunny World 🌞. I can enable a "Frame Line" which draws a line of "white" at the end of the Game Loop. If that line goes past the bottom of the screen, that would result in a lag frame! #nesdev
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