Tom Spilman 🎮
@tomspilman
Followers
784
Following
2K
Media
55
Statuses
4K
Programmer, human analog
Dallas, Texas
Joined November 2009
Nothing to see here, just a guy in shiny armor doing spelunking in a stone copter. #blockscape #indiedev #gamedev #voxels #procedural
2
2
33
IKENFELL is up for @SXSWGaming's "Indie Game of the Year" award, and public voting is now open! We'd REALLY appreciate if you all would vote for it!
4
59
113
Hey @VisualStudio i would kill to not have the configuration drop down not be 65 pixels wide. Maybe a simple thing like having it adjust to always show the current config string fully?
0
0
10
I promised you some stats on our 2 biggest titles (NeuroVoider and ScourgeBringer), which I believe can give you a good picture of how the industry and platforms have evolved over just 3 years. Here's the most requested stats: how does a launch perform on PC vs Nintendo Switch?
8
48
196
for my xmas present, i’d love if you’d share our game IKENFELL on your timeline so the RPG lovers around you can discover and play it! you will laugh, you will cry, and it’s on sale now! https://t.co/SO7W6YTAWg - Switch - PS4 - XBox One - Steam/GoG
21
488
751
IKENFELL is on sale on the Nintendo Switch for $15.99 if you don’t own it yet –– https://t.co/b3xpJjJxJg
8
92
286
During the work on Blake3 for .NET, first time that I have started to play with some new .NET 5 features like `SupressGCTransition`: this little attribute is great to squash the last bits of performance for interop scenario... https://t.co/y5f2MHkT9p
2
3
30
We just got our copies of the PS Vita Collector's Edition! Huge thanks to @eastasiasoft for working with us on this amazing package. Still a few copies left, shipping now! https://t.co/WijDEalBLc
5
13
79
As promised, a (mostly) beginner-friendly thread on how to code simple physical simulations like those I've been posting recently.
18
390
2K
FINALLY I can announce! Our game #Ikenfell will be available on NINTENDO SWITCH, PS4, XBOX ONE, Windows Store, Humble Store, and Steam on October 8! 💕🎮🧙🏾🌟 A turn-based RPG with timing mechanics about a group of troublesome magic students! https://t.co/pnJVLF90Cx
63
551
2K
Do you need a publisher? Or, its corollary, can you self-publish a game on your own? The answer to this basically comes down to understanding what a publisher actually is, and what are your knowledge and capabilities to handle that. Let's explore this through a thread!
13
125
348
Want to pitch a game project to a publisher? Here comes a thread with some tips based on our experience!
28
854
3K
This is one of those things I've wondered about for like 10 years- can you just map footage of a waterfall onto waterfallish geometry? Was exploring a mountain river yesterday with Kaitlin and decided to shoot some footage to find out. It's pretty forgiving! #b3d
136
3K
16K
A short thread on a few Celeste game-feel things :) I don't think we invented any of these. 1- Coyote time. You can still jump for a short time after leaving a ledge.
207
7K
25K
Many developers have spent a significant amount of money on travel, hotel, & visas to go to a cancelled GDC. @gamedevworld is announcing fundraising efforts March 28th-April 3rd for the GDC Relief Fund to help alleviate marginalized developers' burdens.
26
1K
2K
IT WORKED FIRST TRY!!! Over the last week I started working on a vector based game engine that outputs sound waves that will render on an oscilloscope — and it works! The sound that you’re hearing is the sound of a rotating wireframe cube when viewed in XY mode on a scope!
60
608
4K