David Li
@daviddotli
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http://t.co/mIuUL86wJF
London, England
Joined August 2014
Instrument design: @ugstuho Audio FX/mixing: @krighxz Backgrounds: @OlofStorm Production: @mynameispamela, Asheley Gao Arrangements: @cgmauleverer, @martinbatchelar Musicians: Ashok Klouda, Dave Larkin, Elizabeth Goble, Peter Wilson, Zhivko Georgiev
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Be a bird-tuoso with Viola the Bird, an experiment I created for Google Arts & Culture: https://t.co/nq52R6sfQM
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Introducing Blob Opera, an experiment I created for Google Arts & Culture: https://t.co/dfLnCXSR0R
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For those curious, https://t.co/FAYJePAHlh uses a neural network I trained on choral pieces to generate the harmonization for your melody (Bonus GIF: extra-wrinkly variation)
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@rickyreusser @backspaces Similar motivations for sure, though I took a more minimal approach that attempts to closely mirror the WebGL API.
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https://t.co/j6iWpPMz53 - Real-time particle-based 3D fluid simulation in #webgl (video: https://t.co/vZOBlC0w6g)
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Latest effort: http://t.co/mVEUjwJXZH (video: https://t.co/FcC1nVD9ST)
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Be a Force of Nature: @field_io for #NikeFree, interactive running experience http://t.co/S6N0BpAfG1
http://t.co/mWPztA5A2k
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MIDI keyboard driven smoke simulation http://t.co/U2RJLPVCS5
http://t.co/pPNAcPoU93
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Disintegration: volumetric particles + skinned mesh + curl noise http://t.co/hxXmHEwCdV
http://t.co/QAJIPaQqQy
#webgl
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Playing with volumetric particles combined with skinned meshes. #webgl
http://t.co/PhxnGJvrV5
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Just pushed the code of all the current projects on http://t.co/N4Yq7YCVbC (flow, filtering, waves) to GitHub -
github.com
dli has 7 repositories available. Follow their code on GitHub.
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Quick breakdown of http://t.co/z0dYmOXC0Z for anyone interested: curl noise + half-angle slice rendering + incremental odd-even merge sort.
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Interactive Fourier transform image filtering: http://t.co/OltSdnYIdB
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