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David Li Profile
David Li

@daviddotli

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http://t.co/mIuUL86wJF

London, England
Joined August 2014
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@daviddotli
David Li
2 years
Instrument design: @ugstuho Audio FX/mixing: @krighxz Backgrounds: @OlofStorm Production: @mynameispamela, Asheley Gao Arrangements: @cgmauleverer, @martinbatchelar Musicians: Ashok Klouda, Dave Larkin, Elizabeth Goble, Peter Wilson, Zhivko Georgiev
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@daviddotli
David Li
2 years
Be a bird-tuoso with Viola the Bird, an experiment I created for Google Arts & Culture: https://t.co/nq52R6sfQM
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@daviddotli
David Li
5 years
Introducing Blob Opera, an experiment I created for Google Arts & Culture: https://t.co/dfLnCXSR0R
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@daviddotli
David Li
7 years
For those curious, https://t.co/FAYJePAHlh uses a neural network I trained on choral pieces to generate the harmonization for your melody (Bonus GIF: extra-wrinkly variation)
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@daviddotli
David Li
7 years
Choir for [adult swim] - https://t.co/FAYJePAHlh. Audio by @krighxz.
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@daviddotli
David Li
8 years
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@daviddotli
David Li
9 years
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@daviddotli
David Li
9 years
@rickyreusser @backspaces Similar motivations for sure, though I took a more minimal approach that attempts to closely mirror the WebGL API.
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@daviddotli
David Li
9 years
https://t.co/HvvGbrTUCS - Ragdolls in a fluid sim for @adultswim. Pixel art by @IvanRDixon. #webgl
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@daviddotli
David Li
9 years
https://t.co/j6iWpPMz53 - Real-time particle-based 3D fluid simulation in #webgl (video: https://t.co/vZOBlC0w6g)
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@daviddotli
David Li
10 years
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@field_io
FIELD.IO
10 years
Be a Force of Nature: @field_io for #NikeFree, interactive running experience http://t.co/S6N0BpAfG1 http://t.co/mWPztA5A2k
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@daviddotli
David Li
11 years
MIDI keyboard driven smoke simulation http://t.co/U2RJLPVCS5 http://t.co/pPNAcPoU93
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@daviddotli
David Li
11 years
Adding translucency and absorption to screen space fluids. http://t.co/pDXAkPJADt
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@daviddotli
David Li
11 years
Experimenting with screen space fluid rendering. http://t.co/iYm5wHumOj
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@daviddotli
David Li
11 years
Disintegration: volumetric particles + skinned mesh + curl noise http://t.co/hxXmHEwCdV http://t.co/QAJIPaQqQy #webgl
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@daviddotli
David Li
11 years
Playing with volumetric particles combined with skinned meshes. #webgl http://t.co/PhxnGJvrV5
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@daviddotli
David Li
11 years
Just pushed the code of all the current projects on http://t.co/N4Yq7YCVbC (flow, filtering, waves) to GitHub -
Tweet card summary image
github.com
dli has 7 repositories available. Follow their code on GitHub.
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@daviddotli
David Li
11 years
Quick breakdown of http://t.co/z0dYmOXC0Z for anyone interested: curl noise + half-angle slice rendering + incremental odd-even merge sort.
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@daviddotli
David Li
11 years
Interactive Fourier transform image filtering: http://t.co/OltSdnYIdB
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