François
@quicksave2k
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🦔 Avec la cédille sinon ça fait francois
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Joined June 2015
📢 New WebGPU Features in Chrome 142! 1️⃣ Extended texture format support capabilities 2️⃣ Primitive index in WGSL to uniquely identify the current point, line, or triangle processed by a fragment shader Read https://t.co/00fy43t1Uh for more
developer.chrome.com
Texture format support capabilities extended and primitive index in WGSL.
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👟💪 WebGPU in Chrome 141 is faster & stronger! ✅ Up to 7x speed boost in the WGSL compiler internals. ✅ Better efficiency by reducing the need for costly bounds checking. ✅ More efficient code generation on Android and ChromeOS. Read https://t.co/4IyCqaYMq0 for more
developer.chrome.com
Tint IR completed, integer range analysis in WGSL compiler, and SPIR-V 1.4 update for Vulkan backend.
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🧨 Chrome 140 gets another cool batch of WebGPU updates: ✅ Device requests consume adapter ✅ Shorthand for using texture where texture view is used ✅ WGSL textureSampleLevel supports 1D textures Read https://t.co/dTTwqTMG22 to learn more.
developer.chrome.com
Device requests consume adapter, shorthand for using texture where texture view is used, and more.
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🔥 Chrome 139 brings shiny WebGPU updates this summer! Get 3D texture support for BC & ASTC formats, great for medical imaging 🧠. Plus, try WebGPU compatibility mode (origin trial) to run graphics APIs like OpenGL ES 3.1 and Direct3D11. Read https://t.co/ivF1YB4Fzy for more.
developer.chrome.com
3D texture support for BC and ASTC compressed formats, new "core-features-and-limits" feature, origin trial for WebGPU compatibility mode, and more.
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🔥 Get ready! Chrome 138 makes WebGPU simpler! ✅ Shorthand for using buffer as a binding resource ✅ Emscripten support in Dawn GLFW ✅ Size requirement changes for buffers mapped at creation ✅ Deprecate GPUAdapter isFallbackAdapter Read https://t.co/32hyCXPXHI to learn more.
developer.chrome.com
Shorthand for using GPUBuffer as a binding resource, size requirement changes for buffers mapped at creation, and more.
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Chrome offers handy WebGPU features specifically for development & testing 👨💻🔨 ➜ Disable timestamp queries quantization ➜ Extended adapter information ➜ Shader module compilation option strict math ➜ Import video with zero-copy Check out https://t.co/pdnBiVdGSD for more.
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🚀 Exciting WebGPU features in Chrome 137! ✅ Use texture view for externalTexture binding ✅ Copy buffers without specifying offsets & sizes ✅ workgroupUniformLoad now supports pointers to atomics ✅ Emscripten Dawn WebGPU releases Read https://t.co/lODqCOGZ9t to learn more.
developer.chrome.com
Use texture view for externalTexture binding, buffers copy without specifying offsets and size, WGSL workgroupUniformLoad using pointer to atomic, and more.
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📢 HUGE WebGPU News in Chrome 136! 🚀💻 ✅ Know your GPU with the isFallbackAdapter attribute ✅ Shader compilation time improvements on D3D12 ✅ Save and copy canvas images directly ✅ Lift compatibility mode restrictions Read https://t.co/FqYAXWn7Zq for more.
developer.chrome.com
GPUAdapterInfo isFallbackAdapter attribute, shader compilation time improvements on D3D12, save and copy canvas images, lift compatibility mode restrictions, and more.
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Progressive WebGPU improvements 📈💻🚀 in Chrome 135: ✅ Allow creating pipeline layout with null bind group layout ✅ Allow viewports to extend past the render targets bounds ✅ Easier access to experimental compatibility mode on Android Read https://t.co/rjneM7BTnT for more.
developer.chrome.com
Allow creating pipeline layout with null bind group layout, allow viewports to extend past the render targets bounds, easier access to the experimental compatibility mode on Android, remove maxInte...
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Chrome 134 ships WebGPU subgroups! 🤯 It's a game changer for web apps that need SIMD-level parallelism for GPU computations. 💬 Google Meet saw 2.3-2.9 times speed increases against DP4 for matrix-vector multiply shaders. Read https://t.co/zrrZ9h2VZS to learn more.
developer.chrome.com
Improve machine-learning workloads with subgroups, shader compilation time improvements on D3D12, remove float filterable texture types support as blendable, and more.
