vicente lucendo
@vlucendo
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creative technologist / artist
Amsterdam
Joined October 2013
summer afternoon 2.0 πΈπ½
Ever dreamt of having a job where you deliver mail to the residents of a tiny planet? Us too. https://t.co/FNKiXFPk2K
#webgl #threejs
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As you become an adult, you realize that things around you weren't just always there; people made them happen. But only recently have I started to internalize how much tenacity *everything* requires. That hotel, that park, that railway. The world is a museum of passion projects.
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Probably the most elaborate footer I've worked on π
Latest project: new landing page for @IglooInc, made in collaboration with the creative team at @ourbureaux π§ https://t.co/PmFeh7pj5v
#webgl #threejs
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Tomorrow Friday 13th Iβll be hosting the 3rd Dev Talks edition at the Awwwards Conference in Amsterdam. The speakers line-up is awesome, if youβre in town come join us! #AwwwardsConference
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Hello you π Go give @JustineSoulie's new portfolio a peek! I had a lot of fun coding and animating her cute illustrations. If you're on the lookout for a super talented freelance graphic designer/illustrator β she's your go-to π #gsap #webgl #ogl π https://t.co/xXOZ7xPbq7
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Be a bird-tuoso with Viola the Bird, an experiment I created for Google Arts & Culture: https://t.co/nq52R6sfQM
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New Case Study: Summer Afternoon by @vlucendoΒ "The memories of those summer days in our childhood when time seemed to pass slowly often evoke a strong sense of nostalgia for many of us." Go behind the scenes of this project: https://t.co/siNoUPMJuU
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workflow here: 1 input the prompts generate hundreds of pictures, pick the best one. 2 inpaint 3&4 extend the composition, sketching and do the inpaint 5&6 projection modeling, inpaint again and again 7 paint flowmap and mask, get your water to flow. 8 add FX, that's all
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Latest experiment: an environment inspired by those calm summer days where life just passes by... βοΈ https://t.co/5NoGesYKLm
#threejs #javascript #webgl @sidefx #houdini
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After 16 months of work I'm ready to share https://t.co/8FtBldzYAe, my project to procedurally generate scenic landscapes, packaged as a chill driving game. Built with @threejs to run in your browser - no logins, no installs, just roads... #threejs #procedural #webgl
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oh my god amsterdam looks *incredibly* realistic in the new call of duty β almost canβt believe this is a video game
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There are other tools such as RenderDoc that can do the same things, but they take more effort to set up in my experience π
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Inside of the tool you can check how much time it takes to render each draw call, so you can easily debug what elements could be optimized for better performance
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These are the parameters I'm using to inspect Chrome with the latest Studio drivers and a 3090
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