
Nazar Viktorov
@AmpereNV
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RT @idSoftwareTiago: Will be talking about idTech 8 Global Illumination at CEDEC 2025. Visiting Tokyo/Japan for first time - very excited.….
cedec.cesa.or.jp
国内最大級のゲーム開発者向けカンファレンス CEDEC 2025公式サイト。「Fast as hell: idTech8 Global Illumination./大迫力な地獄を再現 :idTech8 グローバルイルミネーション」のページです。
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RT @tigratigratigra: path tracing vs sppm.in sppm variant we can see more iterreflections at same time.#raytracing #path #pathtracing #sppm….
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RT @igorlachenkov: 14 people killed, including 6 children: Russia launched a ballistic strike on a residential area of Kryvyi Rih near a ch….
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RT @kobayashi_niki: 第29回手塚治虫文化賞マンガ大賞の最終候補作品として『Battle Scar 』がノミネートされました!.また、おかげさまで一般推薦1位になることも出来ました!.推薦してくれた方々、そして応援してくれた方々本当にありがとうございます!!….
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RT @VulkanAPI: NVIDIA has just released Vulkan samples for RTX Mega Geometry. They should run on all RTX GPUs using the new drivers:. https….
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RT @NVIDIAGeForce: DOOM: The Dark Ages will feature AI-powered NVIDIA DLSS 4 and immersive path tracing. #RTXOn → .
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RT @igorlachenkov: Tragic news from Zaporizhzhia region—Russia's daily devastation against civilians continues. An attack using aerial guid….
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RT @igorlachenkov: Another day, another act of terrorism by Russia. In Odesa, moments ago, a residential building was targeted, resulting i….
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RT @PepelacRender: The demo of the new user interface includes settings such as: .-Rendering Settings.-Camera.-Tonemappper.-Environment.-Sc….
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This code allows for smooth transitions between different Levels of Detail (LOD) in rendering based on distance from the camera. #VulkanAPi #programming #optimization.
github.com
Contribute to amperenv/depth_lod_shaders development by creating an account on GitHub.
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RT @CorporateShark: You can now preorder our new Vulkan rendering cookbook!. As always, it takes you from a simple….
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