
Vova Kurbatov
@V_Kurbatov
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XR Product Designer / Prototyper
Prague, Czech Republic
Joined March 2011
Don't know how to help Ukraine?.Donate directly to Ukraine’s Army:
bank.gov.ua
The National Bank of Ukraine has decided to open a special fundraising account to support the Armed Forces of Ukraine. The central bank’s decision comes after the Ukrainian gove...
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RT @AndrewHartAR: Hyper has developed the best indoor location technology in the world: 1m-accurate indoor GPS. But this is an enterprise….
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Carved pumpkins for this #halloween using @Spectacles #AR lens by @Inna_Sparrow. It was just too easy 🎃🎃🎃
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I'm not losing hope of improving my #guitar skills using the magic of #AR. With the latest @Spectacles, it's the most successful attempt so far. Phone tracking is super but less stable than the use case requires. The visual experience is neat.
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RT @Inna_Sparrow: Aligning virtual origami instructions on top of a piece of paper makes it so much easier to follow. Perfect job for the n….
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RT @Inna_Sparrow: This is @SnapAR world! With a powerful and easy-to-use platform, a friendly ecosystem and no limits to creativity 😎 .👯Jo….
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Now you can easily share @SnapAR lenses on the web with just one click! .Check out "Sleep Walker" made by @Inna_Sparrow and me a while ago:.
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You can sideload my quick test of @Humane interactions from @SideQuestVR . If you have also tried AI Pin, please let me know how far this prototype is from reality.
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RT @Inna_Sparrow: When I look for a new toy for my puppy I need to remember that dogs are red-green colour blind; so I made a Snapchat lens….
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RT @Inna_Sparrow: Perfect time to bring back my old concept of @Apple dock in #AR. This time I built a prototype using Lens Studio by @Sna….
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If you didn't know, you can set up the Scene Model of your room on Quest. Experiences then can use this data to blend #VR with your environment. Check out the World Beyond to get an idea.
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I'm thinking of making this #passthrough #VR game space-aware using Scene API. I'd like to know if you use it. Pool below 👇
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I might be onto something:.🙌 The stepping-with-hands locomotion feels fun .😬 You feel the presence of this creepy creature, especially when it's close .Next, build some #VR game mechanics around it.
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It’s designed to work on @MetaQuestVR Pro, of course, but I made a workaround to make it kind of work on other Quests (it uses the centre of the view instead of the gaze).
sidequestvr.com
In this exploration, I used the gaze on Quest Pro to contextualize MR interactions. I wanted to test all of them in the same setting, so choosing the unique approach for each interactable was...
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