Explore tweets tagged as #Unity3D
Rawad Akar is working on a self-balancing active ragdoll tool for Unity, and we took a closer look at how it works. ⚙️ See the breakdown: https://t.co/LsEKh3K23i
#unity3d
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Getting into shaders or trying to make your game look better? 👀 Check out our new 6-book bundle for Unity & Godot. From math basics to building your own VFX ✨ https://t.co/hnkVeV5Sa0
#unity3d #godot #realtimevfx
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OddSpider shared a different way to handle isometric sprites in Unity, using “BoxSprites” that project 2D images onto 3D boxes for proper depth and sorting. 📦 See more: https://t.co/cTx2szv4vh
#unity3d
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Craftymech is working on a spline-based wall building tool, generating structures with effects like destruction, erosion, and arches. ⚙️ See more: https://t.co/blRPhmbpj1
#unity3d
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PropellerheadViJ is working on mesh slicing in Unity, using a custom mesh system inspired by Houdini. ⚙️ See more: https://t.co/COyhzOxSDa
#unity3d
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Rig your character in Blender. Retarget any animation. Export to Unity, Unreal, or Godot — ready to go 🎮⚡️ Auto-Rig Pro makes the full Blender → game engine pipeline seamless, with dedicated export settings for each engine.👇 #Blender3D #B3D #GameDev #UnrealEngine #Unity3D
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Trouble in the distance... #indiegames #indiedev #madewithunity #unity3d #pcgaming #steam #gaming #RPG #soulslike
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Raphaeldumont is working on "Blastlane Racers," a modern take on Super Cars 2 with top-down racing, combat, and upgrades. 🎮 See more: https://t.co/Ooh4h10BmU
#unity3d
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Ceresrea shared progress on their custom sky system in Unity, built with Shader Graph and HLSL after months of iteration. 🌅 More here: https://t.co/3o26WXNDF0
#unity3d #gamedev
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Fardin Haque built a Unity tool that shows animated thumbnails for particle prefabs, so you can see effects directly in the Project window. 🛠️ More here: https://t.co/xCinKn5JSB
#unity3d
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Shaders, tools, animation, math, and more, the new "Unity Dev Bundle" is still available for a bit longer. 🔥 Get it here: https://t.co/gPPcuZDuFX
#unity3d #gamedev
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Cartesian coordinates and UVs work the same way, so you can create shapes using math functions like these! 🧪 Learn the technique behind it: https://t.co/GNhBfpbPh1
#unity3d #gamedev #indiedev
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Fading my water edges to transparent now. I think it feels more natural, even if it’s a bit less stylized 💧 #indiegame #gamedev #unity3d
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