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Web apps that play audio or video can automatically enter picture-in-picture mode in Chrome 134. It means music and video players can now seamlessly switch to a mini player window when the user switches tabs 🧙 Check https://t.co/rYqnQq3LCy for details 📚
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Chrome 133 has so many WebGPU features! We can't fit them all in one post. ✅ unorm8x4-bgra and 1-component vertex formats ✅ unknown limits can be requested with undefined ✅ WGSL alignment rules changes and performance gains with discard Read https://t.co/mpXeogYt15 for more.
developer.chrome.com
Additional unorm8x4-bgra and 1-component vertex formats, allow unknown limits to be requested with undefined value, WGSL alignment rules changes, WGSL performance gains with discard, and much more.
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🚨 Don't miss out WebGPU features in Chrome 132! ✅ Texture view usage ✅ 32-bit float textures blending ✅ GPUDevice adapterInfo attribute ✅ Filtering sampler restrictions on textures ✅ 16-bit normalized texture formats 🧪 Read https://t.co/XcJrPhyjm3 for more.
developer.chrome.com
Texture view usage, 32-bit float textures blending, GPUDevice adapterInfo attribute, configuring canvas context with invalid format throw JavaScript error, filtering sampler restrictions on textures,...
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/me trying to keep up with all the upcoming WebGPU features: 😱🤯 Check out https://t.co/eMNPqnWlpb to hear about subgroups, subgroup matrices, texel buffers, UMA buffer mapping, bindless, multi-draw indirect, 64-bit atomics, compatibility mode, and more.
developer.chrome.com
Learn about new AI and rendering features discussed at the latest GPU for the Web working group meeting.
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🚀 Chrome 131 brings a HUGE upgrade for WebGPU! ✅ Clip distances in WGSL ✅ GPUCanvasContext getConfiguration() ✅ Inclusive scan built-in functions for subgroups ✅ Experimental support for multi-draw indirect Check out https://t.co/zfk9a07DnL for more!
developer.chrome.com
Clip distances in WGSL, GPUCanvasContext getConfiguration(), point and line primitives must not have depth bias, inclusive scan built-in functions for subgroups, experimental support for multi-draw...
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WebGPU in Chrome 130 gets a boost! 🚀 ✅ Dual source blending ✅ Shader compilation time improvements on Metal ✅ Deprecation of GPUAdapter requestAdapterInfo() ✅ Dawn updates Check out https://t.co/BYyGfmt7WU for more details.
developer.chrome.com
Dual source blending, shader compilation time improvements on Metal, deprecation of GPUAdapter requestAdapterInfo(), and more.
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Explore HDR with WebGPU with the Particles (HDR) sample https://t.co/Fmfr7N2sak and the WebGPU HDR example https://t.co/gOn3gDjy1I
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WebGPU in Chrome 129 is not just brighter 🌟💡, it's got a whole new range! ✅ HDR support with canvas tone mapping mode ✅ Expanded subgroups support ✅ Dawn updates Check out https://t.co/sU4LCWv996 to learn more.
developer.chrome.com
HDR support with canvas tone mapping mode, expanded subgroups support, and more.
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Chrome 128 supercharges WebGPU for ML ✅ Subgroup operations in Origin Trial 🔥 ✅ Deprecate setting depth bias for lines & points ✅ Hide uncaptured error DevTools warning if preventDefault ✅ WGSL interpolate sampling first and either https://t.co/fJUFBEipzG has full details
developer.chrome.com
Experimenting with subgroups, deprecate setting depth bias for lines and points, hide uncaptured error DevTools warning if preventDefault, WGSL interpolate sampling first and either, and more.
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WebGPU levels up in Chrome 127 🔥 ✅ Experimental OpenGL ES support on Android ✅ GPUAdapter info attribute ✅ WebAssembly interop improvements ✅ Improved command encoder errors ✅ C API Surface updates Check out https://t.co/lIaDkY2CN7 to learn more
developer.chrome.com
Experimental support for OpenGL ES on Android, GPUAdapter info attribute, WebAssembly interop improvements, and more.
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