Mathieu
@the_f_key
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Lead Graphics Product Manager @Unity Technologies. Transmedia, real-time graphics, for films and games, mostly madewithunity. Views are my own.
Paris, France
Joined February 2015
Created a sample project that sends an alpha-enabled video stream from Unity (URP) via Spout/NDI and composites it in OBS. There are a few important points on the Unity side to preserve the alpha channel. https://t.co/fdExNxJKME
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Just having fun with buoys and containers on the beach :) #indiegame #gamedev #indiedev #indiegamedev
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Built a Unity URP + VFX Graph pipeline that streams GraphicsBuffer particle data through a GPU SDF/Naive Surface Nets compute path so your particles become MeshRenderers in real time. https://t.co/LYmUMGBvmy
#Unity #VisualEffect #RealtimeVFX #GPUComputing #GameDev
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You can as well configure graphics settings per build profile, reducing shader variants, build time, build size,…
Unity 6’s new Build Profiles let you save platform configurations and streamline multi-platform development, no more manual reconfiguration for every build. Get faster, smarter workflows for your next project. Watch the full tutorial: https://t.co/TF6Rhc7RQQ
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Unity 6’s new Build Profiles let you save platform configurations and streamline multi-platform development, no more manual reconfiguration for every build. Get faster, smarter workflows for your next project. Watch the full tutorial: https://t.co/TF6Rhc7RQQ
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Drownlight, a city-building game based in a world destroyed by a great flood, is set to release in 2026 https://t.co/RA2Mc3VfZw
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✨ Sparkly, interactive, "bio-luminescent" water. -- it's a shader and fluid sim I worked on. #gamedev #indiedev #realtimevfx
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dev day 416: a quick update on the burrowing effect to include terrain deformations and particles.
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I will be organizing the Graphics Roundtables at Unite. Please register and join us on site if you want to provide feedback and guidance for the future of #Unity3d.
Coming to Unite Barcelona? Don't miss our many roundtables and labs! Today I'll spotlight the Sustainability in games roundtable, where we'll discuss how to turn the positive environmental impact of energy savings into a competitive advantage. Register:
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DX12&Vulkan Device filtering in #Unity3D 6.2 and 6.3 allows to automatically fall back on DX11 and OpenGLES to run with best performance and stability on any device.
discussions.unity.com
Configure the optimal graphics API and threading mode with Device Filtering Greetings from the Unity graphics team, With the latest Unity versions, we now recommend using newer graphics APIs (Vulkan...
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Footage of early tree imposter implementation (and developed 3d/2d snow trails) in WIP snowboarding game #unity #unity3d #snowboarding #ssx #ssxtricky #ssx3
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Wild Boy with Real-Time Mobile Rendering😊 https://t.co/ME6mNH6I8T Come and subscribe to my Fanbox to download this project #Unity #VFX #shader #realtime
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Epic breakdown by Studionachtwerk on crafting a stylized fluffy cloud in Unity – pure fake volumetric magic! this is gold for any game dev chasing dreamy skies. ☁️🎮 #Unity3D #ShaderArt #GameDev
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"Ria Chan's Fight!" *Using RealToon Shader HDRP (Non-RayTracing Mode). *RealToon's Perspective Adjustment (Anime Perspective). *Directional Light & Spot Light. *Captured in 4K UHD - Unity HDRP. #Unity #unity6 #unityengine #madewithunity #realtoon #hdrp #gamedev #VRoid #anime
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Want cinematic camera moves in Unity? 🎥 Try the Cinemachine Spline Dolly component with Timeline. Guide your cameras along smooth curves for polished fly-throughs. Full tutorial: https://t.co/Wr56cEm5i7 Free Unity Learn resources: https://t.co/EPSz71gJSH
#TipTuesday#gamedev
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