
Ray
@raysan5
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Passionate about gamedev technologies. I create things. Created #raylib, #raygui, #rres and many other tools as @raylibtech. FOSS at: https://t.co/sIUDDNc2tV
Barcelona
Joined October 2010
This summer I've been restoring some hammers, I really enjoyed it! π―. I learned about Rust, Metal, Build, Handles and many other useful technologies! βοΈπ
My father, grandfather and afaik all my ancestors were woodworkers, handcrafters, they worked with basic tools and created beautiful things. I broke the family tradition. but I enjoy handcrafting code. Compiled some hammers I found in my workshop, I'm restoring some of them β₯οΈ
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"i love C, and raylib, and goto's" ππ―. New game on Steam made with raylib! -->
store.steampowered.com
Build towers, grow crops, and stop a mad scientist's undead army in this chaotic, comedy-filled tower defense game.
A small code report,. - Built in C and raylib,.- around 15k loc in total.- still following a single file arch, game.c is 12k loc.- 54 goto, 124 for, 13 while, 944 if, 30 structs, 14 enum.- around 190 functions. man i love C, and raylib, and goto's :).
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Today I received a very nice present! A signed copy of the recently published book "Practical C++ Game Programming with Data Structures and Algorithms", that uses #raylib for the proposed exercises! πππ―. I can't remember the last time I got such a nice present! β€οΈ
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C + #raylib for UIs π―.
@shitpost_2077 Unironically c + raylib is easier and cleaner than most of the css I've written for UIs. Don't even want to get into react.
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Probably not in C.
I met a founder today who said he writes 10,000 lines of code a day now thanks to AI. This is probably the limit case. He's a hotshot programmer, he knows AI tools very well, and he's talking about a 12 hour day. But he's not naive. This is not 10,000 lines of bug-filled crap.
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