Vulkan
@VulkanAPI
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API for High-efficiency Graphics and Compute on GPUs
Worldwide
Joined February 2015
The @Intel Open-Source Linux Graphics Driver Delivered Significant Improvements In 2025 Very nice @OpenGL and @VulkanAPI performance gains out of @IntelGraphics Battlemage as well as Alchemist GPUs over the past year! https://t.co/LpxZRAWWto
phoronix.com
Last week I provided a look at how Intel's GPU compute performance on Battlemage evolved in 2025.
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Newly released VK_EXT_present_timing extension combines two fundamental features: -The ability to receive timing feedback about previous presentation requests -The ability to explicitly specify a target presentation time for each request Learn more: https://t.co/oEWcFkoJzL
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The @VulkanAPI Vulkan SER Showing Up To ~47% Performance Improvement For Ray-Tracing https://t.co/wvqENhkUly
phoronix.com
Last week's Vulkan 1.4.333 brought a new ray-tracing extension with VK_EXT_ray_tracing_invocation_reorder that was derived from a prior NVIDIA vendor extension (VK_NV_ray_tracing_invocation_reorder)
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Blender 5.0 Released With Better @VulkanAPI Support, HDR On Wayland https://t.co/yvpN5UA1b5
phoronix.com
It's the Blender 5.0 release day! Blender 5.0 is a big step forward for this open-source 3D modeling software with better Vulkan viewport support across different GPUs/drivers, HDR support when using...
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NVK Still Working Toward Ray-Tracing, Vulkan Video & More Performance The current state of the open-source @NVIDIA @VulkanAPI Linux driver. https://t.co/9HoPMa2rgG
phoronix.com
In addition to the RADV driver status update shared recently in Vienna at XDC2025, there was also a presentation on the current status of the NVK driver as the open-source NVIDIA Vulkan driver within...
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The State Of The AMD RADV @VulkanAPI Driver In Late 2025 Great work by Valve! https://t.co/zLnimxdEeR
phoronix.com
In addition to talking about the Valve-backed open-source driver work for old AMD Radeon GPUs, Timur Kristóf also presented at the XDC2025 conference on the state of the RADV Vulkan driver
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The Khronos Group has announced that Shader Execution Reordering in #Vulkan has advanced from a vendor-specific extensionto a multi-vendor Vulkan extension, reducing issues with divergence in ray tracing workloads. Learn more: https://t.co/tcHf4Hv32R
#ray #tracing #shader
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Vulkanised 2026 プログラムが公開されています!今回もたくさんの講演があるようです👀
The Vulkanised 2026 program has been released! The 2026 program includes keynote presentations & technical talks spanning a wide range of topics that matter to everyone using Vulkan Explore the program and register today! https://t.co/QQM2Yscr3M
#vulkan #api #programming #gpu
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The @VulkanAPI 1.4.333 Released With New Ray-Tracing Extension VK_EXT_ray_tracing_invocation_reorder and VK_EXT_custom_resolve are the new extensions in Vulkan 1.4.333. https://t.co/VokjsFZ7dl
phoronix.com
Vulkan 1.4.333 is out with a handful of fixes plus two new extensions.
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Mesa 25.3 Released With Many Open-Source @VulkanAPI Driver Improvements Plus @OpenGL and @openclapi work isn't letting up yet either. Lots of great open-source work especially for @AMDRadeon and @IntelGraphics Linux drivers! https://t.co/8IDleoU5Gy
phoronix.com
Mesa 25.3 is out tonight as the newest quarterly feature release to this set of (predominantly) OpenGL and Vulkan drivers widely used across Linux systems
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🚀Excited to announce a game-changing update in the latest Vulkan SDK: the Vulkan Drivers tab is now live in Vulkan Configurator! 👉 https://t.co/IHvmwxTBKC • Seamlessly add extra drivers • Force apps to target a specific physical device • Sort & prioritize your device list
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The @AMDRadeon RADV Driver Adds Valve @VulkanAPI Video Extension Used By Steam Link VR "This is used by Steam Link VR (driver_vrlink) to avoid doing YUV conversion itself." https://t.co/5lY1dbsNHF
phoronix.com
Back in August with the Vulkan 1.4.327 spec update was the introduction of VK_VALVE_video_encode_rgb_conversion as a Valve vendor extension
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@LunarGInc will have THREE speakers at this event! @SpencerFricke will present "Instrumenting SPIR-V for GPU Validation" and Arcady Goldmints-Orlov will present "The glslang Compiler: The Present and Future."
Proud to have @LunarGInc's @RandiRost3D invited to speak at this event!
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The @VulkanAPI 1.4.332 Brings A New Qualcomm Extension For AI / ML Meet VK_QCOM_data_graph_model https://t.co/UrZSX6VSj1
phoronix.com
Vulkan 1.4.332 is out today as the latest weekly update to this high performance graphics and compute API specification
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Packed with great content for developers! We're looking forward to it already!
The Vulkanised 2026 program has been released! The 2026 program includes keynote presentations & technical talks spanning a wide range of topics that matter to everyone using Vulkan Explore the program and register today! https://t.co/QQM2Yscr3M
#vulkan #api #programming #gpu
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Parker University's degrees in Strength and Human Performance provide an expansive study of evidenced-based research in physiology, biomechanics, and human metabolism to enhance health, function, and physical performance.
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The Vulkanised 2026 program has been released! The 2026 program includes keynote presentations & technical talks spanning a wide range of topics that matter to everyone using Vulkan Explore the program and register today! https://t.co/QQM2Yscr3M
#vulkan #api #programming #gpu
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🔥Big win for Vulkan on Apple Silicon! LunarG's KosmicKrisp driver is now a Khronos Vulkan 1.3 Conformant product for Apple M3 Pro! 👋Say goodbye to portability hacks; hello native Vulkan power for macOS devs, Android emulation, & beyond. #Vulkan #AppleSilicon #Mesa #GraphicsDev
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Stride 4.2.1.2485 release brought compute shader support to its #Vulkan back-end. This new code generates #GLSL compute #shaders with #compute #intrinsics. https://t.co/BPcoS6f7f9
@stridedotnet
phoronix.com
Stride 4.2.1.2485 is now available as the latest feature release for this open-source and cross-platform game engine written in C# while still having first-rate Linux support
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