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Nazar Viktorov Profile
Nazar Viktorov

@AmpereNV

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Principal 3D Artist

Joined December 2017
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@AmpereNV
Nazar Viktorov
3 months
RT @tigratigratigra: path tracing vs sppm.in sppm variant we can see more iterreflections at same time.#raytracing #path #pathtracing #sppm….
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@AmpereNV
Nazar Viktorov
4 months
RT @igorlachenkov: 14 people killed, including 6 children: Russia launched a ballistic strike on a residential area of Kryvyi Rih near a ch….
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@AmpereNV
Nazar Viktorov
6 months
RT @kobayashi_niki: 第29回手塚治虫文化賞マンガ大賞の最終候補作品として『Battle Scar 』がノミネートされました!.また、おかげさまで一般推薦1位になることも出来ました!.推薦してくれた方々、そして応援してくれた方々本当にありがとうございます!!….
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@AmpereNV
Nazar Viktorov
6 months
RT @VulkanAPI: NVIDIA has just released Vulkan samples for RTX Mega Geometry. They should run on all RTX GPUs using the new drivers:. https….
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@AmpereNV
Nazar Viktorov
7 months
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@AmpereNV
Nazar Viktorov
7 months
RT @DOOM: may 15
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@AmpereNV
Nazar Viktorov
7 months
RT @NVIDIAGeForce: DOOM: The Dark Ages will feature AI-powered NVIDIA DLSS 4 and immersive path tracing. #RTXOn → .
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@AmpereNV
Nazar Viktorov
7 months
RT @DOOM:
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@AmpereNV
Nazar Viktorov
8 months
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@AmpereNV
Nazar Viktorov
8 months
RT @Pjbomb2: Ill do a full video tomorrow(any requests?), I think its at a place I am very happy with at this point.Its up on github, on th….
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@AmpereNV
Nazar Viktorov
8 months
RT @Pjbomb2: I just spent the last 7 hours straight rewriting my radiance cache from scratch.And I am SO GLAD I DID.I havent added the temp….
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@AmpereNV
Nazar Viktorov
8 months
RT @igorlachenkov: Tragic news from Zaporizhzhia region—Russia's daily devastation against civilians continues. An attack using aerial guid….
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@AmpereNV
Nazar Viktorov
9 months
RT @GloOouD: 🔥A captured group of Russian invaders, who breakthrough in Kupyansk, Kharkiv region. Meanwhile, Russian propagandа and other….
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@AmpereNV
Nazar Viktorov
9 months
RT @igorlachenkov: Another day, another act of terrorism by Russia. In Odesa, moments ago, a residential building was targeted, resulting i….
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@AmpereNV
Nazar Viktorov
10 months
RT @PepelacRender: The demo of the new user interface includes settings such as: .-Rendering Settings.-Camera.-Tonemappper.-Environment.-Sc….
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@AmpereNV
Nazar Viktorov
10 months
The quadratic interpolation ensures that changes are gradual and visually appealing, while the limitation to two decimal places helps maintain precision in shader parameters. Shader will be smooth transitions between different shader per every LOD{level}.
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@AmpereNV
Nazar Viktorov
10 months
This code allows for smooth transitions between different Levels of Detail (LOD) in rendering based on distance from the camera. #VulkanAPi #programming #optimization.
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github.com
Contribute to amperenv/depth_lod_shaders development by creating an account on GitHub.
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@AmpereNV
Nazar Viktorov
10 months
RT @CorporateShark: You can now preorder our new Vulkan rendering cookbook!. As always, it takes you from a simple….
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