Jettelly Inc.
@jettelly
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Shaders, Technical Art & Game-Dev Learning. News, Courses & Books ✨
Canada
Joined June 2020
DevBudYT shared Asset Brush, a new Blender add-on built to speed up scene building by painting, scattering, and placing assets quickly. See more: https://t.co/LM8cKGPf2J
#b3d #blender #blender3d
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Nikodem Bredlich (DemNikoArt) shared a dynamic real-time Blender animation featuring his Utuboros model, originally created for his Mega Man X fan film. The piece draws inspiration from Artem Shapiro. 🐛 🔗: https://t.co/NyiBsmBjw8
#b3d #blender3d #animation #3DCG
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We've been creating shaders, tools, and books since 2022! ✨ Here's a quick recap through the years. 👀 Resources: https://t.co/4TDhjcaPtZ
#unity3d #GodotEngine #gamedev #3DCG
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Aayush Patel shared a real-time UE5.7 environment test built with a fully procedural workflow, pushing Nanite and PCG at scale to explore performance limits and large-scale world creation. See more: https://t.co/7BmsBjslbW
#UnrealEngine #UE57 #gamedev #environmentart
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Quick question! Should we turn our books into video courses? 👀
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Gonzalo Furnier shared animation tips from his 3D cartoony platformer project, showing character work animated in Blender and brought into Unreal Engine. 🔗: https://t.co/3RBAEcQMR2
#animation #gamedev #UnrealEngine
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Headplug shared a Steam trailer draft for their solo project, asking whether the gameplay reads clearly and what could be improved. What do you think? 🤔 See more: https://t.co/ZVQNcbTSoO
#gamedev #indiedev #indiegames
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Traz shared the release announcement for Horripilant, a horror incremental dungeon crawler launching on February, with a new trailer revealed at The Horror Game Awards. See more: https://t.co/jrd9t0KmlW
#gamedev #indiedev #horrorgames
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Youssef Tamer shared a work-in-progress bird flying controller in Unity, focusing on smooth flight, natural gliding, and a responsive camera feel. 🐦 See more: https://t.co/L24hO5vUcR
#unity3d #gamedev
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A new update for Mastering Compute Shaders in Unity is coming later today! Learn fluids, mesh deformation, multi-mesh computation, and more. 📘 Get it before the price goes up! ✨ https://t.co/GFMUKENxgo
#unity3d #indiedev #gamedev #realtimevfx #proceduralart
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Even though we're still finishing these books, this bundle has already become our best-selling one! 🤯 https://t.co/0GybsX8AXc It covers vertex–fragment shaders, procedural shapes using shaders, and compute shaders, all explained step by step. ✨ #unity3d #indiedev #gamedev
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JulioVII shared two free material packs featuring dirt ground and medieval tiles, created as practice for more organic textures. See more: https://t.co/RaRsBvtmQh
#gamedev #textures #Indiedev
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_shobh19 shared a toon-style Miata car, blending bold outline shading with hand-made textures to achieve a clean stylized look. 🚗 See more: https://t.co/jwjPu6JWZ2
#b3d #3dart #blender3d
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N0lex shared a reworked water system in Unity URP for their indie game, showcasing the beach level from Stunt Paradise 2. See more: https://t.co/uoXbnCjhli
#unity3d #gamedevelopment
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thibaultj shared a meteor spell from their god-game prototype, showcasing a powerful and visually striking ability. See more: https://t.co/SFlypZSh4i
#gamedev #indiedev
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Whale Tub is working on a custom crowd movement system where characters avoid collisions and adjust their positions based on priority, inspired by real-world crowd behavior. See more: https://t.co/Mvh9qHMNUs
#gamedev #unity3d
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ArfhisTheWizard shared a game they’re making as a colorblind developer, built around colors that look beautiful to them. See more: https://t.co/wZlqixBlzG
#gamedev #indiedev #indiegames
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Axelorca shared another look at their glass shader in action, showing how the material behaves across different surfaces and lighting conditions. See more: https://t.co/kgF2tsjPLF
#shaders #gamedev #indiedev
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A procedural potion shader used to illustrate how UV coordinates work, taken from one of our finished book. 🧪 Learn more: https://t.co/jAIMsijXb8
#unity3d #madewithunity #gamedev #indiedev
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KIRI Engine shared Mesh Wrap, a free Blender addon experimenting with new ways to wrap scanned surfaces onto meshes. See more: https://t.co/xHTN4hsFbe
#b3d #blender3d
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