Alex Dufetel Profile
Alex Dufetel

@AlexDufetel

Followers
840
Following
475
Media
5
Statuses
286

Tinkerer. Ex Meta, Google, & founder (LiveMinutes)

PNW
Joined November 2010
Don't wanna be here? Send us removal request.
@AlexDufetel
Alex Dufetel
1 year
I’ve got some big, somewhat belated news. I’ve left Meta a couple weeks ago. It’s been a great ride and I feel really fortunate to have gotten a chance to work with this team and this space. On to new adventures now, starting with a healthy dose of time off πŸ˜›.
6
0
35
@AlexDufetel
Alex Dufetel
1 year
This is an internal capability for testing purposes. It's not intended for end users. Emulating controllers with hands is unsolved, probably unsolvable problem. We may at some point open this up for devs and curious users who want to experiment, but it will never be mainstream.
@Lunayian
Luna
1 year
Don't ask how I found this πŸ˜‚ but Meta may still be experimenting with the ability to emulate controllers with hand tracking.
Tweet media one
5
2
44
@AlexDufetel
Alex Dufetel
1 year
Interested in using micro-gestures for locomotion in an app you're building? DM me, we're opening a small beta test program!
8
23
137
@AlexDufetel
Alex Dufetel
1 year
Will filing a 5th support ticket with GoogleFi restore my international service after two years of it being down? @googlefi you're free to vote as well :).
0
0
0
@AlexDufetel
Alex Dufetel
1 year
Hey @googlefi, my phone doesn't work when I'm abroad (France, Canada, NZ, etc.). Ongoing for 2 years, tried everything, support won't escalate. When I contact support from abroad, you tell to call back from the US. When I call from the US, call back from abroad. What gives?.
1
0
0
@AlexDufetel
Alex Dufetel
2 years
Great article from @DevinReimer . Why you need to start planning for Hands:.
@UploadVR
UploadVR
2 years
Job Simulator is one of the highest selling VR games of all time and its technical lead has a message for developers:. You need to have a hand tracking plan now:.
0
1
13
@AlexDufetel
Alex Dufetel
2 years
Ugh. help me out here.
Tweet media one
0
0
1
@AlexDufetel
Alex Dufetel
2 years
Microgestures, for those who missed the connect announcement:
3
0
10
@AlexDufetel
Alex Dufetel
2 years
Question for VR Hands devs: Would Hand microgestures still be useful if they conflicted with pinch. I.e. no disambiguation between tap and pinch, you may have to choose between using one or the other.
4
1
6
@AlexDufetel
Alex Dufetel
2 years
To all those out there experiencing issues with Hands on Quest 2 or 3 - would love to hear what app you were on and what interaction failed for you? Your feedback will help drive the next wave of improvements.
21
8
43
@AlexDufetel
Alex Dufetel
2 years
What's are some features you'd like to see in our Quest controllers that we don't support today?.
38
1
43
@AlexDufetel
Alex Dufetel
2 years
Should we ship a sample of how we did this?.
@ImmersedRobot
Immersed Robot
2 years
Here's some basic hand occlusion in the #Quest3 via the updated 'First Hand' app. Not perfect, but better than nothing I suppose.
10
4
96
@AlexDufetel
Alex Dufetel
2 years
Watch the presentation we made at Connect on inputs and interactions:
2
7
27
@AlexDufetel
Alex Dufetel
2 years
We've just open source Move Fast, our Hands + Interaction SDK fitness demo app! Don't hesitate to reach out to us if you're building a Hands app and have questions / need support.
Tweet card summary image
github.com
Oculus Interaction SDK showcase demonstrating the use of Interaction SDK in Unity with hand tracking for a fitness-style app. This project contains the code and assets used in the "Move Fa...
4
28
165
@AlexDufetel
Alex Dufetel
2 years
@PopupMartin @markeahogan Though Move Fast is available on App Lab, you should wait for v56 to rollout if you want to try it out with Hands 2.2. I suggest waiting. Also - it's not a full game. Don't expect a complete experience :).
0
0
2
@AlexDufetel
Alex Dufetel
2 years
Very excited about this next release. We've massively reduced latency, especially on fast movements. Makes a huge difference for fitness apps. Can't wait for y'all to try out Move Fast, a demo we built to showcase improvements. Amazing work by @PopupMartin, @markeahogan and team.
@MetaQuestVR
Meta Quest
2 years
πŸ‘‹ Hand Tracking 2.2. Hand tracking is now faster than ever, so slash those @BeatSaber blocks at the speed of light (okay not really but close).
5
8
56
@AlexDufetel
Alex Dufetel
2 years
The user experience of Firebase Auth is catastrophically bad. There is no good documentation for using SwiftUI, importing FirbaseUI cocoa pods breaks my app. Google Sign-In SDK v7.0.0 brings obscure breaking changes. What's a good alternative?.
0
0
1
@AlexDufetel
Alex Dufetel
2 years
Excited about this!.
@RogueVr
Rogue Ascent VR
2 years
Launching Tomorrow!!! πŸš€πŸš€πŸš€
Tweet media one
0
0
3
@AlexDufetel
Alex Dufetel
2 years
Check out these really cool explorations of using gaze for MR interactions. Vova is really spot on on many of those. IOT interactions are my personal favorites.
@V_Kurbatov
Vova Kurbatov
2 years
Article about using gaze to contextualize #MR interactions. I hope you like it.
1
0
5
@AlexDufetel
Alex Dufetel
2 years
RT @V_Kurbatov: In this exploration, I used the gaze on Quest Pro to contextualize #MR interactions. I wanted to test all of them in the s….
0
184
0