Ringash | Demo on Steam
@RingashGame
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Not Soulslike. Not Roguelite. Just Stylish Action.
Joined November 2019
Not Soulslike. Not Roguelite. Just stylish action.
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Not Soulslike. Not Roguelite. Just stylish action.
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Challenge accepted! @bwaynesu asked how I’d combo the Commander, and as a dev... after testing this boss way too many times, make combo has basically become a reflex at this point🤣 Here’s my take. If anyone wants to jump in, try the Commander in the Steam Demo and show me
Tried my first Blade only combo and got 40s. Studying how to keep Commander in the air for combos has been super fun! Next goal: sub 40! @RingashGame Love to know how you would combo in the demo. Curious to see your take!
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And to everyone who’s supported Ringash, thank you so much. If you’ve played the demo, feel free to leave your thoughts or a review. I read every comment on Steam and social media, and they all mean more to me than you might think.
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Although Ringash isn’t a full-on combo-focused title like DMC, it’s built primarily around Boss Challenges. But even so, I still want players to have room to improvise and express their own style. I know Ringash may not be the kind of action game that fits everyone’s taste. I’m
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Back then, I watched a ton of DMC4 COMBO MAD videos, and I probably rewatched many of them over and over because they were just that insanely cool. Those crazy air juggles, weapon switches, and freestyle creativity made me think: “If a game can inspire players to go this deep, I
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Execution Zone can now be performed in mid-air! Monster: Does anyone care about how I feel?
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I accidentally deleted the previous version of this post, so I reuploaded it with a slightly updated video.
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If I had ONLY 10 seconds to show my combat, it would be this.
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Someone pointed this out, so here’s a bit of clarification about a few things in the clip: The boss does have a second phase, but if you play aggressively and keep knocking him down, you can reduce the chances of him showing his new moves. And that moment where the character
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One of the core ideas behind Ringash is simple: I want players to stay aggressive, switch weapons often, and explore different attack routes. Most of the combat systems were built to encourage exactly that... from combo freedom, to mobility, to how each weapon interacts with the
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Just make it exist first, you can make it good later.
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Just finished the early version of the Press Kit, now I need the wisdom of the internet. If you were me, where would you promote an indie action game? Streamers? Review channels? Websites? Reddit? Or anyone you think I should reach out to? Doesn’t matter if you're a dev or a
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