François Profile
François

@quicksave2k

Followers
577
Following
0
Media
86
Statuses
318

🦔 Avec la cédille sinon ça fait francois

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Joined June 2015
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@quicksave2k
François
20 days
🔥 Get ready! Chrome 138 makes WebGPU simpler!. ✅ Shorthand for using buffer as a binding resource.✅ Emscripten support in Dawn GLFW.✅ Size requirement changes for buffers mapped at creation.✅ Deprecate GPUAdapter isFallbackAdapter. Read to learn more.
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@quicksave2k
François
1 month
Chrome offers handy WebGPU features specifically for development & testing 👨‍💻🔨. ➜ Disable timestamp queries quantization.➜ Extended adapter information.➜ Shader module compilation option strict math.➜ Import video with zero-copy. Check out for more.
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@quicksave2k
François
1 month
🚀 Exciting WebGPU features in Chrome 137!. ✅ Use texture view for externalTexture binding.✅ Copy buffers without specifying offsets & sizes.✅ workgroupUniformLoad now supports pointers to atomics.✅ Emscripten Dawn WebGPU releases. Read to learn more.
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@quicksave2k
François
3 months
📢 HUGE WebGPU News in Chrome 136! 🚀💻. ✅ Know your GPU with the isFallbackAdapter attribute.✅ Shader compilation time improvements on D3D12.✅ Save and copy canvas images directly.✅ Lift compatibility mode restrictions. Read for more.
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@quicksave2k
François
3 months
Progressive WebGPU improvements 📈💻🚀 in Chrome 135:. ✅ Allow creating pipeline layout with null bind group layout.✅ Allow viewports to extend past the render targets bounds.✅ Easier access to experimental compatibility mode on Android. Read for more.
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@quicksave2k
François
4 months
Chrome 134 ships WebGPU subgroups! 🤯 It's a game changer for web apps that need SIMD-level parallelism for GPU computations. 💬 Google Meet saw 2.3-2.9 times speed increases against DP4 for matrix-vector multiply shaders. Read to learn more.
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@quicksave2k
François
5 months
Web apps that play audio or video can automatically enter picture-in-picture mode in Chrome 134. It means music and video players can now seamlessly switch to a mini player window when the user switches tabs 🧙. Check for details 📚
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@quicksave2k
François
5 months
Chrome 133 has so many WebGPU features! We can't fit them all in one post. ✅ unorm8x4-bgra and 1-component vertex formats.✅ unknown limits can be requested with undefined.✅ WGSL alignment rules changes and performance gains with discard. Read for more.
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@quicksave2k
François
6 months
🚨 Don't miss out WebGPU features in Chrome 132!. ✅ Texture view usage.✅ 32-bit float textures blending.✅ GPUDevice adapterInfo attribute.✅ Filtering sampler restrictions on textures.✅ 16-bit normalized texture formats 🧪. Read for more.
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@quicksave2k
François
8 months
/me trying to keep up with all the upcoming WebGPU features: 😱🤯. Check out to hear about subgroups, subgroup matrices, texel buffers, UMA buffer mapping, bindless, multi-draw indirect, 64-bit atomics, compatibility mode, and more.
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@quicksave2k
François
8 months
🚀 Chrome 131 brings a HUGE upgrade for WebGPU!. ✅ Clip distances in WGSL.✅ GPUCanvasContext getConfiguration().✅ Inclusive scan built-in functions for subgroups.✅ Experimental support for multi-draw indirect. Check out for more!.
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@quicksave2k
François
9 months
WebGPU in Chrome 130 gets a boost! 🚀 . ✅ Dual source blending.✅ Shader compilation time improvements on Metal.✅ Deprecation of GPUAdapter requestAdapterInfo().✅ Dawn updates. Check out for more details.
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@quicksave2k
François
10 months
Explore HDR with WebGPU with the Particles (HDR) sample and the WebGPU HDR example
Tweet media one
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@quicksave2k
François
10 months
WebGPU in Chrome 129 is not just brighter 🌟💡, it's got a whole new range!. ✅ HDR support with canvas tone mapping mode.✅ Expanded subgroups support.✅ Dawn updates. Check out to learn more.
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@quicksave2k
François
11 months
Chrome 128 supercharges WebGPU for ML. ✅ Subgroup operations in Origin Trial 🔥.✅ Deprecate setting depth bias for lines & points.✅ Hide uncaptured error DevTools warning if preventDefault.✅ WGSL interpolate sampling first and either. has full details.
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@quicksave2k
François
1 year
WebGPU levels up in Chrome 127 🔥. ✅ Experimental OpenGL ES support on Android.✅ GPUAdapter info attribute.✅ WebAssembly interop improvements.✅ Improved command encoder errors.✅ C API Surface updates. Check out to learn more.
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@quicksave2k
François
1 year
WebGPU gets 😎👌🔥 in Chrome 126:. ✅ Increase maxTextureArrayLayers limit.✅ Buffer upload optimization for Vulkan backend.✅ Shader compilation time improvements.✅ Submitted command buffers must be unique.✅ Bye swapchain, hello surface. Check out
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@quicksave2k
François
1 year
📺 Go watch to learn about WebAssembly and WebGPU features enabling faster Web AI. 📚 And if watching is not your thing, we got you covered. Check out and Thank you #GoogleIO!.
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@quicksave2k
François
1 year
WebGPU evolution continues in Chrome 125:. ✅ Subgroups are available behind a flag so that you can give it a try and share feedback.✅ Render directly to slices of 3D textures within render passes. Check out to learn more.
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@quicksave2k
François
1 year
WebGPU just got more powerful 🔥 in Chrome 124:. ✅ Read-only and read-write storage textures.✅ Service workers and shared workers support.✅ New adapter information attributes.✅ Bug fixes. Check out to learn more.
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