ryan
@InfernalWAVE_
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aerospace engineer, wannabe game dev, every second counts. @jogo
US
Joined February 2012
Inverse Kinematics returns to Godot 4.6! ๐บ After a long wait, IK is back with significant improvements. Tokage breaks down the new implementation: https://t.co/ItQ0M6WExX
godotengine.org
Now Godot has Inverse Kinematics in 3D.
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Improved my precipitation algorithm - now it doesn't always rain, but only when water vapour content is above threshold - which means I can visualize clouds! Honestly I didn't expect it to look THAT realistic ๐คฉ #indiedev #gamedev #indiegames
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Decided to postpone the devlog on my village building game a bit and work on some weather simulation! For starters, just a Navier-Stokes solver, pretty much exactly following Jos Stam's Stable Fluids. Gonna add obstacles, temperature, moisture, etc etc #indiedev #indiegames
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Baja Party Royale is here!! Aura farm, chill with your friends, roleplay or all of the above ๐ช๐ ๐ชฉ 8544-4258-1845 Join our Discord to meet new friends and show off your rarest Auras โคต๏ธ
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s&box is now open source โ we're pleased to share our .NET 10 game engine source under the MIT license. Our goal with the play fund, royalty free game exporting and open source are all about giving back to the community so everyone wins. ๐ https://t.co/jg8axO2yCP
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Non-destructive terrain editing is coming to Terrain3D. This is a very early prototype made by a new contributor, Jonaton. It will likely be merged in segments over the next couple of months, targeting release in 1.2 in 6 months. See ๐งต. #GodotEngine
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Ucupaint -> Godot 1. Bake all channels 2. Save .Blend inside Godot project 3. Enjoy
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@worldcreator3d now exports to @godotengine using Terrain3D. WC is commercial software that makes realistic terrains. Currently you can import heightmaps and textures. We are starting to work with them to help them add foliage, refine their importing process, and hopefully
docs.world-creator.com
We are excited to bring you the biggest update yet โ packed with powerful new features to make your workflow faster, more flexible, and more creative than ever. KEY FEATURES - New Biome System โ build complete ecosystems with ease. - Object Scattering โ distribute millions of
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After months of development, Ucupaint 2.4.0 is finally here! It has a dedicated alpha channel, decal constraint, sponsors panel, and more! ๐ https://t.co/613QZB78tH
#b3d #ucupaint
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released for free via ko-fi all image/fx textures are done in material maker https://t.co/lVORluWprj
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The new godot UI theme has been merged and is on its way to be the new default! I consider godot to be one of the most important software projects of our time and it's a huge privilege to be able to contribute to it. Happy to see it grow โค๏ธ
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Modeling with 5.0 new SDF grid nodes.. in a way it's a proof of concept but it works?๐คช It's just 2 modifiers, one feeds the operation into the system, the other processes all SDF operations ๐ #b3d #blender #geometrynodes
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Weโre open-sourcing React Native Godot this Sunday. After a year of testing, polishing, and making it scalable across all the different Android devices. Over the next few days, weโll share all the different features weโve built and best practices on how to use them. We built
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The floodgates have opened, with over 300 improvements in its wake ๐ The second development snapshot for #GodotEngine 4.6 arrives! Building the engine as a library, a dedicated ObjectDB profiler, and more detailed below: https://t.co/Ix2iGKNtQf
godotengine.org
Open the floodgates!
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