
Jussi Kemppainen | Drivers of the Apocalypse
@JussiKemppainen
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Principal VFX artist @RemedyGames + solodev vehicle combat game Drivers of the Apocalypse, founder @Rovio animation. 26y industry exp.
Tampere, Finland
Joined December 2011
my indie game for 15 seconds
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RT @piotrkulla: FUMES drops on July 28, and guess who else is hitting the track the same day?. It's Recharge, a simcade RC racing game. We….
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I spent WAY too long redoing my portfilio website from scratch for no reason at all other that it bugged me that it was based on legacy wordpress. No one will even notice a difference!
jkemppainen.com
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I hope this is good!.
EXCLUSIVE: A new Stuntman video game is in development at Saber Interactive. #Hollywood #trademark @SaberGames
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Vehicle combat game dev day 339 (contd): Support for custom, full color + alpha stencils added. You can now upload Any image (square aspect ratio) to use as paint stencil in the vehicle paint booth. Finally completing the suite of tools for maximum paint customization and
Bonkers vehicle combat game dev day 339: importing any images as vehicle paint job (with support for transparency).#WishlistWednesday #gamedev #indiedev
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Wishlist on steam, an old school vehicle combat action game with great story!.
store.steampowered.com
Steal enemy cars and battle through convoys in Drivers of the Apocalypse. Weaken vehicles with gunfire, then leap into new rides to keep the chaos going. Face off against multiple bosses in fast-pa...
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Bonkers vehicle combat game dev day 339: importing any images as vehicle paint job (with support for transparency).#WishlistWednesday #gamedev #indiedev
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RT @PaweSasko: Breaks my heart seeing massive layoffs hitting our industry again ☹️. In @CDPROJEKTRED we have a lot of openings, from The W….
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RT @bilawalsidhu: Nano is a depth-aware atmospheric haze plugin that uses ML depth estimation to add physically accurate fog and light scat….
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RT @remedygames: As of last night, we have surpassed 1 million players in FBC: Firebreak. This is a significant milestone, so thank you for….
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RT @RedefineFX: New Unreal 5.6 River tools used in The Witcher 4 demo make it easy to add water simulation to a landscape - it realisticall….
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Bonkers vehicle combat solodev project dev day 327-328:.Now each weapon has unique, animated crosshairs with some hints on range and or sweet spot. I also started building my dried harbor env art -set. #solodev #indiegame #gamedevelopment
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