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Mathieu Profile
Mathieu

@the_f_key

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Lead Graphics Product Manager @Unity Technologies. Transmedia, real-time graphics, for films and games, mostly madewithunity. Views are my own.

Paris, France
Joined February 2015
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@the_f_key
Mathieu
3 years
Always amazed by the Screen Space Global Illumination combined with a Time sliced reflection probe and a planar probe in #Unity #HDRP, not even using raytracing. Nothing is baked in this scene!
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@_kzr
Keijiro Takahashi
3 days
Created a sample project that sends an alpha-enabled video stream from Unity (URP) via Spout/NDI and composites it in OBS. There are a few important points on the Unity side to preserve the alpha channel. https://t.co/fdExNxJKME
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@DistantShoreGMS
Distant Shore: BRETAGNE
4 days
Just having fun with buoys and containers on the beach :) #indiegame #gamedev #indiedev #indiegamedev
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@sugi_cho
hironori sugino
6 days
Built a Unity URP + VFX Graph pipeline that streams GraphicsBuffer particle data through a GPU SDF/Naive Surface Nets compute path so your particles become MeshRenderers in real time. https://t.co/LYmUMGBvmy #Unity #VisualEffect #RealtimeVFX #GPUComputing #GameDev
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@the_f_key
Mathieu
4 days
You can as well configure graphics settings per build profile, reducing shader variants, build time, build size,…
@unitygames
Unity for Games
4 days
Unity 6’s new Build Profiles let you save platform configurations and streamline multi-platform development, no more manual reconfiguration for every build. Get faster, smarter workflows for your next project.   Watch the full tutorial: https://t.co/TF6Rhc7RQQ
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@unitygames
Unity for Games
4 days
Unity 6’s new Build Profiles let you save platform configurations and streamline multi-platform development, no more manual reconfiguration for every build. Get faster, smarter workflows for your next project.   Watch the full tutorial: https://t.co/TF6Rhc7RQQ
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@Dexerto
Dexerto
8 days
Drownlight, a city-building game based in a world destroyed by a great flood, is set to release in 2026 https://t.co/RA2Mc3VfZw
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@TheMirzaBeig
Mirza Beig
8 days
✨ Sparkly, interactive, "bio-luminescent" water. -- it's a shader and fluid sim I worked on. #gamedev #indiedev #realtimevfx
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@unitygames
Unity for Games
10 days
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@the_f_key
Mathieu
9 days
#unitytip Or use the Search window to list all large textures!
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@the_f_key
Mathieu
9 days
#unitytip You can use the Search window to see the largest asset size of a certain type (eg: here audio files)! #unity3d
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@JussiKemppainen
Jussi Kemppainen | Drivers of the Apocalypse
11 days
dev day 416: a quick update on the burrowing effect to include terrain deformations and particles.
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@the_f_key
Mathieu
9 days
I will be organizing the Graphics Roundtables at Unite. Please register and join us on site if you want to provide feedback and guidance for the future of #Unity3d.
@LaurentGibert
Laurent Gibert 🎮
10 days
Coming to Unite Barcelona? Don't miss our many roundtables and labs! Today I'll spotlight the Sustainability in games roundtable, where we'll discuss how to turn the positive environmental impact of energy savings into a competitive advantage. Register:
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@phreezie
phreezie
6 months
Just a few shots of the freshly modeled T2 cannon. #pinball #gamedev #madewithunity #unity3d
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@phreezie
phreezie
7 months
Virtual T2 build is coming along! https://t.co/UP25B1iCCw #madewithunity #pinball #gamedev
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@the_f_key
Mathieu
12 days
DX12&Vulkan Device filtering in #Unity3D 6.2 and 6.3 allows to automatically fall back on DX11 and OpenGLES to run with best performance and stability on any device.
Tweet card summary image
discussions.unity.com
Configure the optimal graphics API and threading mode with Device Filtering Greetings from the Unity graphics team, With the latest Unity versions, we now recommend using newer graphics APIs (Vulkan...
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@MastTwentySix
Mast 26
15 days
Footage of early tree imposter implementation (and developed 3d/2d snow trails) in WIP snowboarding game #unity #unity3d #snowboarding #ssx #ssxtricky #ssx3
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@Sakura_Rabbiter
Sakura Rabbit 樱花兔
17 days
Wild Boy with Real-Time Mobile Rendering😊 https://t.co/ME6mNH6I8T Come and subscribe to my Fanbox to download this project #Unity #VFX #shader #realtime
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@VFX_Therapy
VFX Therapy
17 days
Epic breakdown by Studionachtwerk on crafting a stylized fluffy cloud in Unity – pure fake volumetric magic! this is gold for any game dev chasing dreamy skies. ☁️🎮 #Unity3D #ShaderArt #GameDev
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@mjqstudioworks
MJQ Studio Works
16 days
"Ria Chan's Fight!" *Using RealToon Shader HDRP (Non-RayTracing Mode). *RealToon's Perspective Adjustment (Anime Perspective). *Directional Light & Spot Light. *Captured in 4K UHD - Unity HDRP. #Unity #unity6 #unityengine #madewithunity #realtoon #hdrp #gamedev #VRoid #anime
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@unitygames
Unity for Games
18 days
Want cinematic camera moves in Unity? 🎥 Try the Cinemachine Spline Dolly component with Timeline. Guide your cameras along smooth curves for polished fly-throughs. Full tutorial: https://t.co/Wr56cEm5i7 Free Unity Learn resources: https://t.co/EPSz71gJSH #TipTuesday#gamedev
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