
Rune Skovbo Johansen βπ¦π
@runevision
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Indie game developer, procedural generation enthusiast, Dane in Finland. I barely use this account. Find me at π¦@runevision.bsky.social and on πmastodon.
Turku, Finland
Joined October 2011
RT @InfernalWAVE_: very happy to finally open-source my implementation of Surface Stable Fractal Dithering in Godot!. thank you so much toβ¦.
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Don't use Twitter much anymore, but like I said on Bluesky a few days ago, I just bought my ticket to Everything Procedural Conference. Who else is going?.
Everything Procedural Conference is back! Join us from 22-25 April 2025 for various lectures, talks, demonstrations and masterclasses in procedural content generation for games. Get your tickets here: #EPC2025 #everythingproc #ProcGen #Houdini #GameDev
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For the few people who still post only or mostly here and not on π¦ or π, I'm curious why?. I get more engagement on those platforms despite having half the followers. And @OskSta who recently got more active on π¦ gets same engagement there with just a tenth of the followers.
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RT @Sosowski: If youβre still using this place as your main outlet for promoting your work, you might want to look for a way out ASAP, asβ¦.
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For my game, I need creatures that are both procedurally generated and animated. And not just crawly critters or aliens, but specifically mammals. This is quite a research challenge. Here's a write-up on my progress over the past few years:.#ProcGen
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