
Nick Seavert
@nickseavert
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Founder & CEO @JangaFX "The right man in the wrong place can make ALL the difference in the world. So, wake up, Mr. Seavert. Wake up and smell the ashes. "
North Carolina
Joined April 2018
Here's my Guide To Taking Serious Action - a terribly long article detailing my perfected process for achieving major goals.
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Want to learn how to make this smoke plume effect with EmberGen and UE5? Check it out here: https://t.co/WI3ZAcM6c6
#realtimevfx #gamedev #UE5
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Some progress on the VAT export in #illugen. Complex mesh animations can be imported in game engines ... (made with an internal build) #VFXFriday #realtimevfx #vfx
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I am honored to have been invited to unwrap 2025 to present a talk about my work at JangaFX. See you there!
π€ Meet our Unwrap speaker: Gill Damoiseaux, Senior R&D Engineer at JangaFX. Gill is building real-time tools that empower game creators. He will talk about"Fast-and-Fun VFX Iteration with JangaFX" π Donβt miss it, grab your ticket now: https://t.co/I4FMupJxVy
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Check out this fire anomaly VFX created by @nickseavert using IlluGen, EmberGen, and Unreal Engine 5. Watch the breakdown: https://t.co/Zfprq06qYN
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Breakdown of my fire anomaly made with IlluGen, EmberGen, and #UE5. Be sure to watch with audio. This should paint a clear picture of how IlluGen can greatly speed up your real-time VFX workflow. This is just a glimpse at how powerful IlluGen really is. Let me know if this type
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This is the graph for the various meshes and textures used here for the visual effects elements. Noises, distortions, rock mesh, sphere mesh. Starting to make sense what IlluGen is for? π
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Testing the workflow between IlluGen and Unreal. The round and all VFX texture and mesh elements were made with IlluGen. Still have a ways to go on this effect to really make it pop, but its going well! This is my first time ever using Niagara so, learning that in the process.
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Here's a great example for why we're dedicating so much time to the sparse solver in EmberGen 2. This type of simulation simply wouldn't be possible in EmberGen 1.
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A few tests from the upgraded solver in EmberGen 2. No complex sourcing available yet, but now we have vorticity and diffusion!
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Not sure how to apply this to a game, but you could go even more berserk and do a 2D (fake 3D) spotlight!
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When all is said and done, you can utilize these skills to make cool textures like these:
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I just released a tutorial about creating lens flares, glows for sprites, and other VFX texture types! This is essentially a 45 minute masterclass for IlluGen for this type of work. If you're interested in using a procedural tool built specifically for VFX in games, check this
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If you live in the US and you want to help your favorite software company out, call your congressional representative and tell them to remove the 15 year amortization tax penalties for having foreign software contractors inside of the Section 174 R&D law. With Section 174
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Built a simple flare generator in IlluGen today. Really fun to play around with the procedural nature of the tool and just make some cool things! Infinite variations and really easy to find something to leap off of quickly. If you want to give the generator a shot in IlluGen,
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WIP on Pixelizer node in #illugen. Clean size reduction, quantization and multiple dithering options. Used here with the incoming render to texture node. #realtimevfx #vfx #techart
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