Explore tweets tagged as #pathtracing
@2Aminoz6
AmInOZ33βœ§πŸ‘¨β€πŸš€πŸ¦ŒπŸ€
2 months
π™Έπš—πšπš’πšŠπš—πšŠ π™Ήπš˜πš—πšŽπšœ πšŠπš—πš πšƒπš‘πšŽ π™Άπš›πšŽπšŠπš π™²πš’πš›πšŒπš•πšŽ #indianajonesandthegreatcircle #VirtualPhotography #VPRT #DLSS4 #PathTracing
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@GalbaVFX
GalbaVFX I 3D & Motion Designer
27 minutes
Testing Unreal Engine 5’s cinematic workflow with a Mustang scene. Explored Path Tracing, FAB asset integration, and the render pipeline, the realism straight from the viewport is wild. #UnrealEngine5 #Cinematics #3DRendering #PathTracing #Automotive
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@DanRunner42
GhostofDan
29 days
Alan Wake 2 running on an AMD Radeon RX 9060XT 16GB GPU, at 1080p resolution using Optiscaler Mod to force FSR4 Upscale from 720p rendering. Not bad, first image is Highest settings without Raytracing, second is with High Raytracing, with Pathtracing disabled; only -35% fps hit.
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@2Aminoz6
AmInOZ33βœ§πŸ‘¨β€πŸš€πŸ¦ŒπŸ€
2 months
π™Έπš—πšπš’πšŠπš—πšŠ π™Ήπš˜πš—πšŽπšœ πšŠπš—πš πšƒπš‘πšŽ π™Άπš›πšŽπšŠπš π™²πš’πš›πšŒπš•πšŽ πŸοΈπŸ’Ž #indianajonesandthegreatcircle #VirtualPhotography #VPRT #DLSS4 #PathTracing
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@2Aminoz6
AmInOZ33βœ§πŸ‘¨β€πŸš€πŸ¦ŒπŸ€
2 months
π™Έπš—πšπš’πšŠπš—πšŠ π™Ήπš˜πš—πšŽπšœ πšŠπš—πš πšƒπš‘πšŽ π™Άπš›πšŽπšŠπš π™²πš’πš›πšŒπš•πšŽ #indianajonesandthegreatcircle #VirtualPhotography #VPRT #DLSS4 #PathTracing
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@2Aminoz6
AmInOZ33βœ§πŸ‘¨β€πŸš€πŸ¦ŒπŸ€
2 months
π™Έπš—πšπš’πšŠπš—πšŠ π™Ήπš˜πš—πšŽπšœ πšŠπš—πš πšƒπš‘πšŽ π™Άπš›πšŽπšŠπš π™²πš’πš›πšŒπš•πšŽ The game is amazing #indianajonesandthegreatcircle #VirtualPhotography #VPRT #DLSS4 #PathTracing
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@TryingToCass
Cass
2 months
Run Cyberpunk 2077 w/ pathtracing or Metro Exodus on any 4K OLED. A twitter screenshot can't do justice to how good these things look due to lack of HDR file support. It's so much better.
@GmanLives
GmanLives
2 months
Video game graphics plateaued in the early to mid 2010's and have been stagnant ever since.
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@LeBonlaBruteet2
Le Bon, la Brute et le Geek
7 hours
Il est temps de parler de la PS6, et de cette prΓ©sentation du projet Amethyst par Mark Cerny et Jack Huynh, technique, mais aussi stratΓ©gique. #ps6 #amethyst #playstation #amd #pathtracing #raytracing #gpu #jeuvideo https://t.co/SmorSdHQwj
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@OMGASUPRA
Steezy πŸ‡΅πŸ‡Έ
2 months
Normal people: "I'll just need QoL Mods for my game" Me: "Ready the Bulls" πŸ˜‚ Cyberpunk 2077 running on Ultra, Max RT + Pathtracing
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@JSFILMZ0412
JSFILMZ
1 month
new #UnrealEngine5 #metahuman short mixed with pathtracing and lumen #rtx5090 #xsens #madewithrokoko #animation
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@N7_Hades
Joe Zockt Games
2 months
I love my new PC, Cyberpunk at max settings with Pathtracing Psycho and look at the framerate. In 1440p. With FSR4 Quality enabled. Take this, console peasants
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@BattleAxeVR
BattleAxeVR
2 months
Some very rough PSVR 2 eye-tracking + pathtracing tests DLSS-RR mode doesn't have motion vectors hooked up to polar space yet, hence blur. Trying to keep my head + axe perfectly still here. ET DFR is cutting the raygen / RTX time by ~50%, as expected. NRC is also off (WIP).
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