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Shanal Profile
Shanal

@theshanal

Followers
423
Following
6K
Media
201
Statuses
2K

Building Mobile Games | 7 Million Downloads

⬇️: 🟩🟩🟩🟩🟩🟩🟩⬜⬜⬜10M
Joined March 2010
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@theshanal
Shanal
1 year
The hit rate in mobile games is under 1%, so studios test hundreds of prototypes to launch a single profitable game. Game studios track key metrics to quickly decide whether to iterate on a game or to kill it and start a new one.
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@thesamparr
Sam Parr
1 month
ANNOUNCEMENT: Hampton's launching chapters and IRL core groups for internet founders in: Atlanta, Austin, Boston, Chicago, Dallas, Denver, London, Los Angeles, Miami, New York City, San Francisco, Toronto, and Vancouver. Backstory: When we started Hampton, we ran Core
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@mangkaru
Mangala Karunaratne
4 months
At Calcey, we have a dedicated AI solutions and R&D unit to experiment and build with AI, especially for enterprise level use cases. And this is one of the shiny new things to come out of our stable: A business analytics tool which is powered by natural language processing and
@calcey
Calcey
4 months
Business reporting at enterprise level has always been a headache. But what if AI could make things significantly easier and more efficient? Better yet, what if you could ask for information so easily that you won't have to look at a spreadsheet ever again! Curious? Well, you
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@theshanal
Shanal
5 months
Profile update: 6.5M to 7M Downloads
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@theshanal
Shanal
5 months
Our 3rd global launch "Million Coins" reached 500K Downloads 🥳
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@theshanal
Shanal
7 months
Profile update! 5.5 -> 6.5!
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@theshanal
Shanal
11 months
A strong case why games are better than other forms of entertainment! For kids & adults both! @elonmusk would strongly agree :)
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@pmarca
Marc Andreessen 🇺🇸
11 months
Play more video games, kids!
@Dexerto
Dexerto
11 months
Elon Musk is now technically the top Diablo 4 player in the world after a record clear time of 1:52 in the game's toughest challenge
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@naval
Naval
11 months
Just as sports are training for physical combat, video games are training for intellectual combat.
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@theshanal
Shanal
1 year
Half-assed vs not
@ingoa_dev
IngoA
1 year
@filippkowalski Define half-assed.
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@theshanal
Shanal
1 year
According to this definition, most of our mobile games could also be considered cash grabs. We typically show a 5 to 15 second ad every 30 to 90 seconds of gameplay, with a one-time $3 payment to remove ads. Learning from MKBHD and Duolingo, we should reduce the ads :)
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@theshanal
Shanal
1 year
No one calls @duolingo a cash grab, but almost everyone calls @MKBHD's wallpaper app one! A cash grab app = value <<< ads or subscription
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@theshanal
Shanal
1 year
Same applies for influencer marketing! :) More on metrics & iterative testing: https://t.co/mabIHITWjk
@theshanal
Shanal
1 year
The hit rate in mobile games is under 1%, so studios test hundreds of prototypes to launch a single profitable game. Game studios track key metrics to quickly decide whether to iterate on a game or to kill it and start a new one.
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@theshanal
Shanal
1 year
When you are doing paid marketing, you should 1st iterate on the product & test each version (using small 500$ fb campaigns) until the LTV by Day30 or Day120 is significantly higher than the UA spend Then only you should spend 10,000$+ per day to scale to millions of users
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@theshanal
Shanal
1 year
Building in public is great, but DONT do this when you have too many followers For your prototype V1, you only need 100 users per day for 5 days to assess your metrics (onboarding, retention, time spent, LTV etc.) Keep testing until the product is good, then launch in public!
@MKBHD
Marques Brownlee
1 year
Part of building in public is getting mass feedback immediately, which is pretty dope. Almost exactly like publishing a YouTube video First thing we're doing is fixing the excessive data disclosures, as people rightfully brought up. For transparency, we'd never actually ask for
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@filippkowalski
Filip Kowalski
1 year
Ok, wow, I'm really impressed and I've spent the whole morning looking into this space and the game itself. So it does look like there is this one Italian guy who started to create a mobile game portfolio in 2017 and now his games are getting millions of downloads A DAY. His
@theshanal
Shanal
1 year
Had a nice convo with Filip on why it's better to create a great product to get more visibility than to try game the algorithms... But there are always exceptions😅 Since July over 1M+ downloads per day making 550k$ per day just off ads without a single paid UA campaign
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@theshanal
Shanal
1 year
Had a nice convo with Filip on why it's better to create a great product to get more visibility than to try game the algorithms... But there are always exceptions😅 Since July over 1M+ downloads per day making 550k$ per day just off ads without a single paid UA campaign
@filippkowalski
Filip Kowalski
1 year
I think people overthink ASO. The algorithm aims to provide the best possible app for a given search term. So that's the way you should think if you want to take over top positions on the app stores -- provide the best possible app for users so they don't want to go to your
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@theshanal
Shanal
1 year
Demand for games (and other entertainment) increases as robots & AI take over jobs
@waitin4agi_
Varun Mayya
1 year
Not everyone will have more disposable income but almost everyone will have more disposable time over the next few years. Bullish on games, entertainment, experiences, tribes.
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@theshanal
Shanal
2 years
"Phone Unlock" - a game we developed inspired by #Wordle Everyone can have fun solving these puzzles, regardless of whether they enjoy word games or speak English! #screenshotsaturday
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@theshanal
Shanal
1 year
How it started:
@theshanal
Shanal
1 year
@filippkowalski Long story 😅 - created small games since I was like 12 - didnt knw u can make a career in game dev, went to medical college - during the 5th year there was a local comic con where local game companies showcased their games. I got a booth & showcased mine.
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