Florian Guillaud | VFX Artist
@AkatapoutouVFX
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Real-time VFX Artist @DONTNOD_Ent. Currently on #LostRecords. Worked on #Banishers #HarmonyGame #LifeisStrange2. Prev : 2D/3D Artist @IncarnaStudios. INFJ.
Paris, France
Joined September 2019
Hi :3 One year. I had to start from scratch and capture everything I did since I work in the industry. But my portfolio is finally done with a new demo reel. You can see all of this on my ArtStation here : https://t.co/3nwshuxXc1 Hope you'll like it ^w^ #VFX #rtvfx #realtimeVFX
artstation.com
Senior VFX Artist | DON'T NOD
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❄️ 氷エフェクト作業の番外編です!🥶 元のファイナルバージョンはリンクに置いてあります。 https://t.co/EPhtNJqjNx
#Unity #stylized #VFX #エフェクト #madewithunity #realtimevfx
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✨ I've been using #Unity3D for 12 years. ✨ I'm using Blender's GeoNodes for a procedural mesh that's realtime-animated with a custom shader in Unity. ---(reminiscing, reflection follows)-- At some point, you realize it's 'all' states, relationships, and data/information.
Another year! 🎉 My experience so far... 11 years of #Unity3D. 13 years of #RealtimeVFX. 14 years of #GameDev. 16+ years of programming, #Photoshop (Graphics Design), #AfterEffects (Motion Graphics), and audio production. Through the years: HTML 4, ActionScript 2/3, PS, Vegas,
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Still one of the cleanest VFX breakdowns ever dropped Timeless Hades magic #Hades #VFXBreakdown #GameDev #VisualEffects #SupergiantGames
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I'm going to try to keep up with the posts. I'll start with a look back at my VFX practice in 2023. The Fighter I worked on previously. #Unity #realtimevfx #stylized #VFX #エフェクト
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More progress on the VFX! (still WIP, Rough Prototype.) Commissions open. credits to eternalanthem on discord for scripting. #ROBLOX #RobloxDev #VFX
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Slowly coming back to VFX. This was a great effect to practice. Thank you for an inspiration! #aftereffects
UE5×Niagara ゲームエフェクト講座公開しました 今回は『シンプルなオーラエフェクト』を公開 初心者でも大丈夫! 動画をマネするだけで完成します 字幕解説で自分のペースで取り組めます https://t.co/KihLbkzWer 作ったらぜひシェアしてください
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I'm giving you bubbly bubbles material. I need to stay in shape and play with Unreal Engine more often when I rarely do #UnrealEngine #UE5 #gamedev #uetips #indiedev
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A spectral flame and lens that reveal intangible objects they overlap with. #Realtimevfx #VFX #VFXFriday
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Check out this stunning Water VFX recreation from The Legend of Zelda: Wind Waker’s final battle, made in Unreal Engine 5 by Laura Benavente using shaders and Niagara. 🌊 See more: https://t.co/bb8aO1qRmE
#UnrealEngine #Niagara #realtimeVFX
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As a solo dev, I’ve built this game with passion, stress, and an unhealthy amount of coffee and alcohol. The process is tough, sure. But at least there’s progress I can see. Something real. Something moving forward. But marketing? That’s the real boss fight. You can try a
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Full breakdown of my lightning strike spell with IlluGen! Learn how to utilize mesh flipbooks from IlluGen or LiquiGen and play them back in Unreal. #gamedev #indiedev #realtimevfx
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My magnum opus for #VFXFriday I finally finish it and very happy abt it This effect took more time and effort than I expected #VFX #GameDev
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Laser beams VFX✨ #realtimevfx #gamedev #vfx #madewithunity #gameeffect #vfxforgames #hovlstudio #gamedev #laservfx #lasereffects #lasers #lasebeam
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Portal lasers effect💥 #realtimevfx #gamedev #vfx #madewithunity #gameeffect #vfxforgames #hovlstudio #gamedev #laservfx #lasereffects #lasers
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