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@InfernalWAVE_

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907
Following
41K
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402
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8K

aerospace engineer, wannabe game dev, every second counts. @jogo

US
Joined February 2012
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@InfernalWAVE_
ryan
7 years
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@godotengine
Godot Engine
2 days
Inverse Kinematics returns to Godot 4.6! ๐Ÿ•บ After a long wait, IK is back with significant improvements. Tokage breaks down the new implementation: https://t.co/ItQ0M6WExX
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godotengine.org
Now Godot has Inverse Kinematics in 3D.
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@lisyarus
Nikita Lisitsa
6 days
Improved my precipitation algorithm - now it doesn't always rain, but only when water vapour content is above threshold - which means I can visualize clouds! Honestly I didn't expect it to look THAT realistic ๐Ÿคฉ #indiedev #gamedev #indiegames
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@lisyarus
Nikita Lisitsa
13 days
Decided to postpone the devlog on my village building game a bit and work on some weather simulation! For starters, just a Navier-Stokes solver, pretty much exactly following Jos Stam's Stable Fluids. Gonna add obstacles, temperature, moisture, etc etc #indiedev #indiegames
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@jogo
JOGO
18 days
Baja Party Royale is here!! Aura farm, chill with your friends, roleplay or all of the above ๐Ÿ’ช๐Ÿ˜Ž ๐Ÿชฉ 8544-4258-1845 Join our Discord to meet new friends and show off your rarest Auras โคต๏ธ
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@s8box
s&box
21 days
s&box is now open source โ€” we're pleased to share our .NET 10 game engine source under the MIT license. Our goal with the play fund, royalty free game exporting and open source are all about giving back to the community so everyone wins. ๐Ÿ‘‰ https://t.co/jg8axO2yCP
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@raysan5
Ray
23 days
Imagine if you could run #raylib with no need for an OS, just a simple memory buffer. Now you can. ๐Ÿคฏ NEW backend: PLATFORM_MEMORY, full 2d/3d rendering to a memory framebuffer, only libc required! ๐Ÿš€ All raylib functionality in ~200KB! Future is now! ๐Ÿฅณ
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@jogo
JOGO
26 days
JOGO x @KitBash3D ๐Ÿ”œ
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@TokisanGames
Cory Petkovsek ๐ŸŽฎ
27 days
Non-destructive terrain editing is coming to Terrain3D. This is a very early prototype made by a new contributor, Jonaton. It will likely be merged in segments over the next couple of months, targeting release in 1.2 in 6 months. See ๐Ÿงต. #GodotEngine
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@FR3NKD
FR3NKD
1 month
Ucupaint -> Godot 1. Bake all channels 2. Save .Blend inside Godot project 3. Enjoy
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@TokisanGames
Cory Petkovsek ๐ŸŽฎ
1 month
@worldcreator3d now exports to @godotengine using Terrain3D. WC is commercial software that makes realistic terrains. Currently you can import heightmaps and textures. We are starting to work with them to help them add foliage, refine their importing process, and hopefully
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docs.world-creator.com
@worldcreator3d
WorldCreator
3 months
We are excited to bring you the biggest update yet โ€“ packed with powerful new features to make your workflow faster, more flexible, and more creative than ever. KEY FEATURES - New Biome System โ€“ build complete ecosystems with ease. - Object Scattering โ€“ distribute millions of
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@cmzw_
celestialmaze
1 month
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@ucupaint
Ucupaint ๐Ÿ”ถ
1 month
After months of development, Ucupaint 2.4.0 is finally here! It has a dedicated alpha channel, decal constraint, sponsors panel, and more! ๐ŸŽ‰ https://t.co/613QZB78tH #b3d #ucupaint
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@cmzw_
celestialmaze
2 months
released for free via ko-fi all image/fx textures are done in material maker https://t.co/lVORluWprj
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@passivestar_
passivestar
2 months
The new godot UI theme has been merged and is on its way to be the new default! I consider godot to be one of the most important software projects of our time and it's a huge privilege to be able to contribute to it. Happy to see it grow โค๏ธ
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@fishwfeet
Constantine
2 months
Modeling with 5.0 new SDF grid nodes.. in a way it's a proof of concept but it works?๐Ÿคช It's just 2 modifiers, one feeds the operation into the system, the other processes all SDF operations ๐Ÿˆ #b3d #blender #geometrynodes
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@JannisRingwald
Jannis Ringwald
2 months
Weโ€™re open-sourcing React Native Godot this Sunday. After a year of testing, polishing, and making it scalable across all the different Android devices. Over the next few days, weโ€™ll share all the different features weโ€™ve built and best practices on how to use them. We built
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@godotengine
Godot Engine
2 months
The floodgates have opened, with over 300 improvements in its wake ๐ŸŒŠ The second development snapshot for #GodotEngine 4.6 arrives! Building the engine as a library, a dedicated ObjectDB profiler, and more detailed below: https://t.co/Ix2iGKNtQf
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godotengine.org
Open the floodgates!
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@gdeavid
GD
2 months
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@AFX_LAB
AFX LAB
2 months
when the retopology deadline is coming up & this is just without guides #b3d
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