Alex St. Louis
@AlexStLouis10
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Founder of Wonder Interactive Entrepreneur and creative individual. Building the the future of the web at Wonder Interactive.
Canada
Joined January 2019
📢 New WebGPU Features in Chrome 142! 1️⃣ Extended texture format support capabilities 2️⃣ Primitive index in WGSL to uniquely identify the current point, line, or triangle processed by a fragment shader Read https://t.co/00fy43t1Uh for more
developer.chrome.com
Texture format support capabilities extended and primitive index in WGSL.
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In case you missed it... Unreal Engine 5 Cropout template is now supported in WebGPU! #UnrealEngine #UnrealEngine5 #webgpu
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Rumor mill: OpenAI may soon unleash its internal reasoning model, the one that hit gold in math and coding purely through reasoning, no tools. Whispers say it will be Pro-only, with ultra-limited usage unless you pay for extra credits. If true, we’re looking at the first taste
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Unreal Engine 5 cropout game template running in WebGPU+WASM. Port done my team at Wonder Interactive through our SimplyStream platform! @SimplyStream_ #WebGPU Link to play: https://t.co/RLKa6oPWH1
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Introducing... UE5 in WebGPU!!! If you're a game dev, DM me if you want to port your game to the web
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I built a top down browser game with AI! Please test it out, looking for feedback: https://t.co/qFjl84njrY
#gamedev #vibecoding
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Something fun we discovered: you can use #Genie3 to step into and explore your favorite paintings. Here's a short visit to Edward Hopper's "Nighthawks".
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Palmer Luckey explains why founders need to “make themselves obsolete” “When I started Oculus, I thought I was really good at everything… But I was only the best at a lot of things in our company because I had been negligent in my hiring process.” For example, Palmer was the
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Join WebGL and WebGPU at SIGGRAPH for an exciting session with the latest news straight from the working groups driving the future of high-performance graphics and compute on the web. Learn more: https://t.co/j5PiC1e3sL
#webgl #webgpu #siggraph2025
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🔥 Chrome 139 brings shiny WebGPU updates this summer! Get 3D texture support for BC & ASTC formats, great for medical imaging 🧠. Plus, try WebGPU compatibility mode (origin trial) to run graphics APIs like OpenGL ES 3.1 and Direct3D11. Read https://t.co/ivF1YB4Fzy for more.
developer.chrome.com
3D texture support for BC and ASTC compressed formats, new "core-features-and-limits" feature, origin trial for WebGPU compatibility mode, and more.
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GM Fam, Happy Tuesday❤️ The team at GKOI are taking Web3 to another level! Get a first look at the Training Room in our #NFTArena running in-browser! No downloads, no limits just connect your wallet & fight🔥 We’re not building a game we’re delivering on the promise of Web3👊
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I've added Weapon Upgrading to Lay of the Land. Weapons are upgraded using gems found throughout the world. Each different type of gem gives a unique effect ranging from higher attack speed to setting enemies on fire. #gamedev #indiedev #voxelgame #voxelart #voxel #procedural
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Any studios out there building a UE5 game or app in 5.6 that are interested in leveraging WebGPU..? Comment below or DM me! #WebGPU #UnrealEngine5 #webgraphics #UE5
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Lego Island is now playable in the browser! Link below: https://t.co/YgPNzhEX7u
https://t.co/HmB5uMZMPD
#games #webassembly #lego #webgl
gamesradar.com
"It deserves to be preserved and playable for years to come"
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Frameworks like WebLLM & Transformers.js are designed to run LLMs inside the browser using WebGPU, WebNN, and WebAssembly. No server required. No cloud roundtrips. Just fast, local inference. • WebGPU = GPU compute • WebNN = NPU/CPU/GPU inference • Wasm = near-native speed
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