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Julien Kipp Profile
Julien Kipp

@julien_kaye

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Independent Developer | XR, AI, Open Source | working on Generative AI in Unity

Deutschland
Joined August 2016
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@julien_kaye
Julien Kipp
1 year
Unity 6 is out and it's super cool to see our @xraihack prototype featured in the Sentis sizzle reel!
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@julien_kaye
Julien Kipp
1 year
So docs are very sparse on this https://t.co/XCggJN72bP But this is roughly what it looked like
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@julien_kaye
Julien Kipp
1 year
The documentation I've linked in the first post that I've never seen until now makes me hopeful they are opening up to the idea. Or maybe that's just wishful thinking on my part.
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@julien_kaye
Julien Kipp
1 year
https://t.co/XUY4iinXKA There are posts on the Meta developer forum of people having used MediaProjection successfully in the past. Always undocumented & brittle, seemingly stopped working completely around v43, with no comms from Meta whether intentional or no (probably was).
@pvncher
eric provencher
1 year
@trev3d If it's this simple to do, I'm really surprised we haven't seen anyone attempt this sooner. Well done proving out the usecase.
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@julien_kaye
Julien Kipp
1 year
Not sure if this helps, maybe you are already aware of it, but there's this documentation for Quest that I'm 99% sure has only been published recently:
developers.meta.com
Documents the use of the Media Projection APi on Meta Quest. Lists policy and user consent requirements and provides a guide on how to integrate.
@trev3d
jt
1 year
I have a branch where I'm trying to access the MediaProjection texture from Unity with an external gl texture rather than copying the bytes over but I'm just getting a solid pale blue texture. If anyone might know what I'm doing wrong I'd love to hear :( https://t.co/ZmC1z0CHd1
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@julien_kaye
Julien Kipp
1 year
Full video:
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@julien_kaye
Julien Kipp
1 year
I participated in @xraihack (Cologne) and our app “InkSense” won the 'Best Use of MR Stylus (powered by @logitech)' category. It's an XR language learning app using handwritten text recognition. More updates soon. #XRHack #Meta #MadeWithUnity #unity #sentis #AI #XR 1/2
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@julien_kaye
Julien Kipp
1 year
This is such a great concept. Ever since VR HMDs started giving access to environment mesh I'm wondering whether a tool like this could be useful to people w/ vision impairment. Form factor obv. still an issue for everyday use, but surely there must be research testing this?
@TheMirzaBeig
Mirza Beig
1 year
💡 Idea: Visual -> audio channel. Project world distances to nearest surface on player sphere to create a 360 collision grid (interpolate -> smooth field). This data can be used to generate a fully 3D, realtime soundscape. You can "hear" collisions like a sonar/pressure field.
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@TheMirzaBeig
Mirza Beig
1 year
Experimental feature. Drag-drop ANY image (jpg, png...) into instant 3D wallpapers with interactive mouse parallax. 🏙️ Using @julien_kaye's MiDaS AI -> Unity port. > https://t.co/AIDhgO7gcd #unity3d #gamedev #ai #screenshotsaturday
@TheMirzaBeig
Mirza Beig
2 years
Live wallpaper update: ✅ Audio-reactive spectrum + pulse. ✅ Interactive date-time label (parallax). ✅ Live hardware info (CPU, GPU, Mem, Temps, etc...) #madewithunity #unity3d #indiedev
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@julien_kaye
Julien Kipp
2 years
Slowly getting somewhere with generating images (soon 3D scenes?) with Stable Diffusion directly inside Unity with local inference. no API, no subscription, no python #madewithunity #unitysentis
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@julien_kaye
Julien Kipp
2 years
Big shoutout to @huggingface @diffuserslib which a lot of this is based on.
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@julien_kaye
Julien Kipp
2 years
This also required implementing CLIP tokenization in C# which is available here: https://t.co/V7s2n6593b
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@julien_kaye
Julien Kipp
2 years
The above is with SD 1.5 and took ~25 seconds on a RTX 3060 at 512x512, 20 steps, cfg 7.5 For the brave who want an early peek: https://t.co/V5kGxKaieb
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@julien_kaye
Julien Kipp
2 years
Running Stable Diffusion in Unity Sentis #madewithunity #unitysentis
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@julien_kaye
Julien Kipp
2 years
or on Hugging Face https://t.co/e34V45KQWu
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@julien_kaye
Julien Kipp
2 years
I released a Unity package that makes it easy to use various Midas depth estimation models, up to the newest v3.1 with Unity Sentis
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@arcturusvision
Arcturus Vision
2 years
We've been busy! Introducing a new Gaussian Splatting engine that's lean and (well above the) mean. 🥇 Truck scene: 68 sec / PSNR 24.19 💼 Commercial-friendly, pure C++/CUDA Interesting? Let’s talk! #gaussiansplatting #ai
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