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Tom Spilman 🎮 Profile
Tom Spilman 🎮

@tomspilman

Followers
784
Following
2K
Media
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Statuses
4K

Programmer, human analog

Dallas, Texas
Joined November 2009
Don't wanna be here? Send us removal request.
@JensBlomquist
Jens Blomquist
5 years
Nothing to see here, just a guy in shiny armor doing spelunking in a stone copter. #blockscape #indiedev #gamedev #voxels #procedural
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@ChevyRay
Chevy “look at my dog” Ray
5 years
IKENFELL is up for @SXSWGaming's "Indie Game of the Year" award, and public voting is now open! We'd REALLY appreciate if you all would vote for it!
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@tomspilman
Tom Spilman 🎮
5 years
Hey @VisualStudio i would kill to not have the configuration drop down not be 65 pixels wide. Maybe a simple thing like having it adjust to always show the current config string fully?
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@MrHelmut
Thomas Altenburger 🍕
5 years
I promised you some stats on our 2 biggest titles (NeuroVoider and ScourgeBringer), which I believe can give you a good picture of how the industry and platforms have evolved over just 3 years. Here's the most requested stats: how does a launch perform on PC vs Nintendo Switch?
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@ChevyRay
Chevy “look at my dog” Ray
5 years
for my xmas present, i’d love if you’d share our game IKENFELL on your timeline so the RPG lovers around you can discover and play it! you will laugh, you will cry, and it’s on sale now! https://t.co/SO7W6YTAWg - Switch - PS4 - XBox One - Steam/GoG
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@ChevyRay
Chevy “look at my dog” Ray
5 years
IKENFELL is on sale on the Nintendo Switch for $15.99 if you don’t own it yet –– https://t.co/b3xpJjJxJg
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@xoofx
Alexandre Mutel ▶ https://mastodon.social/@xoofx
5 years
During the work on Blake3 for .NET, first time that I have started to play with some new .NET 5 features like `SupressGCTransition`: this little attribute is great to squash the last bits of performance for interop scenario... https://t.co/y5f2MHkT9p
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@ChasmGame
CHASM
5 years
We just got our copies of the PS Vita Collector's Edition! Huge thanks to @eastasiasoft for working with us on this amazing package. Still a few copies left, shipping now! https://t.co/WijDEalBLc
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@lisyarus
Nikita Lisitsa
5 years
As promised, a (mostly) beginner-friendly thread on how to code simple physical simulations like those I've been posting recently.
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@ChevyRay
Chevy “look at my dog” Ray
5 years
FINALLY I can announce! Our game #Ikenfell will be available on NINTENDO SWITCH, PS4, XBOX ONE, Windows Store, Humble Store, and Steam on October 8! 💕🎮🧙🏾🌟 A turn-based RPG with timing mechanics about a group of troublesome magic students! https://t.co/pnJVLF90Cx
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@MrHelmut
Thomas Altenburger 🍕
5 years
Do you need a publisher? Or, its corollary, can you self-publish a game on your own? The answer to this basically comes down to understanding what a publisher actually is, and what are your knowledge and capabilities to handle that. Let's explore this through a thread!
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@MrHelmut
Thomas Altenburger 🍕
5 years
Want to pitch a game project to a publisher? Here comes a thread with some tips based on our experience!
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@Mrdodobird
Ian Hubert
6 years
This is one of those things I've wondered about for like 10 years- can you just map footage of a waterfall onto waterfallish geometry? Was exploring a mountain river yesterday with Kaitlin and decided to shoot some footage to find out. It's pretty forgiving! #b3d
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@Kirk_Scott
Kirk Scott
6 years
New news!
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@MaddyThorson
Madeline Stephanie Thorson
6 years
A short thread on a few Celeste game-feel things :) I don't think we invented any of these. 1- Coyote time. You can still jump for a short time after leaving a ledge.
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@gamedevworld
gamedev.world
6 years
Many developers have spent a significant amount of money on travel, hotel, & visas to go to a cancelled GDC. @gamedevworld is announcing fundraising efforts March 28th-April 3rd for the GDC Relief Fund to help alleviate marginalized developers' burdens.
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@Official_GDC
GDC Festival of Gaming
6 years
Important GDC 2020 Update
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@AllenPestaluky
Allen Pestaluky
6 years
IT WORKED FIRST TRY!!! Over the last week I started working on a vector based game engine that outputs sound waves that will render on an oscilloscope — and it works! The sound that you’re hearing is the sound of a rotating wireframe cube when viewed in XY mode on a scope!
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