Explore tweets tagged as #swiftui
SwiftUI Tip 💡 In iOS 26.0+, use GlassEffectContainer to blend nearby glass views into one continuous Liquid Glass shape. → https://t.co/JnFQ3zO29q
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@TahiGichigi ui wise i'm not sure what's the right name, but in swiftui it's called interpolated strings
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I spent an unreasonable amount of time reverse engineering the variable blur effect on iOS, and posted a sample project in SwiftUI/UIKit. It uses the private type CAFilter, so use at your own risk. It’s such a nice effect — hope it’ll become API! https://t.co/6Hg3QRUVqg
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I've been blown away by Opus 4.5. You can just prototype different animation effects in SwiftUI and it doesn't trip. For the perfect day effect, I tried (and discarded): orbital sparks, shimmer highlights, breathing effect. What we landed on – double confetti pulse with ongoing
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Adding Done Button Toolbar for Decimal Pad TextFields in SwiftUI
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dashPhase is all you need to make a beautiful moving border in SwiftUI
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Bro wdym people just used to actually use SwiftUI editor to directly edit the code????
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SwiftUI Tip 💡 In iOS 16+, use toolbarTitleMenu() to add a dropdown menu directly inside your navigation title. → https://t.co/JnFQ3zNujS
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swiftui is an amazing thing
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SwiftUI Tip 💡 In iOS 18.0+, use the .mix() modifier to blend two colors into a new one. Great for creating custom backgrounds, smooth gradients, or dynamic themes on the fly. → https://t.co/JnFQ3zNujS
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Since I did some SwiftUI some time ago, I found this new tool, Play, interesting. No pun intended but I played around the visual dev env. Definitely didn’t require any form of tutorial or onboarding before I got a hang of basic layouts. Still on it. You can try It out too.
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SwiftUI Tip 💡 You can style an SF Symbol the way you prefer by using a combination of modifiers. → https://t.co/JnFQ3zO29q
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