
Triplex
@trytriplex
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Build the 2D and 3D web. Your visual workspace for React / Three Fiber. @dougesdev / @pmndrs
Canberra, Australia
Joined October 2023
Build 2D and 3D web apps without coding. Triplex for VS Code β now in public beta.
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this would've saved me so much time when i coded my blog π₯² https://t.co/HXuVM12g8p
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The waters are kind to you today I just caught 10 fish in Hook-A-Fish! Can you beat my score? π£ https://t.co/dXluebRHUP
#hookafish #indiegame #indiedev #fishinggame #webgame #threejs
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and then load your deno project up over here π
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Honestly it's pretty amazing being able to work with both 2D and 3D components at the same time in @trytriplex, damn
I've been testing out the upcoming @v0 agent release andβ¦ I've never had so much fun π Using a @sketchfab 3d model, I was able to guide v0 to do a pretty good rendition of Stripe Press, one of the coolest sites on the internet. One of the things you'll notice this week is
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This might not look like much but it's fixing a long standing bug where selections would break unexpectedly Left is before, selection becomes directionalLight Right is after, no change Previously selections used line+column, in the next version of @trytriplex it uses AST path
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This year's #WebXR category in #js13k 2025 offers unique prize: Meta Quest 3S, thanks to the @MetaQuestJapan team! https://t.co/4trhIKvfm6 Pick any of the "free" libraries (outside 13kb zip limit): @aframevr, @babylonjs, @threejs, or @playcanvas, and build the best VR game!
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here's how input controls in triplex save you time when building React.js components
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For those using Next.js, what kind of support would you expect in Triplex? Right now there's nothing specific available. I see two critical features that Triplex needs to support: 1. Stub Next.js APIs (Link / Image / ...) 2. React Server Components; and What do you think?
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The number input UX in @trytriplex is improving! Previously you'd meticulously update each input before seeing anything change!! π€‘ Now it sets default values so you get immediate feedback. I should have done this a year ago π€ͺ! Before π After
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Get started today
triplex.dev
Turn Visual Studio Code, Cursor, Windsurf, and forks into your visual workspace.
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π Fix user land keyboard events being triggered outside of play state.
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π The editor camera now ignores very large objects when reorienting to scene objects.
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π Transform controls are no longer rendered in the scene if the selected scene element takes no transform props.
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π¦ The editor camera now behaves the same on initial load, interacting with the axis controls, and using the "zoom to element" action.
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