François Profile
François

@quicksave2k

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580
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86
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325

🦔 Avec la cédille sinon ça fait francois

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Joined June 2015
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@quicksave2k
François
13 days
📢 New WebGPU Features in Chrome 142! 1️⃣ Extended texture format support capabilities 2️⃣ Primitive index in WGSL to uniquely identify the current point, line, or triangle processed by a fragment shader Read https://t.co/00fy43t1Uh for more
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developer.chrome.com
Texture format support capabilities extended and primitive index in WGSL.
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@quicksave2k
François
2 months
👟💪 WebGPU in Chrome 141 is faster & stronger! ✅ Up to 7x speed boost in the WGSL compiler internals. ✅ Better efficiency by reducing the need for costly bounds checking. ✅ More efficient code generation on Android and ChromeOS. Read https://t.co/4IyCqaYMq0 for more
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developer.chrome.com
Tint IR completed, integer range analysis in WGSL compiler, and SPIR-V 1.4 update for Vulkan backend.
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@quicksave2k
François
2 months
🧨 Chrome 140 gets another cool batch of WebGPU updates: ✅ Device requests consume adapter ✅ Shorthand for using texture where texture view is used ✅ WGSL textureSampleLevel supports 1D textures Read https://t.co/dTTwqTMG22 to learn more.
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developer.chrome.com
Device requests consume adapter, shorthand for using texture where texture view is used, and more.
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@quicksave2k
François
3 months
🔥 Chrome 139 brings shiny WebGPU updates this summer! Get 3D texture support for BC & ASTC formats, great for medical imaging 🧠. Plus, try WebGPU compatibility mode (origin trial) to run graphics APIs like OpenGL ES 3.1 and Direct3D11. Read https://t.co/ivF1YB4Fzy for more.
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developer.chrome.com
3D texture support for BC and ASTC compressed formats, new "core-features-and-limits" feature, origin trial for WebGPU compatibility mode, and more.
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@quicksave2k
François
5 months
🔥 Get ready! Chrome 138 makes WebGPU simpler! ✅ Shorthand for using buffer as a binding resource ✅ Emscripten support in Dawn GLFW ✅ Size requirement changes for buffers mapped at creation ✅ Deprecate GPUAdapter isFallbackAdapter Read https://t.co/32hyCXPXHI to learn more.
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developer.chrome.com
Shorthand for using GPUBuffer as a binding resource, size requirement changes for buffers mapped at creation, and more.
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@quicksave2k
François
5 months
Chrome offers handy WebGPU features specifically for development & testing 👨‍💻🔨 ➜ Disable timestamp queries quantization ➜ Extended adapter information ➜ Shader module compilation option strict math ➜ Import video with zero-copy Check out https://t.co/pdnBiVdGSD for more.
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@quicksave2k
François
6 months
🚀 Exciting WebGPU features in Chrome 137! ✅ Use texture view for externalTexture binding ✅ Copy buffers without specifying offsets & sizes ✅ workgroupUniformLoad now supports pointers to atomics ✅ Emscripten Dawn WebGPU releases Read https://t.co/lODqCOGZ9t to learn more.
developer.chrome.com
Use texture view for externalTexture binding, buffers copy without specifying offsets and size, WGSL workgroupUniformLoad using pointer to atomic, and more.
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@quicksave2k
François
7 months
📢 HUGE WebGPU News in Chrome 136! 🚀💻 ✅ Know your GPU with the isFallbackAdapter attribute ✅ Shader compilation time improvements on D3D12 ✅ Save and copy canvas images directly ✅ Lift compatibility mode restrictions Read https://t.co/FqYAXWn7Zq for more.
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developer.chrome.com
GPUAdapterInfo isFallbackAdapter attribute, shader compilation time improvements on D3D12, save and copy canvas images, lift compatibility mode restrictions, and more.
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@quicksave2k
François
8 months
Progressive WebGPU improvements 📈💻🚀 in Chrome 135: ✅ Allow creating pipeline layout with null bind group layout ✅ Allow viewports to extend past the render targets bounds ✅ Easier access to experimental compatibility mode on Android Read https://t.co/rjneM7BTnT for more.
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developer.chrome.com
Allow creating pipeline layout with null bind group layout, allow viewports to extend past the render targets bounds, easier access to the experimental compatibility mode on Android, remove maxInte...
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@quicksave2k
François
9 months
Chrome 134 ships WebGPU subgroups! 🤯 It's a game changer for web apps that need SIMD-level parallelism for GPU computations. 💬 Google Meet saw 2.3-2.9 times speed increases against DP4 for matrix-vector multiply shaders. Read https://t.co/zrrZ9h2VZS to learn more.
