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Stanisław Małolepszy Profile
Stanisław Małolepszy

@stas

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Following
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I make small 3D games at @pieskucom, and I tweet about them sometimes. Cloud at @google, previously @mozilla. https://t.co/cSNtvaDJA3

Warsaw
Joined August 2007
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@stas
Stanisław Małolepszy
3 years
RT @tldraw: introducing together 🚀 .a very snappy infinitely scrolling drawing app
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@stas
Stanisław Małolepszy
3 years
RT @maxbittker: I love this 2012 demonstration of how strongly we perceive small amounts of input latency
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@grok
Grok
2 days
What do you want to know?.
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@stas
Stanisław Małolepszy
3 years
Hey @javascripl, thank you for the insightful feedback on Afterlife! I really like the idea to make the gameplay less centered on earning money. In fact, that's usually how I play myself: optimizing the road network for happiness of duszki :) #js13k.
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js13kgames.com
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@stas
Stanisław Małolepszy
3 years
A new game by @michalbe and myself: AFTERLIFE. A city-builder inspired by Caesar 3 and The Sims. We wanted to create a game teeming with life—despite the theme being 'Death.' Or perhaps because of it :) Your denizens need housing and food, and make their own decisions. #js13k
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@pieskucom
Piesku
3 years
Our latest game is live!. Foster a thriving community of duszki (Polish for ghosts) in this retro city building sim, played in your browser. All in 13 kilobytes of JS and HTML.
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@stas
Stanisław Małolepszy
3 years
RT @chrisalbon: 2022: “WOW you can write a prompt and an AI will draw it!”. 2028: “You want to write a prompt? First you need to hire 10-15….
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@stas
Stanisław Małolepszy
3 years
Amazing work. My brain melted a few times when playing.
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@stas
Stanisław Małolepszy
3 years
RT @js13kGames: Check out 10 years of game golfing - #js13k entry by @maximeeuziere for the @js13kGames 2022 competition! .
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js13kgames.com
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@stas
Stanisław Małolepszy
3 years
RT @github: ⏰ JS13K kicks off tomorrow with the secret theme announcement. Tune in to the livestream for intro to some libraries and temp….
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@stas
Stanisław Małolepszy
3 years
RT @MaximeEuziere: Day 223:. WebGL Guide: one of my biggest projects: I've read books and tutorials about WebGL and condensed them in a big….
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@stas
Stanisław Małolepszy
3 years
#js13k starts this Saturday and I get to tell you about building small games with Goodluck during the kickoff meetup!.
@js13kGames
js13kGames
3 years
Kick-off #js13k meetup with js13kBreakouts on Aug 13th 6 PM CEST!. @Meetup event: @Medium post: @GitHub repo: Join us to learn about @stevenklambert's Kontra, @KilledByAPixel's LittleJS, and @stas' Goodluck!
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@stas
Stanisław Małolepszy
3 years
An update on Goodluck2D:
@stas
Stanisław Małolepszy
3 years
I’d like more people to be able to try out Goodluck for building their #js13k this year. That’s why I created a Goodluck implementation of js13kBreakout, together with a making-of:
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@stas
Stanisław Małolepszy
3 years
Goodluck started out as a template for building 3D games. The 2D systems are still young, but already quite capable. The 2D template comes complete with a fast hardware-accelerated renderer (~tens of thousands of sprites) and weighs in at 8KB zipped.
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@stas
Stanisław Małolepszy
3 years
I’d like more people to be able to try out Goodluck for building their #js13k this year. That’s why I created a Goodluck implementation of js13kBreakout, together with a making-of:
breakouts.js13kgames.com
Example Breakout games using small libraries/engines/templates for the js13kGames competition.
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@stas
Stanisław Małolepszy
3 years
RT @1Hassium: #ライフゲーム でピタゴラスイッチ
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@stas
Stanisław Małolepszy
3 years
RT @MaximeEuziere: New Codegolf project! 🚀. MiniDrawLoop: a little app that loops the path you draw with the mouse, in 301 bytes. Inspired….
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@stas
Stanisław Małolepszy
3 years
RT @soc4austin: For all the love that Paris is rightly getting for the pandemic transition away from cars, I am shocked that we are seeing….
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@stas
Stanisław Małolepszy
3 years
My goal now is to make Goodluck a capable solution for building 2D games before #js13k starts in August. I'd love it if someone other than myself and @michalbe builds a game in it. Stay tuned for Goodluck2D!.
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@stas
Stanisław Małolepszy
3 years
Thanks to Super Simple Salad Simulator, I had an opportunity to improve the renderer, and to build an automated pipeline for assembling images into a spritesheet. Managing assets turns out to be one of the most important features of a game engine.
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@stas
Stanisław Małolepszy
3 years
However, I'm quite happy with the performance of the WebGL-based 2D renderer which I had been working on last year. When I turn the collision detection off, the renderer can easily scale to tens of thousand sprites.
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@stas
Stanisław Małolepszy
3 years
The collisions are rather naive: the ingredients collide with the utensils but don't collide with each other. They're implemented as two for loops on the main thread, which quickly becomes a performance bottleneck.
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