
Kiel Figgins
@KielFiggins
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Associate Animation Supervisor @ILMVFX - London // Anim Rigs : https://t.co/ZWkpORov6C
London
Joined October 2013
Here's my decade in film animation. Proud to have played a role in so many amazing project.
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Has anyone seen a tool/setup like this for Maya? I'm guessing it's a time offset as a base, but not sure. Thanks for any help!
I animated Kaido from One Piece βοΈ π βοΈ β and it only took ONE HOUR! π₯ WHY ? When the rig is solid, the animation FLOWS. π« Good RIG = Fast and Fun animation. Donβt skip that part. πͺπ #animation #gamedev #rigging #ONEPIECE #kaido
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πππ Does anyone have the link to the artist who created a tool to do a Chinese dragon, that once you animated the head it then dragged/delayed the body along the same path? Thanks!
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@manuafdesign And the winners are... @kev_ducky
@javier_barriola
@James__Anim Congrats! I've reached out via DMs πππ§¨
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Gonna start selling some single panel originals. This one ran in my local paper. $100. If there's a single panel, and you want it, drop a line and I can redraw it (prices vary). https://t.co/NffApmceax
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ManiBot's work, inspired by BigLazyRobot studio, experimented with new connection structures and binding new methods in the shoulder blades and wrists.
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Long marines just hit different... I kinda like them, a bit less menacing though...
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βοΈπ‘οΈ Talia rig now available at https://t.co/4O0G1Bc5we! Full range of controls for body/face/accessories and game ready! Character : @manuafdesign Model : https://t.co/nTkCkkxW2h π‘ RT for a chance to win a free download!
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Genndy Tartakovsky has shared a test animation clip from his new film βTHE BLACK KNIGHTβ β’ Follows a knight who controls a 20ft tall suit of armor in the 14th century β’ Sony Animation is unsure if there is an audience for the film theatrically so they havenβt greenlit it
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Revisiting one of my favorite characters from Blizzard's Heroes of the Storm. In collaboration with Billy Shih, we employed bones with baked physics simulations to replicate soft tissue for Cho'gall. For more details on the tools I developed, please see: https://t.co/iM3xSPI4Hk
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Remap textures with a click of a button, thanks @michaelCuevas27!
new tool that quickly fixes broken texture paths in Maya scenes rigs by: @KielFiggins
https://t.co/kbx7DBi7g5
#Maya #3DArt #tools
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Vail Ripper attack! Rig available at https://t.co/ApzcGEVclQ, great work @calvlath!
trying to get personal work done these last few months have been a struggle but I'm glad I made time to do something small rig: vail ripper by @KielFiggins
#animation
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Queen Arthur showing off! Rig available at https://t.co/ApzcGEUEwi, amazing work @sylph_ap !
New animation finished βοΈππ Rig by @KielFiggins Model by Miguel Gallardo Concept art by Pierre Arman Le #3danimation
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I actually animated that first shot, haha. Always fun to see your work pop up in post :) Big part of the sequence was done by the incredibly talented team at ILM.
#TheFantasticFour Galactus smacking the bolts out of H.E.R.B.I.E. is still the funniest moment, I'M SORRY! "Da f#&%?"
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This is a version of Toothless while keeping the style of the original HTTYD books. The whole thing has been modeled, textured, rigged, and animated by me.
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A great example of how to make your anim life easier, have the character in line with the scene axis and rotate the env. Thanks for sharing @Nagyunagi_ !
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