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developer.chrome.com
Improve machine-learning workloads with subgroups, shader compilation time improvements on D3D12, remove float filterable texture types support as blendable, and more.
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@quicksave2k
François
9 months
Web apps that play audio or video can automatically enter picture-in-picture mode in Chrome 134. It means music and video players can now seamlessly switch to a mini player window when the user switches tabs 🧙 Check https://t.co/rYqnQq3LCy for details 📚
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@quicksave2k
François
9 months
Chrome 133 has so many WebGPU features! We can't fit them all in one post. ✅ unorm8x4-bgra and 1-component vertex formats ✅ unknown limits can be requested with undefined ✅ WGSL alignment rules changes and performance gains with discard Read https://t.co/mpXeogYt15 for more.
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developer.chrome.com
Additional unorm8x4-bgra and 1-component vertex formats, allow unknown limits to be requested with undefined value, WGSL alignment rules changes, WGSL performance gains with discard, and much more.
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@quicksave2k
François
10 months
🚨 Don't miss out WebGPU features in Chrome 132! ✅ Texture view usage ✅ 32-bit float textures blending ✅ GPUDevice adapterInfo attribute ✅ Filtering sampler restrictions on textures ✅ 16-bit normalized texture formats 🧪 Read https://t.co/XcJrPhyjm3 for more.
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developer.chrome.com
Texture view usage, 32-bit float textures blending, GPUDevice adapterInfo attribute, configuring canvas context with invalid format throw JavaScript error, filtering sampler restrictions on textures,...
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@quicksave2k
François
1 year
/me trying to keep up with all the upcoming WebGPU features: 😱🤯 Check out https://t.co/eMNPqnWlpb to hear about subgroups, subgroup matrices, texel buffers, UMA buffer mapping, bindless, multi-draw indirect, 64-bit atomics, compatibility mode, and more.
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developer.chrome.com
Learn about new AI and rendering features discussed at the latest GPU for the Web working group meeting.
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@quicksave2k
François
1 year
🚀 Chrome 131 brings a HUGE upgrade for WebGPU! ✅ Clip distances in WGSL ✅ GPUCanvasContext getConfiguration() ✅ Inclusive scan built-in functions for subgroups ✅ Experimental support for multi-draw indirect Check out https://t.co/zfk9a07DnL for more!
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developer.chrome.com
Clip distances in WGSL, GPUCanvasContext getConfiguration(), point and line primitives must not have depth bias, inclusive scan built-in functions for subgroups, experimental support for multi-draw...
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@quicksave2k
François
1 year
WebGPU in Chrome 130 gets a boost! 🚀 ✅ Dual source blending ✅ Shader compilation time improvements on Metal ✅ Deprecation of GPUAdapter requestAdapterInfo() ✅ Dawn updates Check out https://t.co/BYyGfmt7WU for more details.
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developer.chrome.com
Dual source blending, shader compilation time improvements on Metal, deprecation of GPUAdapter requestAdapterInfo(), and more.
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@quicksave2k
François
1 year
Explore HDR with WebGPU with the Particles (HDR) sample https://t.co/Fmfr7N2sak and the WebGPU HDR example https://t.co/gOn3gDjy1I
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@quicksave2k
François
1 year
WebGPU in Chrome 129 is not just brighter 🌟💡, it's got a whole new range! ✅ HDR support with canvas tone mapping mode ✅ Expanded subgroups support ✅ Dawn updates Check out https://t.co/sU4LCWv996 to learn more.
developer.chrome.com
HDR support with canvas tone mapping mode, expanded subgroups support, and more.
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@quicksave2k
François
1 year
Chrome 128 supercharges WebGPU for ML ✅ Subgroup operations in Origin Trial 🔥 ✅ Deprecate setting depth bias for lines & points ✅ Hide uncaptured error DevTools warning if preventDefault ✅ WGSL interpolate sampling first and either https://t.co/fJUFBEipzG has full details
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developer.chrome.com
Experimenting with subgroups, deprecate setting depth bias for lines and points, hide uncaptured error DevTools warning if preventDefault, WGSL interpolate sampling first and either, and more.
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@quicksave2k
François
1 year
WebGPU levels up in Chrome 127 🔥 ✅ Experimental OpenGL ES support on Android ✅ GPUAdapter info attribute ✅ WebAssembly interop improvements ✅ Improved command encoder errors ✅ C API Surface updates Check out https://t.co/lIaDkY2CN7 to learn more
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developer.chrome.com
Experimental support for OpenGL ES on Android, GPUAdapter info attribute, WebAssembly interop improvements, and more.
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