
max
@maxbittker
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toymaker, likes learning :^) @websim_ai maintains @nyt_first_said & https://t.co/QFsZH4g43R https://t.co/dPbgElCy3G
Brooklyn, NY
Joined September 2011
Please hire Lillyan. She's made music for hrt, a bunch of music you haven't heard for future races. She also did the music for my games Motor Away Trip, 100, and ariesdies. She produced 1000 Deaths and has made great games with @commonopera. She's the best!
i'll be there, let me know if you wanna meet up or say hi. (.: i'm also looking for a job — producer in videogames. i keep my twitter small, so it's not very 'professional facing,' but lmk if you hear of anything. 🤍
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@maxbittker also experimenting with different ways to make it converge to different shapes without user interaction, one option is to make triangles persist or disappear based on specific rules
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Digital bookshelf - casual photos cleaned up by nano banana and set in a digital canvas. Love the ability to preserve the physical character.
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https://t.co/PHKT04ygKy Or prompt your own (with the ai ability)
websim.com
ai hair cut generator
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Halo and Noa: Price check The little reminders help. The ones that stop me from sleeping on the couch are better❤️
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The video on Mote is up! Finally someone's using the GPU for what it should be used for: zillions of squirming simulated life forms in miraculously self-regulating ecosystems. Exploding membranes. Herds of tiny herbivores and encroaching fungi. Smells.
🦠Watch @computerender's first public talk on Mote: an interactive ecosystem simulation! Mote uses a custom GPU-based physics engine to model hundreds of thousands of organisms, leading to fascinating emergent phenomena: a sandbox that is part game, part research. Link below⬇️
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Join us on August 13 for Localhost! 🦠 @computerender will present Mote, an interactive ecosystem simulation with hundreds of thousands of organisms. His custom GPU physics engine models many simple behaviors at a massive scale, producing fascinating emergent phenomena. RSVP⬇️
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Honestly the most fun and gratifying project I have ever been part of - we're hiring for someone with dev tool chops to make things far out on the pareto frontier of fun + powerful https://t.co/mgfuaPpy30
careers.on.websim.ai
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I love the energy when a bunch of people pop into a game to figure it out test its limits
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Websim is hosting jam on on Monday the 24th at 6pm ET, submit a game or join live to hop between multiplayer games by the community!
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🌋 After years of being an internet recluse, I’m now bursting with announcements: 1. @castlexyz has been my full focus for >5 years now, and I’m proud to share we recently closed a $15M round led by @khoslaventures to keep pursuing the dream of HyperCard, Flash, MarioPaint et al
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New research project: Lluminate - an evolutionary algorithm that helps LLMs break free from generating predictable, similar outputs. Combining evolutionary principles with creative thinking strategies can illuminate the space of possibilities. https://t.co/lNdFtvjlcm
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5. Websim writes normal readable code, and it's a great starting place for a serious project. You can edit by hand using the built-in IDE, or export a .zip whenever. A lot of people learn to code as they go and use a mix of manual editing and prompting.
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4. The point of building is connecting with people. Websim's distribution means once you make something cool, it will get users, feedback, suggestions, and remixes. Community is full of talented, funny & helpful people from all over the world.
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3. Even as your project gets big, small changes stay fast! (I recommend gemini flash, amazing model for rapid-fire tweaks)
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2. Websim is extremely batteries-included. Build with language models, multiplayer websockets, image gen, database, file storage, auth... all out of the box without chasing down documentation or API keys.
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5 reasons to vibe code on @websim_ai this weekend. 1: When your prompt finishes, it plays a custom sound effect. (I wanted to hate this but it's a game-changer and I can't go back)
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