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Jussi Kemppainen | Drivers of the Apocalypse Profile
Jussi Kemppainen | Drivers of the Apocalypse

@JussiKemppainen

Followers
12K
Following
17K
Media
881
Statuses
10K

Principal VFX artist @RemedyGames + solodev vehicle combat game Drivers of the Apocalypse, founder @Rovio animation. 26y industry exp.

Tampere, Finland
Joined December 2011
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@JussiKemppainen
Jussi Kemppainen | Drivers of the Apocalypse
6 months
my indie game for 15 seconds
@vidhvatm
vidhvat
6 months
my indie game for 15 seconds
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@JussiKemppainen
Jussi Kemppainen | Drivers of the Apocalypse
6 hours
Locked at 40 FPS this is a very solid experience on the deck! Such a relief!.
@JussiKemppainen
Jussi Kemppainen | Drivers of the Apocalypse
12 hours
Dev day 345: first steam deck test. My game ran at around 40+fps with medium*ish settings in a high stress scene. I am quite hopeful I can make it run steady 60 fps on the deck 🤞! #indiegamedev #wishlistwednesday #steamdeck
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@JussiKemppainen
Jussi Kemppainen | Drivers of the Apocalypse
12 hours
Dev day 345: first steam deck test. My game ran at around 40+fps with medium*ish settings in a high stress scene. I am quite hopeful I can make it run steady 60 fps on the deck 🤞! #indiegamedev #wishlistwednesday #steamdeck
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@JussiKemppainen
Jussi Kemppainen | Drivers of the Apocalypse
18 hours
RT @VicariousNick: FUMES is out on Early Access TODAY on STEAM!. Car-Combat is OFFICIALLY BACK!. @piotrkulla @m_tarkovsky #FUMESgame https:….
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@JussiKemppainen
Jussi Kemppainen | Drivers of the Apocalypse
2 days
#MondayMotivation.Brick-by-brick
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@JussiKemppainen
Jussi Kemppainen | Drivers of the Apocalypse
6 days
Drivers dev day 343: what! Another dev diary! It's been so long! I spend the whole day adding full controller support to the in-game store. This is by far the simplest computer UI in the game, and I need to make all of them have full controller support. Not fun work, but must be
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@JussiKemppainen
Jussi Kemppainen | Drivers of the Apocalypse
8 days
RT @piotrkulla: FUMES drops on July 28, and guess who else is hitting the track the same day?. It's Recharge, a simcade RC racing game. We….
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@JussiKemppainen
Jussi Kemppainen | Drivers of the Apocalypse
12 days
I can not wait to play this game!.
@Powerhoof
Barney (Powerhoof)
12 days
🔥 The Drifter is OUT NOW! 🔥.Solve your own murder in our fast-paced point 'n click thrill-ride!. It's been a long road working on this one- so exciting to finally get it in people's hands! .👇 Steam/GoG links below 👇
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@JussiKemppainen
Jussi Kemppainen | Drivers of the Apocalypse
15 days
I spent WAY too long redoing my portfilio website from scratch for no reason at all other that it bugged me that it was based on legacy wordpress. No one will even notice a difference!
jkemppainen.com
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@JussiKemppainen
Jussi Kemppainen | Drivers of the Apocalypse
17 days
I hope this is good!.
@drivermadness
Driver Madness
17 days
EXCLUSIVE: A new Stuntman video game is in development at Saber Interactive. #Hollywood #trademark @SaberGames
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@JussiKemppainen
Jussi Kemppainen | Drivers of the Apocalypse
19 days
I am on it!
@CommodoreBlog
CommodoreBlog
20 days
Bring back Amber monitors.
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@JussiKemppainen
Jussi Kemppainen | Drivers of the Apocalypse
20 days
Vehicle combat game dev day 339 (contd): Support for custom, full color + alpha stencils added. You can now upload Any image (square aspect ratio) to use as paint stencil in the vehicle paint booth. Finally completing the suite of tools for maximum paint customization and
@JussiKemppainen
Jussi Kemppainen | Drivers of the Apocalypse
21 days
Bonkers vehicle combat game dev day 339: importing any images as vehicle paint job (with support for transparency).#WishlistWednesday #gamedev #indiedev
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@JussiKemppainen
Jussi Kemppainen | Drivers of the Apocalypse
21 days
Bonkers vehicle combat game dev day 339: importing any images as vehicle paint job (with support for transparency).#WishlistWednesday #gamedev #indiedev
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@JussiKemppainen
Jussi Kemppainen | Drivers of the Apocalypse
21 days
I have not been posting much game progress lately. Working on things under the good. Polishing things, rewriting features, etc. Same old! I will post progress once something worthwhile happens! Until then I will keep chipping away at the more mundane tasks.
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@JussiKemppainen
Jussi Kemppainen | Drivers of the Apocalypse
24 days
I once met the prince of Norway at an event. (I was staff) I had no idea who he was and I needed to input his name to this animation tool that then created an intro video for him for a stage he was speaking on. His first name was spelled weird and he did not have a surname. I was.
@frozenaesthetic
Moon Dragon
4 months
Share a piece of lore about yourself
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@JussiKemppainen
Jussi Kemppainen | Drivers of the Apocalypse
26 days
RT @PaweSasko: Breaks my heart seeing massive layoffs hitting our industry again ☹️. In @CDPROJEKTRED we have a lot of openings, from The W….
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@JussiKemppainen
Jussi Kemppainen | Drivers of the Apocalypse
27 days
RT @bilawalsidhu: Nano is a depth-aware atmospheric haze plugin that uses ML depth estimation to add physically accurate fog and light scat….
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@JussiKemppainen
Jussi Kemppainen | Drivers of the Apocalypse
29 days
Moving all VFX, bullets, missiles and other damageinstigators and statis effects to a pooling system after hundreds of hours of development is not fun I tell you. You live and learn….
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@JussiKemppainen
Jussi Kemppainen | Drivers of the Apocalypse
1 month
I am looping the same assets over and over the terrain. So things the fall back too far are teleported in front. At the teleport, I randomize the material colors and randomly hide some meshes and realign some assets to the terrain and randomize their Y rotation. So new fresh.
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