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@VulkanAPI

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Following
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API for High-efficiency Graphics and Compute on GPUs

Worldwide
Joined February 2015
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@VulkanAPI
Vulkan
6 days
RT @SaschaWillems2: New update for the @VulkanAPI #Vulkan Hardware Capability Viewer released. This adds in support for several new exten….
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@VulkanAPI
Vulkan
10 days
RT @ArmSoftwareDev: Profiling. Diagnosing. Fixing. Validating. See how Arm Performance Studio helped the @godotengine team boost performan….
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@VulkanAPI
Vulkan
10 days
Synchronization in Vulkan has been a frustrating challenge for many developers. So, in order to simplify, we present the VK_KHR_unified_image_layouts extension which aims to eliminate the need for most layout transitions entirely. Learn more: #vulkan
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@VulkanAPI
Vulkan
11 days
Next in the Getting Started with Slang series, we have a webinar on the Reflections API. Join us on July 8th as we explain the underlying mental model for how #Slang reflects shader code. Learn more and register: #shader #API #reflections.
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@VulkanAPI
Vulkan
11 days
RT @phoronix: RADV @VulkanAPI Driver Lands Some "Random Bits & Pieces" For @AIatAMD CDNA Accelerators.
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@VulkanAPI
Vulkan
16 days
RT @phoronix: The @IntelGraphics @VulkanAPI Linux Driver Lands Initial Support For VP9 Decoding.
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@VulkanAPI
Vulkan
16 days
RT @phoronix: The @VulkanAPI 1.4.319 Published With New Data Graph Extension.
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@VulkanAPI
Vulkan
20 days
Push descriptors apply the push constants concept to descriptor sets. Instead of creating per-object descriptor sets, this example passes descriptors at command buffer creation time.
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@VulkanAPI
Vulkan
25 days
RT @SaschaWillems2: Finally finished adding #Slang shaders to all my (almost 100) @VulkanAPI open source samples and wrote a bit about it h….
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@VulkanAPI
Vulkan
27 days
New Vulkan Video Decode VP9 extension! With the release of version 1.4.317 of the Vulkan specification, this set of extensions is being expanded with the introduction of VP9 decoding.
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@VulkanAPI
Vulkan
1 month
NVIDIA Adds Vulkan Support to Smooth Motion Frame Generation — A Boost for Many Games and Emulators
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@VulkanAPI
Vulkan
1 month
RT @phoronix: The @AMDRadeon Radeon Software For Linux Dropping AMD's Proprietary OpenGL/Vulkan Drivers. @AMD will be officially supporting….
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@VulkanAPI
Vulkan
1 month
This new sample demonstrates one of the functionalities of VK_EXT_extended_dynamic_state3, allowing dynamic change sampling without the need to swap pipelines.
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@VulkanAPI
Vulkan
1 month
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@VulkanAPI
Vulkan
2 months
RT @LunarGInc: 💪😎Vulkan SDK 1.4.313.0 removes vkVIA, integrating its diagnostics into vkconfig3 for a streamlined experience. @VulkanAPI de….
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@VulkanAPI
Vulkan
2 months
RT @LunarGInc: 🌙🖤Exciting news! The latest Vulkan SDK 1.4.313.0 adds 🌚 dark mode to vkconfig3, enhancing the dev experience with a sleek, e….
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@VulkanAPI
Vulkan
2 months
This new sample demonstrates how to render a simple triangle using Vulkan 1.3 core features. It modernizes the traditional "Hello Triangle" Vulkan sample by incorporating Dynamic Rendering, Synchronization2, Extended Dynamic State, and Vertex Buffers.
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@VulkanAPI
Vulkan
2 months
RT @ReneRebeTM: #Mesa 25.1.0 released, introduces significant enhancements across various graphics drivers, including expanded @VulkanAPI….
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@VulkanAPI
Vulkan
2 months
RT @SaschaWillems2: My @VulkanAPI examples with source are now also live : will upload binaries too.
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@VulkanAPI
Vulkan
2 months
In this new sample we enhance the previous MobileNeRF implementation sample by using Vulkan Query feature, which leverages the hardware ray tracing capabilities of mobile GPUs that support it -- greatly boosting performance in most use cases.
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