
Luca Mefisto
@LucaMefisto
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AR/VR engineer @Meta Interaction SDK. Neurology tools and experimental VR things. Swimmer and Math-Rocker. @VRManchester & @GRInteractiva parent.
Granada
Joined May 2011
Hand-Posing tool: Pirates demo, released! #VR #handtracking.Download the game on @SideQuest: .Follow the links to get the full Unity project and tool. [Update for the PM gang]
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RT @MarkSchrammVR: Excited to finally share what we at @Creature have been working on!. #StarshipHome is a full-length, #MR, narrative adve….
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RT @V_Kurbatov: When I first saw the @Humane #AI Pin video, wrist-movement interactions caught my attention. So, instead of waiting to try….
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RT @AlexDufetel: Interested in using micro-gestures for locomotion in an app you're building? DM me, we're opening a small beta test progra….
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RT @TheGameKitchen: 🎲✨ Board games are more than just a trend—they're a lifestyle. Imagine your tabletop favorites instantly coming to life….
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RT @Lunayian: Unhinged foot tracking method is actually not as unhinged when used with Touch Pro 🤔
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RT @ParallelCGames: Are you ready to get PUMPED? 💪. Introducing our new VR game, BEAT THE BEATS!. 💥 Rhythm game meets boxing!.💥 Use real mo….
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RT @VRManchester: Wait, you STILL aren't signed up for our event next Tuesday? A reminder, that you get:.✔️ A VR content case study from @p….
meetup.com
Join us at our next event to hear all the latest news from the world of Virtual, Augmented and Mixed Reality. Our speakers will be Martin Ashford and Mark Hogan from local
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RT @nrsigwfnr: Alejandra Jordano de Castro - Re-Cognition: A #VirtualReality intervention for the #rehabilitation of #cognitive and #functi….
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RT @LiquidCity_: Enormous Overbeasts have been detected all over the USA! Plant a forest and raise a giant creature with your neighbors, in….
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RT @jeffbulljr: Looks like I’ve been let go in this round of the Meta layoffs. Which means I’m looking for new #gamedev work. If you are lo….
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One of the perks of my current job is waking up to one of these amazing videos by Vova almost every morning 😍.
In this exploration, I used the gaze on Quest Pro to contextualize #MR interactions. I wanted to test all of them in the same setting, so choosing the unique approach for each interactable was challenging. Luckily Interaction SDK has many great samples (gestures, poses, poke. )
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RT @eyeofthetemple: ✨ Big News ✨ Eye of the Temple is coming to Quest 2! ✨. 🛕 Explore a vast temple and its legend.⚠️ Step on moving blocks….
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My mind has been blown. :O.
A side project I've been playing with during my free time: Gomps is a tool that adds basic online multiplayer features to any @unity game with the press of a button. Here is Firewatch by @camposanto , Obra Dinn by @dukope , and Ynglet by @Nifflas.
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RT @julien_kaye: I've fixed the remaining visual artifacts with the SNeRG raymarcher, made it work with Single Pass Stereo rendering, added….
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RT @alexanderameye: Wrote a huge article explaining 5 different techniques to render outlines. Use it for your games/projects/VFX!✨ There i….
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RT @GRinteractiva: En GRInteractiva abogamos por la representación, inclusión y seguridad de la mujer en todos los ámbitos. Intentamos que….
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RT @dubenko_: Seeing how Meta approached VR locomotion for hand tracking with a pinch gesture I found it a bit boring so here are my takes….
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#unitytip. Add a Desktop shortcut / pin it in the explorer / add a voice command to this folder. So you can check what the hell happened every time Unity collapses 😢 . (I hate looking for this folder every time)
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