Unity3d Expert →🦋
@unity3dexpert
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Unity 3D, VR, Development, Ideas, Tips, retweets Check us on https://t.co/svR1Jhmf1e
Joined November 2010
UnityでMMDでやってたような観客表現出来ないかなとずっと考えてたんだけど、ついに出来るようになった…!高価なGPU無しでも12000人が十分にリアルタイムで動く✨
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Dear Unity Friends! We're moving to Bluesky for a fresh, dynamic way to connect with you. Check us out right here -> 🦋 https://t.co/jgZoaJC8VD
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Check this out if you want to understand how to achieve a dithering effect that is surface based. #shader #unity #shadergraph
New dithering method dropped I call it Surface-Stable Fractal Dithering and I've released it as open source along with this explainer video of how it works. Explainer video: https://t.co/DvqFVC9VE5 Source repository: https://t.co/0d0ZKvc9Rh
#gamedev #vfx
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Starting 2025 with some good news, I'll be speaking at the @Official_GDC VFX summit this year! The talk is called "Math, but Make It Cute." I'll explain how math is used in VFX by showing you the step-by-step process of creating this stylized fire! #GDC2025 #VFX
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Composite Operations for 2D Colliders in Unity 6 seems super useful🤩 ✅2024 resolution completed - post a Unity Tip every Tuesday for the whole year 💪 #unitytips #unity2d #gamedev
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Jump, dash, and SOAR! 🌌✨ Our platforming is here to give you a breather—before things get intense again. 🌀 #gamedev #indiedev #indiegame #ゲーム制作 #Unity3D #screenshotsaturday
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Do you know about Jet Jelly's Shader Bible for Unity?
You need to use three layers to create the Item Box from Super Mario Kart. We explain the process in this short guide ✨ https://t.co/jf0sn1sEZc
#GODOT
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Keep your eyes out in 2025 for this handcrafted pixel by pixel drawn action physics platformer. #madewithunity
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What did you miss this year? #computershader
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Goldfish interacting with underwater plants. See how Ryukin created this with Unity. #simulation #fish #procedural #howto
Take a look at this satisfying demo showcasing Unity-powered goldfish simulator Ryukin's updated plant movement mechanics. See more and play the game: https://t.co/9e2pgrsHyY
#unity #unity3d #madewithunity #shaders #shader #gamedev #indiedev #gamedevelopment @m_hakozaki
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Adding a little sparkle to the end of this year.
Took a break to help out with this effect from Honking Star Rally or whatever. 🌟 Custom polar coordinates particle shaders + timing, animation, and colour tweaks. #HonkingStarRally #HSR
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🖍️ My outlining toolkit is updated! - added Unity 2022 support - added DOTS Hybrid Renderer support - more performant! Especially the 2022 upgrade should make this package more useful to people!
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How do you manage your layers? #unitytips
Unity tip: 💡 Create a "Layers.cs" file with an identically-named int property for every layer 📜 Use this to document layer behavior ⚡️ Set the property values automatically Then in code you can do ~ Raycast(Layers.Terrain) and be sure it exists.
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It’s a wrap: all the 2024 technical content highlights are right here: https://t.co/Mh9XSMoF0P There's something for everyone from e-books, to sample projects, to video tutorials. Dive in! #unity #gamedev #unitytips
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After a year and a half, my complete course on procedural animation in #unity3d releases this Sunday! I’ll be there live for the launch with the rest of the #gamedev community! Hope to see you there! https://t.co/RSpq21P61J Likes/comments/presaves are all appreciated support!
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