Henry Farmer
@HenryAnimations
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Posting animations and other things that I'm working on! Previously Contract Animator @ Superseed Studios
Joined April 2012
Hey #PortfolioDay !! Current game animation student open for work! #3danimation #gameanimation 🌐 https://t.co/d0CVmQmz5g
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The Cursed Bounty 💀⚔️ A thief steals a sacred object… and unleashes something far worse. Made this in my free time. shout out to the fx and VA guys for helping me out @SalvadoRPG97 @_Stratuss_ @Celadon_VA @Fee0h
#Animation #3Danimation #2danimation
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My first #PortfolioDay post: 2016 - I used an off-camera line in Destiny1 to learn how to animate the "Ghost" when @Bungie cinematic team was onboarding us for #destiny2game. I was given permission to keep it and use this. #3danimations #animation #gamedevs
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Super excited to share my newest animation! This time wanted to push myself with mocap so I thought I'd to do a slight continuation of my first mocap stitch shot from my days at AnimSchool.
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Thanks to my friends and instructors for the fantastic critiques! And thanks @KielFiggins for the Basher rig and @CandyRigs for the rope rig!!!
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New shot, new me! I set out to keep it simple, but inspiration took over, and it evolved into something much more. Drawing influence from God of War and Diablo, I aimed to create something that captures their spirit.
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Nicks dying of cancer soon. Hospice is coming in the next hour. His son’s last request of him was to see if he could get @VancityReynolds and @RealHughJackman to see this picture of them. Thanks for retweets, hug your family.
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Going to call this one done so I can move on mentally and work on something else, but I think with the help of @rickyframes and @iAnimate, I feel like this turned out pretty well. I learned a lot from making this. Thanks to @ikhandle and my friends for giving feedback as well!
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Happy #PortfolioDay. My name is Theresa. I added my animations during my summer Blizzard internship with the Diablo IV gameplay animation team. I'm seeking work as a gameplay animator for remote or on-site positions. See more here: https://t.co/3DySgKah7k
#OpenToWork
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Hi #PortfolioDay here's my most recent shot from @AnimSchoolTweet. I'm a 3D animator with experience in games, currently looking for work!
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Here's just a fight scene animation of azula and ninja that I worked on recently with my teammate during free time. It's also just a practice in our studio. Have fun! 😘
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Dance study I did. Been cooking this for a while and I think its about time to post. #Animation #dancevideo
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Can you name all the cameos??👀 The Animation Guild’s (TAG) Master Agreement expires on August 16th — and we need YOUR help! Spread the word about what’s at stake for animation!!! Follow, repost, and #StayTooned for more!
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Takedowns certainly are a fun animation challenge! Here's one I've wanted to get out of my system for some time, riffing on God of War vibes! #gamedev #animation #takedown @iAnimate
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Working on a new hand "macro control" for our rigs. Basically designing a new way to pose the whole hand with a single bone. This is not animated or mocapped. It's based solely on the transforms of the controller. #b3d #animation #3dcharacter #rigging
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I created a script for Maya that significantly speeds up and simplifies the animation adjustment. It is a huge time saver and replaces hours of routine work with just a few clicks done in seconds. The tests went well, so I think the beta is ready to be revealed. Here is a 🧵
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Here is an old eye analysis I did a few years ago. I was deep into learning about human eye muscles and how we can get a fleshy feel around the eye mask area.
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My experience with building game engine friendly face rigs has been an ever decreasing joint count. Here's my latest minimal face rig, 32 joints and 4 max influences. It's using my new face GUI workflow so it can hit core expression really quickly
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After years of watching new episodes online, @Matt_imator and I finally watched a new episode of #BadBatch together in person!!
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